Suppression issues...

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Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Re: Suppression issues...

Post by Mosquill »

Waaah_Wah wrote:Nobody said that the effect is realistic. The end ressult is ;)
Personally, I think the end result isn't realistic. I know what the Devs are trying to achieve, and I know what the effect is for, but I think it's just not worth it. That's my opinion.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Suppression issues...

Post by Waaah_Wah »

[R-CON]Mosquill wrote:Personally, I think the end result isn't realistic.
So people dont go for cover when your shooting at them?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Suppression issues...

Post by gclark03 »

People always have - hence prone-diving into cover and popping back up to return fire.
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Re: Suppression issues...

Post by Mosquill »

Waaah_Wah wrote:So people dont go for cover when your shooting at them?
No, they go "wtf?! My screen is black! I found a bug". Anyway it doesn't suppress me much, I can still pop-up and shoot pretty accurately if required (but I usually keep my head down, just like in 0.7), maybe it's because I have a high fps.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Suppression issues...

Post by Waaah_Wah »

I dont care wtf they are thinking as long as they wont pop up and headshot me in less than 1 sec
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Suppression issues...

Post by Ninja2dan »

I have been away from PR for a while now, and recently decided to give it a try after installing the new update. I have seen several positive changes, but some negative changes as well.

The new effects from "suppressive fire" are bothering me. I have had this effect activate from bullets impacting on the other side of a wall that I'm hiding behind. People fire into my bunker, with impacts being no risk to myself in any way, yet this effect kicks in. And what about when I fire my own weapon at a nearby object? I shouldn't be "suppressed" when I fire a pistol at a truck sitting 10m away.

It was stated that problems are known and being worked on. If those known problems are posted somewhere, can someone PM me a link? This new effect is seriously impacting my decision to return to PR, and if I don't think it's being resolved, I'll have to move on to something else. Yes, it's that serious of a problem. And as a former soldier, I am fully aware of what is realistic or not and what limitations the game presents. At this time, I think the bugs in the effect are causing more harm than good.
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: Suppression issues...

Post by M.Warren »

Well, it's been suggested a few times in other threads on the same issue that was spoken about here. I myself support the "Suppression Effect" however it seriously needs a look over and major tweaking.

Theoretically you shouldn't be "Supressed" by 1 guy just plinking shots your way from a distance who's firing for accuracy. Abit unrealistic and that's already been established but the effect to get people to keep thier heads down was the intent. And as such, obviously needs to be refined and I don't see much progress being put towards overcoming this aspect of gameplay. My opinion as previously posted in threads elsewhere was simply to get the "Suppression Effect" to occur based upon how much fire you are receiving.

In example... If 3 shots land within 4 meters (Maximum) of your position within a span of 1 second you should theoretically be "Suppressed".

Why? Because if 3 shots land near you within 1 second that obviously means you are accepting a high volume of incoming fire. The player sending it your way is most likely firing in rapid succession in order to get your head down, or you are currently accepting fire from multiple sources in your direction. So theoretically, 3 shots per second landing near you or on a consistant basis should initiate the "Suppression Effect".

Course that would be alot nicer than having it as it currently is... Like engaging one infantryman 200 meters away on an opposite hill firing 1 shot per second at you for accuracy. It just so happens that he managed to miss you and strikes the dirt 3 meters to your left but now you find yourself blind... Abit overkill wouldn't you say?

Now, here's the problem... How do we get the "Suppression Effect" to trigger after 3 shots has landed in close proximity to yourself within 1 second? It actually may not be possible at all as the game doesn't offer an ability to modify to actually create this effect. Then you must ask yourself "now what?".

Of course, I think we may have forgotten that there was a "Suppression Effect" back in v0.6 and v0.7. Only thing was is that it wasn't blown out of proportion as it is now. If the above mentioned effect cannot be created, then please... Please... Just tone it down, it is truely abit overkill. Heck, sometimes I even shoot the ground infront of myself and manage to end up blind, very lame.

