[Question] effects question
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
[Question] effects question
okay, so i got PR .75 installed and im impressed, i REALLY dig the effect for the cobra gun and i was wandering, which effect do you guys use to make that? And if its possible, would i be able to put the effect into VBF2 cobra?
heres the quick vid i made:
YouTube - project reality cobra gun effects
thanks
heres the quick vid i made:
YouTube - project reality cobra gun effects
thanks
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: effects question (video inside)
You will need to copy the adequate lines from the PR exp_medium_20mmshell.tweak or something like that in to the right vbf2 files. These can be found in the objects_sever.zip/effects/weapons/muzzleflashes in PRscase. I am not on my computer at the moment so I can't be more precise. I will post back in a little while. 
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Question] effects question (video inside)
Could you post 1 threat witch include all your questions instead of opening 4 different threats.
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] effects question (video inside)
lol srry mora 
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] effects question (video inside)
okay, Alex, i have the objects_server opened. which one is it, 25mm or 35mm? and could i just copy the tweak file into vbf2?
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] effects question (video inside)
anyone else?
plz i wanna know
plz i wanna know
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Question] effects question (video inside)
-The effect you are looking for is in:
objects_server.zip/effects/impacts/explosions
of PR mod and its called:
e_exp_medium_20mmshell
-What you want to do is copy this into:
objects_server.zip/effects/impacts/explosions
of BF2 mod
-Then:
Open your cobra tweak file in:
objects_server.zip/vechicles/air/ahe_ah1z
Find these lines:
rem ---BeginComp
efaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 87
ObjectTemplate.detonation.explosionRadius 3
ObjectTemplate.detonation.explosionForce 2.5
ObjectTemplate.detonation.explosionDamage 75
ObjectTemplate.detonation.endEffectTemplate e_exp_small
rem ---EndComp ---
And change:
ObjectTemplate.detonation.endEffectTemplate e_exp_small
To:
ObjectTemplate.detonation.endEffectTemplate e_exp_medium_20mmshell
That should work, If you want to do it for any other aircraft you will have to change the same line in its tweak file.
But you won´t be able to join a server with a modified effect, I assume this is for singleplayer/your own mod?
objects_server.zip/effects/impacts/explosions
of PR mod and its called:
e_exp_medium_20mmshell
-What you want to do is copy this into:
objects_server.zip/effects/impacts/explosions
of BF2 mod
-Then:
Open your cobra tweak file in:
objects_server.zip/vechicles/air/ahe_ah1z
Find these lines:
rem ---BeginComp
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 87
ObjectTemplate.detonation.explosionRadius 3
ObjectTemplate.detonation.explosionForce 2.5
ObjectTemplate.detonation.explosionDamage 75
ObjectTemplate.detonation.endEffectTemplate e_exp_small
rem ---EndComp ---
And change:
ObjectTemplate.detonation.endEffectTemplate e_exp_small
To:
ObjectTemplate.detonation.endEffectTemplate e_exp_medium_20mmshell
That should work, If you want to do it for any other aircraft you will have to change the same line in its tweak file.
But you won´t be able to join a server with a modified effect, I assume this is for singleplayer/your own mod?
Last edited by Alex6714 on 2008-05-25 17:24, edited 1 time in total.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] effects question (video inside)
wow thx alex, and yeah its for singleplayer only
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] effects question (video inside)
when i go 2 save it says something about not the right path?? that it cant create it
what do i do?
what do i do?
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Question] effects question (video inside)
When does it say that?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] effects question (video inside)
nevermind i git it to work!
thx alot alex
thx alot alex
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Question] effects question (video inside)
No problem. 
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] effects question (video inside)
nevermind i got it to work, i just saved it to desktop and copied it to the ah1 folder and it worked great. so, could i also do the same for the m1a2 abrams cannon?
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Question] effects question (video inside)
Sure, if your talking about the explosion you just have to do the same as before but in the tanks tweak file.
USTNK_M1A2 in vehicles/land.
USTNK_M1A2 in vehicles/land.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"

