Infantry Only Night.

General discussion of the Project Reality: BF2 modification.
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Infantry Only Night.

Post by Dirtboy »

Tactical Gamer will be hosting a Infantry Only night on the server. 5 Jeeps and 5 Support trucks will be available immediatly when the round starts. From there, it is up to the FB's and bunkers for vehicles.

Here are some details.

When: 24 May 2008
Time: 5 pm CST
Maps: Kashan Desert, Qwai River, Battle for Qinling, Operation Ghost Train, EJOD Desert, Daqing Oilfields, Kyong ni'....
Rules: Each side will spawn with 5 Transport trucks and 5 Support trucks. Building Firebase's and Bunkers will be essential for additional vehicles. All other TG PR rules will still be enforced.


I would also like to send a thanks Fuzzhead for modifying the server files so we can get this set up. I hope to see you all there.

Please Visit HERE for more info.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Re: Infantry Only Night.

Post by Viper5 »

I'd take out Qinling and Kashan and substitute in Bi Ming and Al Basrah. I predict a bad game, no offense, on a 4km map without transport. With the loads of armor, transport and aircraft already in there tends to be a problem.
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: Infantry Only Night.

Post by MarineSeaknight »

Dirtboy wrote: 5 Jeeps and 5 Support trucks will be available immediatly when the round starts. From there, it is up to the FB's and bunkers for vehicles.

I would also like to send a thanks Fuzzhead for modifying the server files so we can get this set up. I hope to see you all there.

Please Visit HERE for more info.
Viper, there WILL be nothing except 5 Jeeps and 5 CO Trucks available. Fuzzhead has modified our server files for that night.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Infantry Only Night.

Post by Psyko »

i have played quinling with mostly infantry (by which i mean nearly all players on foot) and it was awsome. lots of open ground, a sniper's wetdream.

And kashan 16 is extremely popular, and would be better without the transport helis imo.
google
Posts: 335
Joined: 2008-02-18 21:40

Re: Infantry Only Night.

Post by google »

Yess! I'll definatley be there
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Re: Infantry Only Night.

Post by Dirtboy »

Bi Ming will be played as well...
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Re: Infantry Only Night.

Post by Viper5 »

MarineSeaknight wrote:Viper, there WILL be nothing except 5 Jeeps and 5 CO Trucks available. Fuzzhead has modified our server files for that night.
I know. My point was that in the normal version there is often a transport problem. Now you're reducing the amount of transport, which will only increase the problem. Once those initial vehicles are down, we're talking a maximum of what? 4 bunkers/firebases and 1 CP per team. Lets take Qinling. That means at most they will have transport for 20 people (4 Land Rovers, 1 CO Truck). This leaves 12 people walking. And that is assuming all assets are used and maintained. Its slight better on Kashan as HMMWVs house 6, but still.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Infantry Only Night.

Post by IAJTHOMAS »

They wont be being blasted to high heaven by heavy assets though, as in a normal game.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Infantry Only Night.

Post by HughJass »

im in!!! I love kashan 16, and have been wondering how it would be on other maps. Thanks! See you there
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Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Re: Infantry Only Night.

Post by Viper5 »

IAJTHOMAS wrote:They wont be being blasted to high heaven by heavy assets though, as in a normal game.
Right, but it is still going to result in hours of walking, then engagements where you're going off of luck because at those ranges there is no skill, its just praying for deviation to go your way. Playing the 16 player wouldnt be bad, but the 64 is going to empty the server.
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: Infantry Only Night.

Post by jOHNNYdOUBE »

Kashan 16 is still the full map.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: Infantry Only Night.

Post by Razick »

jOHNNYdOUBE wrote:Kashan 16 is still the full map.
He knows that, hes talking about Quinling.

I also have to agree that Quinling is gonna end up badly. The engagements are gonna be few and far between. The CPs arent at all good for infantry fighting thanks to Rhino's terrain extremities in map design. (pretty much every mapper does that **** as well). Just not enough boots on the ground to make it an infantry friendly map.
Morgan
Posts: 826
Joined: 2007-08-27 10:06

Re: Infantry Only Night.

Post by Morgan »

Download the Light Combat Files, it's pretty much the same thing and we occasionally run it on our server. Check jonny's sig for the download link.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Infantry Only Night.

Post by hall0 »

Sounds like a lot of fun :D
=HR=Drayu
Posts: 411
Joined: 2006-05-28 17:54

Re: Infantry Only Night.

Post by =HR=Drayu »

Love the idea, LOVE IT! Wish there were more days like it :)
Morgan
Posts: 826
Joined: 2007-08-27 10:06

Re: Infantry Only Night.

Post by Morgan »

Jonny wrote:Cant Morgan, screws up PR for other servers if you try it.

Which means it needs to be added by DEVs, Only by copying and pasting but it has just not happened for some reason.
Isn't there a file to fix it?

Anyway it shouldn't matter, it's a good idea and it's obvious people in the community like the idea so why shouldn't the Dev's include such a simple change into the next release? I know it's their mod and they may not like that style of play but I don't remember any Dev's showing up when we tested it out.
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