While we're at it. Can someone explain to me why we got rid of the "Dizzy" look from the "near death" effect. After all, when you loose blood you become dizzy, feel like fainting and are generally at a lack of strength. Now we're dealing with this rediculous black and white looking screen. Personally I think PR had it right the first time. What has gotten into you people? There is a reason why PR was awarded Mod of the Year in 2007... Sigh.
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Suppression issues...

Post by MikeDude »

M.Warren wrote:Well, it's been suggested a few times in other threads on the same issue that was spoken about here. I myself support the "Suppression Effect" however it seriously needs a look over and major tweaking.

Theoretically you shouldn't be "Supressed" by 1 guy just plinking shots your way from a distance who's firing for accuracy. Abit unrealistic and that's already been established but the effect to get people to keep thier heads down was the intent. And as such, obviously needs to be refined and I don't see much progress being put towards overcoming this aspect of gameplay. My opinion as previously posted in threads elsewhere was simply to get the "Suppression Effect" to occur based upon how much fire you are receiving.

In example... If 3 shots land within 4 meters (Maximum) of your position within a span of 1 second you should theoretically be "Suppressed".

Why? Because if 3 shots land near you within 1 second that obviously means you are accepting a high volume of incoming fire. The player sending it your way is most likely firing in rapid succession in order to get your head down, or you are currently accepting fire from multiple sources in your direction. So theoretically, 3 shots per second landing near you or on a consistant basis should initiate the "Suppression Effect".

Course that would be alot nicer than having it as it currently is... Like engaging one infantryman 200 meters away on an opposite hill firing 1 shot per second at you for accuracy. It just so happens that he managed to miss you and strikes the dirt 3 meters to your left but now you find yourself blind... Abit overkill wouldn't you say?

Now, here's the problem... How do we get the "Suppression Effect" to trigger after 3 shots has landed in close proximity to yourself within 1 second? It actually may not be possible at all as the game doesn't offer an ability to modify to actually create this effect. Then you must ask yourself "now what?".

Of course, I think we may have forgotten that there was a "Suppression Effect" back in v0.6 and v0.7. Only thing was is that it wasn't blown out of proportion as it is now. If the above mentioned effect cannot be created, then please... Please... Just tone it down, it is truely abit overkill. Heck, sometimes I even shoot the ground infront of myself and manage to end up blind, very lame.

While we're at it. Can someone explain to me why we got rid of the "Dizzy" look from the "near death" effect. After all, when you loose blood you become dizzy, feel like fainting and are generally at a lack of strength. Now we're dealing with this rediculous black and white looking screen. Personally I think PR had it right the first time. What has gotten into you people? There is a reason why PR was awarded Mod of the Year in 2007... Sigh.
HURAAAAAY i agree with ya.
but somehow i think the suppresion effect on Granades should be more. if its close you should really jump away and take cover. more with 1 or 2 bullets.
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[3dAC] MikeDude
Loving PR since 0.2.
GavenJenno
Posts: 22
Joined: 2008-05-17 20:34

Re: Suppression issues...

Post by GavenJenno »

M.Warren wrote:Well, it's been suggested a few times in other threads on the same issue that was spoken about here. I myself support the "Suppression Effect" however it seriously needs a look over and major tweaking.

Theoretically you shouldn't be "Supressed" by 1 guy just plinking shots your way from a distance who's firing for accuracy. Abit unrealistic and that's already been established but the effect to get people to keep thier heads down was the intent. And as such, obviously needs to be refined and I don't see much progress being put towards overcoming this aspect of gameplay. My opinion as previously posted in threads elsewhere was simply to get the "Suppression Effect" to occur based upon how much fire you are receiving.

In example... If 3 shots land within 4 meters (Maximum) of your position within a span of 1 second you should theoretically be "Suppressed".

Why? Because if 3 shots land near you within 1 second that obviously means you are accepting a high volume of incoming fire. The player sending it your way is most likely firing in rapid succession in order to get your head down, or you are currently accepting fire from multiple sources in your direction. So theoretically, 3 shots per second landing near you or on a consistant basis should initiate the "Suppression Effect".

Course that would be alot nicer than having it as it currently is... Like engaging one infantryman 200 meters away on an opposite hill firing 1 shot per second at you for accuracy. It just so happens that he managed to miss you and strikes the dirt 3 meters to your left but now you find yourself blind... Abit overkill wouldn't you say?

