Commander tools?

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Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Commander tools?

Post by Sgt. Mahi »

Sorry if different threads have been made on this question in the past but I would like to sum them up in a new thread.

So here it is... I was wondering what kind of ideas people could have to make the commanding gameplay better, and which kind of cool new tools the commander should have available for better communication and order-handling ect.

I think there's alot of potentiel to make the commander more wanted to play. So what are your ideas?
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Commander tools?

Post by Tartantyco »

-More map icons, permanent ones, for marking AA/Tanks and areas where there's an enemy presence.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Commander tools?

Post by Rudd »

Tartantyco wrote:-More map icons, permanent ones, for marking AA/Tanks and areas where there's an enemy presence.
Agree, and a Withdraw command.
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Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Commander tools?

Post by Proff3ssorXman »

Tartantyco wrote:-More map icons, permanent ones, for marking AA/Tanks and areas where there's an enemy presence.
Do you mean like area markers, this valley there has been troops reported sorta thing?
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Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: Commander tools?

Post by Howitzer »

If we could create kind of roads on the map to show to the squads where to not go and checkpoints, that would be our Google map , PR style
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Commander tools?

Post by Rudd »

Howitzer wrote:If we could create kind of roads on the map to show to the squads where to not go and checkpoints, that would be our Google map , PR style
https://www.realitymod.com/forum/f66-co ... nimap.html

this would be better
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Commander tools?

Post by AnRK »

I think the style of the map is fine personally, the idea of having more markers for the commander to use is good though. The ones we got for .7 were a step in the right direction, but I think there are alot more subtleties that need to be involved. Stuff like the commander being able to put a permanent marker on the suspected/confirmed position of a bunker or firebase, for example, would add to the game alot.

Also more markers would take away from the middle of nowhere feeling you get sometimes on large maps.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Commander tools?

Post by Sgt. Mahi »

As one idea for a new marker that I've had in mind was "clear this area".

Also theres a link

[URL="http://www.digitalbattle.com/2007/10/09 ... aked-info/"]

where they talk about what's going to be next in BF3. It is said that BF3 should come up with a new feature involving battalions but isn't it possible to make some kind of battalion-system in PR?

Also I like the idea of the checkpoints thing... THAT could be cool if you got a reliable team.
Last edited by Sgt. Mahi on 2008-05-23 23:52, edited 1 time in total.
Reason: cool idea respond
Peace is that brief glorious moment in history when everybody stands around reloading
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Commander tools?

Post by Sgt. Mahi »

BTW.. I'm sorry that I have displaced this thread... It was meant to be posted in the generel discussion forum.. Feel free to move the post.
Peace is that brief glorious moment in history when everybody stands around reloading
bondsan
Posts: 193
Joined: 2008-03-31 02:55

Re: Commander tools?

Post by bondsan »

ability to kick from squad leaders who refuse to follow (logical) orders giving the top spot to the next guy
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Commander tools?

Post by gclark03 »

Commanders should be given a new form of artillery - like the player-controlled mortars which were declared impossible months ago, but automatically fired. To elaborate...

Like the AA asset, the Mortar asset could be placed near a firebase. Within a certain locus 500m-1km from the mortar, Squad Leaders could call in targets with the SOFLAM, and the Commander could approve the mortar strike, almost as a cross between the JDAM and artillery.

Mortar strikes would have a moderate area of effect, with a five minute cooldown period and the risk of the enemy moving away between the (loud) firing of the mortars and the impact of the round 10-15 seconds later. The explosion should be powerful enough to kill infantry near the direct impact site instantly, bleed the crew of an APC blurry instantly, and obliterate anything with less armor than an APC.

I don't want this to turn into vBF2 artillery, but we need to do something with mortars sometime, and it seems that manually-fired mortars are impossible...
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Commander tools?

Post by AnRK »

bondsan wrote:ability to kick from squad leaders who refuse to follow (logical) orders giving the top spot to the next guy
Can't do that from what I've heard, anyway it would get abused by stupid commanders. I always get ridiculous, or over generalised attack/defence markers, given to me which I have to accept or lose points (is it lose or just not gaining points?). This often interferes with me doing my more step by step constant hail of move markers every 10-30 seconds, depending on how built up the area.
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