Al Basrah - What affects tickets?

General discussion of the Project Reality: BF2 modification.
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PhoenixTril
Posts: 18
Joined: 2007-08-12 03:45

Al Basrah - What affects tickets?

Post by PhoenixTril »

Okay. This may sound like a simple-minded question, but it's driving me crazy.

The past few days, I've tried to play commander on the Insurgency 24/7 server a few times. And it's gone okay, though I tend to still lose every map. In particular, one thing baffles me more than any other. I don't know what gives tickets and what taketh away.
A couple of days ago, I was in a round and we had 14 tickets left, and 1 cache. Suddenly, ten seconds later, we had 1 ticket left and we lost the round before I could do anything. Someone told me later that it was because an APC was blown to smithereens and they cost 10 tickets, as do all the big assets. I had no idea that was true, I couldn't find any reference to it in the wiki. I had to search a fair bit in the manual to find reference to it.
And then tonight, I was playing again, and the Brits managed to rack up 388 tickets, 88 more than they started with, despite having taken heavy losses.
So my question is this:

Definitively, what increases or decreases the number of tickets available to the allied forces on an Insurgency map, in particular, Al Basrah?
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Al Basrah - What affects tickets?

Post by Glimmerman »

Its true, losing APC's Tanks and Helo's will cost you a lot of tickets, building firebases will generate tickets.
coxy52k
Posts: 56
Joined: 2008-04-11 15:47

Re: Al Basrah - What affects tickets?

Post by coxy52k »

Game Modes - Project Reality Wiki - the guide section for insurgency.

Also arresting a civi gets you 10 more tickets
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Al Basrah - What affects tickets?

Post by Outlawz7 »

British lose 10 tickets for every armored vehicle that gets destroyed and the Merlin.
They gain 10 for every cache destroyed, also 10 for arresting civies.
If a civilian suicides, GB gets 5 tickets for that.
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PhoenixTril
Posts: 18
Joined: 2007-08-12 03:45

Re: Al Basrah - What affects tickets?

Post by PhoenixTril »

coxy52k wrote:Game Modes - Project Reality Wiki - the guide section for insurgency.
The Wiki doesn't mention the ticket loss from armored vehicles or helicopters, so I don't trust it anymore.
Outlawz wrote:If a civilian suicides, GB gets 5 tickets for that.
Wow, that's totally a new one, I had no idea about that one. Maybe that's how they ended up with so many tickets last night; they hadn't hit enough caches to give themselves that many tickets.
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dbzao
Retired PR Developer
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Joined: 2006-06-08 19:13

Re: Al Basrah - What affects tickets?

Post by dbzao »

For the british/us:

+10 tickets for destroying caches
+5 tickets for civilian suicide (tactic used by civilians to avoid capture in the past)
+10 tickets for civilian arrest
-10 tickets for destroyed armored vehicles and helicopters

Unfortunately the wiki is a little outdated since we are updating it to a new system.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: Al Basrah - What affects tickets?

Post by Ironcomatose »

[R-DEV]dbzao wrote:For the british/us:

+10 tickets for destroying caches
+5 tickets for civilian suicide (tactic used by civilians to avoid capture in the past)
+10 tickets for civilian arrest
-10 tickets for destroyed armored vehicles and helicopters

Unfortunately the wiki is a little outdated since we are updating it to a new system.
So you dont gain/lose tickets with the firebases?

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
at1as
Posts: 45
Joined: 2008-03-18 01:59

Re: Al Basrah - What affects tickets?

Post by at1as »

[R-DEV]dbzao wrote:For the british/us:

+10 tickets for destroying caches
+5 tickets for civilian suicide (tactic used by civilians to avoid capture in the past)
+10 tickets for civilian arrest
-10 tickets for destroyed armored vehicles and helicopters

Unfortunately the wiki is a little outdated since we are updating it to a new system.
i guees also
-1 ticket for every British Death
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al Basrah - What affects tickets?

Post by TeRR0R »

what about destroyed FB's or bunkers?
doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: Al Basrah - What affects tickets?

Post by doggreen »

Do not forget also that if you kill civilian shot in the English lose (-) 7 tickets beyond that when you're dead will take at least 1 minute to return to the game can reach up to 4 minutes out of the game ..
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