Now, here's the problem... How do we get the "Suppression Effect" to trigger after 3 shots has landed in close proximity to yourself within 1 second? It actually may not be possible at all as the game doesn't offer an ability to modify to actually create this effect. Then you must ask yourself "now what?".

Of course, I think we may have forgotten that there was a "Suppression Effect" back in v0.6 and v0.7. Only thing was is that it wasn't blown out of proportion as it is now. If the above mentioned effect cannot be created, then please... Please... Just tone it down, it is truely abit overkill. Heck, sometimes I even shoot the ground infront of myself and manage to end up blind, very lame.

While we're at it. Can someone explain to me why we got rid of the "Dizzy" look from the "near death" effect. After all, when you loose blood you become dizzy, feel like fainting and are generally at a lack of strength. Now we're dealing with this rediculous black and white looking screen. Personally I think PR had it right the first time. What has gotten into you people? There is a reason why PR was awarded Mod of the Year in 2007... Sigh.
I totally agree, the first time I started to bleed out and die I had no clue what was going on, as far as I know, when somebody bleeds out, they don't usually lose the ability to pick up light until after they're dead.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Suppression issues...

Post by HughJass »

so you guys actaully want to go to .5 style lazers? Well, I was playing .5 not to long ago, and I gotta say it SUCKS. I love deviation now, it gives you a chance. Supression should be truned down a bit, but not removed. It puts a nice spin on the gameplay, and actually gets people to be afraid of gunshots.
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MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Suppression issues...

Post by MikeDude »

BANG!! HughJass is right there. just keep the suppression.. it rules. it makes the game much better! i also dont know why it should be turned down.. but ok. if everyone needs that,
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[3dAC] MikeDude
Loving PR since 0.2.
Teonanacatl
Posts: 62
Joined: 2008-01-29 03:38

Re: Suppression issues...

Post by Teonanacatl »

I'm getting a kick out of this thread because I have a shitty PC and I realize that everyone for the suppression effect is getting 60FPS and isn't EVEN WILLING to empathize with the rest of us.
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Re: Suppression issues...

Post by Sirsolo »

I just dont like the fact that its FPS dependant.. gives rich people an advantage.. The best use for it right now is when a tank fires right beside you... that just rocks my world when my vision goes away then :)
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Suppression issues...

Post by gazzthompson »

Teonanacatl wrote:I'm getting a kick out of this thread because I have a shitty PC and I realize that everyone for the suppression effect is getting 60FPS and isn't EVEN WILLING to empathize with the rest of us.
i use to, till very recently have 15-20 FPS, and when suppressed around 11, so i know very much what its like. (now i brought new gfx card and get about 50 FPS) and even with me being at a massive disadvantage to alot of people i still wanted it to stay.
Teonanacatl
Posts: 62
Joined: 2008-01-29 03:38

Re: Suppression issues...

Post by Teonanacatl »

Jonny wrote: Recently on Jabal, at the dam, I had my squad suppress a single HK21E behind a plywood sheet. He hid, stuck his head out but could not fire back. Then we killed him by volume of fire, not by single well aimed shots.
If that were me, I would've kept my head down for 15 seconds, until my vision clears up. If the squad was still firing on me (not convinced I was hit) 30 seconds later, I would commit suicide and respawn somewhere else. If I take suppressive fire like that the game becomes unplayable.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Suppression issues...

Post by gazzthompson »

Teonanacatl wrote:If that were me, I would've kept my head down for 15 seconds, until my vision clears up. If the squad was still firing on me (not convinced I was hit) 30 seconds later, I would commit suicide and respawn somewhere else. If I take suppressive fire like that the game becomes unplayable.
:confused: :confused: :confused: smoke? relocate ? returning suppressive fire from team-mates? why on earth would u suicide ?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Suppression issues...

Post by gazzthompson »

Jonny wrote:Just TRY to play with about 1.5 to 2 FPS.
WTF ? my computer was and still is rubbish !!! its like 4 yrs old and bad in every way and i got 11 FPS when suppressed
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: Suppression issues...

Post by .blend »

Improvement and tweaking is the way to go.
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