[?] Booster pack statics
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HughJass
- Posts: 2599
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[?] Booster pack statics
So are we or are we not allowed to use statics from special forces, and the booster packs?
I know hfett is using it in his new map that he posted about for IDF (he is using that big palace)
eh?
I know hfett is using it in his new map that he posted about for IDF (he is using that big palace)
eh?
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OkitaMakoto
- Retired PR Developer
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Re: [Confused] Booster pack statics
You are, as far as I know, allowed to use them. Basrah uses the big palace among other maps...
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Maxfragg
- Posts: 2122
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Re: [Confused] Booster pack statics
you are allowed, but no, the bashra palace is from PR and not the one from Warlord SF
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Madhouse
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Maxfragg
- Posts: 2122
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Re: [Confused] Booster pack statics
point for you, yes and also some houses that look like ones from normal bf2 are actually from SF because in this versions you do not fall throug the balkony
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OkitaMakoto
- Retired PR Developer
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Re: [Confused] Booster pack statics
Yes its from SF, I just called it the wrong thing.Maxfragg wrote:you are allowed, but no, the bashra palace is from PR and not the one from Warlord SF
Thanksblack-wolf wrote:No, that is the sanatorium from SF.
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space
- Posts: 2337
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Re: [Confused] Booster pack statics
you can tell whih ones are from the booster pack, because it says xpack in the static list - most of them are at the bottom of the list. The air control tower, fuel tanker and haybale are also from the xpack.
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Z-trooper
- Retired PR Developer
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Re: [Confused] Booster pack statics
what about booster pack content? I mean AF and EF?
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Polka
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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
Re: [Question] Booster pack statics
id like to see those animated wind turbines that were in op smokescreen in euroforce. they would be cool, Op smokescreen was my fave map in VBF2, wonder if you canm guess why?

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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Question] Booster pack statics
Cos you like renewable energy? 
Is the A-10 from AF, or is that one of ours?
Is the A-10 from AF, or is that one of ours?
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: [Question] Booster pack statics
Actually,the "palace" on Basrah,is the Asylum static from BF2:SF.It's not from PR...
The A-10 is from USI. (U.S. Intervention mod)
The A-10 is from USI. (U.S. Intervention mod)

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Rhino
- Retired PR Developer
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Re: [Question] Booster pack statics
what is in PR you can use. Thou the SF objects do not have any LM samples so you cant generate any LMs for them, unless you LM your map in max.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: [Question] Booster pack statics
So, is it due to legal or technical reasons that the carrier from Iron Gator can't be used?
I've never played SF btw, dunno how realistic Gator's carrier is...
I've never played SF btw, dunno how realistic Gator's carrier is...
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: [Question] Booster pack statics
Well,you can actually walk around the whole thing...Gator carrier is pretty nice...
engine room,mess hall,ammo room,etc...
engine room,mess hall,ammo room,etc...

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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: [Question] Booster pack statics
would be nice to use it along with the vbf2 carrier to simulate the remains of a carrier battlegroup and have them battle it out with the russians.. make 1-2 control points be on the SF carrier.. or MEC trying to steal radioactive material or whatever.
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Question] Booster pack statics
I would like to use the normal carrier in maps insted of the old and simple carrier.
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Hfett
- Posts: 1672
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Re: [Question] Booster pack statics
You can use but it will be a pain in the *** to lightmap (i removed all the SF statics from my map besides the basrah palace)HughJass wrote:So are we or are we not allowed to use statics from special forces, and the booster packs?
I know hfett is using it in his new map that he posted about for IDF (he is using that big palace)
eh?
You will have to learn 3dmax lightmaping i think
Also the warlord palace i removed because it was kind bugged
Last edited by Hfett on 2008-05-26 14:45, edited 1 time in total.
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