[Vehicle] VN3 - PLA

Making or wanting help making your own asset? Check in here
Locked
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [Vehicle] VN3 [PLA]

Post by PRC_Heavy_Z »

Actually it's a 14.5mm

?????? :? ????VN3???[?]--????-???-??????????

It's a QJG91, basically the same as QJG02G(look at the first page) shoved into a turret mount.
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Re: [Vehicle] VN3 [PLA]

Post by fludblud »

interesting read, i can easily see china replacing russia as a major exporter of low cost (but now hi-tech) weaponry across the world.

although for as long the norinco ban remains in effect, american gun enthusiasts are not gonna be able to enjoy the benefits.

but that belongs on another thread, good job on the textures Heavy_Z!
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Vehicle] VN3 [PLA]

Post by Brummy »

What does it say on the door :p ?

China ... Horse?
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [Vehicle] VN3 [PLA]

Post by PRC_Heavy_Z »

In literal translation, 中国 means China, 铁 means metallic, and 马 (your right) means horse.

In more "poetic" terms, it translates into "Chinese Iron Horse"
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Vehicle] VN3 - PLA

Post by Brummy »

Oh yeah I kick *** in Chinese! :p
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [Vehicle] VN3 - PLA

Post by PRC_Heavy_Z »

So, I was going to put up a picture of my work so far... but then I got curious with the "Render Scene Dialog" button and its option... I played around with it and now it's all screwed up :mrgreen:

Does anyone know if there is a "reset" button or what are the default values for the render tool in 3ds MAX 9?

Thanks :mrgreen:
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [Vehicle] VN3 - PLA

Post by PRC_Heavy_Z »

Update:

high detailed 3p skin finished

Image
Image
Image
Image
Image

The lighting is a bit mixed up because I screwed up the render thing :mrgreen: still don't know what the default settings are.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [Vehicle] VN3 - PLA

Post by Spush »

Very nice, but the camouflage on it looks kinda jagged, something that I see but other then that it looks very good.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Vehicle] VN3 - PLA

Post by crazy11 »

Looks good just a little dark with the lighting and it needs dirt and scratches to make it look used.

Other wise great work, I cant wait to drive around in it.
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Vehicle] VN3 - PLA

Post by Ironcomatose »

Put it against a lighter backdrop so we can see it better. :)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [Vehicle] VN3 - PLA

Post by PRC_Heavy_Z »

yay, fixed the lighting. Here are better shots

Image
Image
Image
Image
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Vehicle] VN3 - PLA

Post by Brummy »

You, sir, are my new hero.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Vehicle] VN3 - PLA

Post by bosco_ »

Nice (rims) :D
Image
_Henke_
Posts: 72
Joined: 2006-12-18 17:28

Re: [Vehicle] VN3 - PLA

Post by _Henke_ »

That is quality work!
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Re: [Vehicle] VN3 - PLA

Post by LekyIRL »

Great job! Can't wait to run some people over in it! :)
Image
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [Vehicle] VN3 - PLA

Post by PRC_Heavy_Z »

Thanks Guys :)

Still need to figure out how to do the hierarchy/schematic and put this thing into BF2editor :(
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Vehicle] VN3 - PLA

Post by Ironcomatose »

Maybe you should make the axe and shovel heads black, instead of green. Its realistic and adds a little more color to the whole thing.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] VN3 - PLA

Post by Rudd »

LekyIRL wrote:Great job! Can't wait to run some people over in it! :)
I can't wait to blow up people trying to run me over in it :twisted:

Really beautiful work.
Image
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [Vehicle] VN3 - PLA

Post by PRC_Heavy_Z »

Image

Black shovel and axe
Locked

Return to “PR:BF2 Community Modding”