Crawling with gun

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Re: Crawling with gun

Post by Cp »

No, thats not how it works, sadly. The bullet does not come out of the camera bone but from a fixed position (I think the center of the player)
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Mosquill
Retired PR Developer
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Re: Crawling with gun

Post by Mosquill »

Cp20000 wrote:No, thats not how it works, sadly. The bullet does not come out of the camera bone but from a fixed position (I think the center of the player)
Yeah bullets ignore the camera bone completely.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Re: Crawling with gun

Post by Death_dx »

Uh has anyone ever had that big a problem with prone crawlers anyway? I mean I've only seen people doing it when they are pinned behind cover and they crawl out, but while doing so they expose their arms first so you can just shoot them before they can even see you.
Cp
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Joined: 2006-04-17 18:21

Re: Crawling with gun

Post by Cp »

This didnt work as well as I hoped (Yay, turd engine) But, This coupled with lengthening the time that It takes to bring up the scope, Could atleast limit the effectiveness of instaproning.

what I have a managed to do is to get the camera shake like crazy making aiming impossible, but the shaking stops when you bring up the scope. We can increase the time it takes to bring up the scope making instaproning instaswitching to scope less effective.
For example soldier A runs around a corner and meets soldier B, Soldier A instaprones while soldier B dont, Soldier A now has 2 choices, face the shaking camera and fire without seeing where the center of the screen is or bring up the scope and face a 3 second "to scope" time without the ability to fire.
Soldier B, who didnt instaprone, can commence shooting on soldier A without the shaking camera, Still unscoped but he has the advantage.



Anyways, the original suggestion is now plausible again.
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Rudd
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Re: Crawling with gun

Post by Rudd »

[R-CON]Mosquill wrote:Yeah bullets ignore the camera bone completely.
I learned that to my expense while healing som1.
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

Cp20000 wrote: Anyways, the original suggestion is now plausible again.
Nice to hear that :mrgreen: !
Death_dx wrote:Uh has anyone ever had that big a problem with prone crawlers anyway?
Its more about prone spamming and it could improve gameplay, and please dont try to kill my idea :(
And it happend to me pretty much, even in my Unit we learn to jump on the ground and start crawling when engaged by the enemie and fire back, (we did it on the Basic Training when i was still a Rct)

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Ohyeah if you look at FH2 for example the thompson, when you aim and shoot it has an animation or something that gives you the feeling you are realy aiming the gun yourself
(sort of weapons sway when you aim, its on the snipers too, hard to explain since English ain my first language )
but you get some nice fire fights with it :) but thats maybe an whole different suggestion
Last edited by arjan on 2008-05-23 11:21, edited 8 times in total.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Re: Crawling with gun

Post by Cp »

Huh? What? I thought mosquill only pitched the scope (camera bone) up to zero the rifle?
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Mosquill
Retired PR Developer
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Re: Crawling with gun

Post by Mosquill »

Jonny wrote:then change whatever it is you change when zeroing, so that the bullet will either hit the ground or go in the same direction as the gun is facing.
As long as we have fireInCameraDof = 1, we can't affect bullets with animations in any way.
Cp20000 wrote:Huh? What? I thought mosquill only pitched the scope (camera bone) up to zero the rifle?
That's correct.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

[R-DEV]fuzzhead wrote:love that last one arjan, they are all fresh recruit but great ref video to show how crawling with a weapon is not as easy as it seems ;)

yes prone spam/prone crawling is a huge issue that needs dealing with, but it requires a very talented animator and LOTS of time, but would be great to have this fixed at some point..
The high crawl (on your stomach) from that video is the only practical one for ingame. The rest are just for going under barbwire or overhead objects for example.

I think COD4 has a good animation for crawling and so does America's Army, but it would kind of be complicated to model since you would need 2 different kinds of crawling. The US high or something like that of COD4, and then the British would do their own kind of crawl since they have a bullpup, meaning they maybe able to point their weapon forward but elevated, while they use their left arm to crawl.

There really isn't a problem with prone crawlers right now since it takes forever to crawl anyway, so it might be better to just leave it, especially since you can't lean out of cover.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Crawling with gun

Post by Mora »

Can the center view be moved? I mean it is now in the middle of your body instead of your head.
Kinda unrealistic...
Mosquill
Retired PR Developer
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Re: Crawling with gun

Post by Mosquill »

Mora wrote:Can the center view be moved? I mean it is now in the middle of your body instead of your head.
Kinda unrealistic...
I think it's just a myth. The camera is located almost between the eyes of soldier afaik.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Crawling with gun

Post by Mora »

Nah i don't think its a myth. Have you ever saw a guy on a rooftop looking over the ridge while proning? You can see his arms and even his head going over the ridge if you stand under it, but he cant see you because his camera is not in this head.
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Re: Crawling with gun

Post by TY2D2 »

Its not a myth at all. 100% fact.
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Mosquill
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Re: Crawling with gun

Post by Mosquill »

Oh you mean in prone position. I think if it'll be moved forward for prone position you'll be able to see through walls/objects. But the camera is in the head for crouch/stand afaik.
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