[Question] apache in vbf2?

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mike653048
Posts: 124
Joined: 2007-12-12 03:29

[Question] apache in vbf2?

Post by mike653048 »

is it possible to take the apache from special forces and put it in bf2?

if so, then how?

thanks
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: apache in vbf2

Post by LtSoucy »

It should be, its only a model. I think we just need to replace another heli with it. So like Cobra the put apache in its spot.(Not sure though)
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Rudd
Retired PR Developer
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Re: apache in vbf2

Post by Rudd »

Do you mean in the private modding sense for LAN fun?
Last edited by Rudd on 2008-05-25 01:18, edited 1 time in total.
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mike653048
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Joined: 2007-12-12 03:29

Re: apache in vbf2

Post by mike653048 »

i just want to put the special forces apache into the original vanilla bf2. is that possible?
Teek
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Joined: 2006-12-23 02:45

Re: apache in vbf2

Post by Teek »

It is, but then it becomes a mod. (anything changes from vanilla is a mod)
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OkitaMakoto
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Re: apache in vbf2

Post by OkitaMakoto »

And Im not too sure how EA would like you just adding a ton of stuff from their expansion into your own mod. PR is a different ballgame as they have consent for statics and such[as far as I understand]...

But, in the end, if its just gonna be for your own fun on a SP server or something, Im sure its not only A. possible, but B. ....fairly legal? If you own SF, that is....
mike653048
Posts: 124
Joined: 2007-12-12 03:29

Re: apache in vbf2

Post by mike653048 »

im not making my own mod, im just trying to make vbf2 funner just for me. does anyone else have any clue how to do it?
iOxide
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Joined: 2008-05-26 01:47

Re: apache in vbf2

Post by iOxide »

mike653048 wrote:im not making my own mod, im just trying to make vbf2 funner just for me. does anyone else have any clue how to do it?
Mike,
He's saying if you change "vanilla" Battlefield 2. Ie; adding the apache from SF to vanilla is consider a mod as it changes the game.
3===SPECTER===3
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Re: apache in vbf2

Post by 3===SPECTER===3 »

yeah i know how to do it and if its for personal fun then it should be alright. But what you need to do is tke the files from the Apache in special forces and put them into the BF2 files. these files are located in the "objects_server.zip" and the "objects_client.zip" you put the apache files from there into the corresponding place in the bf2 "objects_server.zip" and "objects_client.zip". I don't think the apache has any new minimap icon so that should be all the stuff you need. then you can open a map's gamplayobjects.con and replace the cobra with the name of the apache's file and you'll have it ingame. If it crashes, run in windowed mode and look for the file stated in the error and just transfer that file into BF2. do that until the apache runs ingame without problems.

Hope that helps. :D
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Eddiereyes909
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Re: apache in vbf2

Post by Eddiereyes909 »

mike653048 wrote:im not making my own mod, im just trying to make vbf2 funner just for me. does anyone else have any clue how to do it?
i think you mean that you want to play it in game on a vanilla server. The answer to that is, no. You have to have it a mod, and at that point you have to get friends to use it on a LAN for it to be "fun".

If you still decide on adding it in say for single player, well the answer is going to be "yes you can" but you need to switch it to the cobra to play on any vBF2 server.

Until then just stick with the cobra
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Brummy
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Re: apache in vbf2

Post by Brummy »

I'm going to put this in Community Modding as it is more suitable there :)
ice_killer
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Re: apache in vbf2

Post by ice_killer »

[R-MOD]brummy.uk wrote:I'm going to put this in Community Modding as it is more suitable there :)
double post alert :mrgreen:

any way EA wont allow you put a BF2:SF model in a Bf2 map then you have to make a mode whit SF as mod :P but he who cares about EA :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
mike653048
Posts: 124
Joined: 2007-12-12 03:29

Re: apache in vbf2

Post by mike653048 »

3===SPECTER===3 wrote:yeah i know how to do it and if its for personal fun then it should be alright. But what you need to do is tke the files from the Apache in special forces and put them into the BF2 files. these files are located in the "objects_server.zip" and the "objects_client.zip" you put the apache files from there into the corresponding place in the bf2 "objects_server.zip" and "objects_client.zip". I don't think the apache has any new minimap icon so that should be all the stuff you need. then you can open a map's gamplayobjects.con and replace the cobra with the name of the apache's file and you'll have it ingame. If it crashes, run in windowed mode and look for the file stated in the error and just transfer that file into BF2. do that until the apache runs ingame without problems.

Hope that helps. :D
okay, i got the error, and its probably becuase i cant find gameplayobjects.con. where is it? :confused:
mike653048
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Re: apache in vbf2

Post by mike653048 »

anyone know where it is??
Outlawz7
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Re: apache in vbf2

Post by Outlawz7 »

[quote=""'[R-CON"]ice_killer;684049']
any way EA wont allow you put a BF2:SF model in a Bf2 map then you have to make a mode whit SF as mod :P but he who cares about EA :mrgreen: [/quote]

Err, no. BF2 to BF2 is ALLOWED, it's BF2 to BF2142 they don't allow. If using booster pack stuff in BF2 mods wasn't allowed, then R-DEVs would probably getting sued hard by now due all the xpak stuff that's used in PR.

[quote="mike653048""]okay, i got the error, and its probably becuase i cant find gameplayobjects.con. where is it? :confused: [/quote]

Inside levels/mapname/server.zip/gamemodes/

I'd also suggest you go to bfeditor.org they got a ton of tutorials on this
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Rambo Hunter
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Re: apache in vbf2

Post by Rambo Hunter »

Outlawz wrote:Err, no. BF2 to BF2 is ALLOWED, it's BF2 to BF2142 they don't allow. If using booster pack stuff in BF2 mods wasn't allowed, then R-DEVs would probably getting sued hard by now due all the xpak stuff that's used in PR.
Wrong, apparently PR is special and EA doesn't crack down on us. Other mods have gotten shut down for porting XPACK content into VBF2 mods.
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Outlawz7
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Re: [Question] apache in vbf2?

Post by Outlawz7 »

Damn, just went reading it again, yep it's true.

Ea Modding Rules Clarification - Official BF Editor Forums
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Question] apache in vbf2?

Post by Maxfragg »

pr only is allowed to do that, because egman was binchdrinking with one of the EA top guys, lol thats the truth
Dr_Tubesteak
Posts: 172
Joined: 2007-03-09 00:44

Re: [Question] apache in vbf2?

Post by Dr_Tubesteak »

I assume that this will be for singleplayer?

There's a simpler way to add xpack content to your own personal mod. See here. No need to move files back and forth.

Using xpack gear in vanilla kits - Battlefield SinglePlayer Forum

You may want to browse the BF2 SP forums also as there are many solutions posted regarding SP support for SF vehicles as the standard ones are missing some AI templates and will cause the game to crash.

special forces helis - Battlefield SinglePlayer Forum
mike653048
Posts: 124
Joined: 2007-12-12 03:29

Re: [Question] apache in vbf2?

Post by mike653048 »

okay, so im trying to get the m1a1 abrams from USI into vbf2 but i keep getting an error saying:

Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/m1a1

idk what to do...

PLZ HELP!!! :shock:
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