would this work for 128 player server?

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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: would this work for 128 player server?

Post by Mora »

There just must be a way to do this!
General Dragosh
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Joined: 2005-12-04 17:35

Re: would this work for 128 player server?

Post by General Dragosh »

Mora wrote:There just must be a way to do this!
there always is one...

We need a coding god for it to succeed smoothly !
[img][/img]Newly ordered sig !


markonymous
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Joined: 2007-10-25 05:20

Re: would this work for 128 player server?

Post by markonymous »

i say you let me have a word with the DICE ppl on the behalf of PR i've always been told im good at manipulating ppl but that might just work in person i dont know. I am not joking BTW.
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Mora
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Re: would this work for 128 player server?

Post by Mora »

Well Dice is located in sweden right?

So go ahead pay him a visit :P he may even give us the source code (joke)
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: would this work for 128 player server?

Post by markonymous »

Mora wrote:Well Dice is located in sweden right?

So go ahead pay him a visit :P he may even give us the source code (joke)
haha i should shouldn't i :twisted:

no but i could try if someone sets up a meeting il go.
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Mora
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Re: would this work for 128 player server?

Post by Mora »

Just call dice and ask if you may visit. (no joke)
Neo_Mapper
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Joined: 2008-04-08 16:51

Re: would this work for 128 player server?

Post by Neo_Mapper »

when you are already at DICE ask them about bf3 ^^'
Sorry for my bad english ^_^'
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: would this work for 128 player server?

Post by Masaq »

No joke; please don't go and make any contact with DICE or EA on behalf of PR without explicit permission from senior members of the PR team. A botched attempt by a fan could screw up things for the team if they ever did want to enter some form of discussion with DICE/EA.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Neo_Mapper
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Re: would this work for 128 player server?

Post by Neo_Mapper »

I wasn't joking either :/
Sorry for my bad english ^_^'
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: would this work for 128 player server?

Post by zangoo »

ok so the bf2 demo could have more then 64 people, so what does bf2.exe have that bf2 demo exe doesnt? does bf2 have anymore things added to the engine or is it all just vehicls and maps?

now the real question, what if we use the bf2.exe from the demo instead of the one that bf2 comes with, would this work. now with this you would just change out the .exe nothing else, this would make people still have to buy the game and everything and should keep dice/ea happy.

but these are just my thoughts and we all know how wrong those can be.....
Cheesygoodness
Posts: 226
Joined: 2007-05-03 23:06

Re: would this work for 128 player server?

Post by Cheesygoodness »

zangoo wrote:ok so the bf2 demo could have more then 64 people, so what does bf2.exe have that bf2 demo exe doesnt? does bf2 have anymore things added to the engine or is it all just vehicls and maps?

now the real question, what if we use the bf2.exe from the demo instead of the one that bf2 comes with, would this work. now with this you would just change out the .exe nothing else, this would make people still have to buy the game and everything and should keep dice/ea happy.

but these are just my thoughts and we all know how wrong those can be.....
No we modified and ran the game off the BF2 demo exe as well. Its quite impossible unless you get DICE or EA permission and as I said earlier we attempted through the POE team and if you guys (The PR staff) wish to make a further attempt I can try to get you the work we did to help you move along your attempts. Yar was very very thoughtful and indepth with his editing along with the head guy of RDgaming. The best we were able to manage was modifying the demo to play whatever map we wanted and use whatever weaponry we wanted. (We ran a special mod designed to just screw around. Assault kit had every assault rifle, Ak47, AK101, M16 all in different slots.)
Mosquill
Retired PR Developer
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Re: would this work for 128 player server?

Post by Mosquill »

Cheesygoodness wrote:if you guys (The PR staff) wish to make a further attempt I can try to get you the work we did to help you move along your attempts.
That would be very usefull.

We're still going to try doing it Josh_sg1's way, if it won't work we'll try some other things.
Psyko
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Re: would this work for 128 player server?

Post by Psyko »

Cheesygoodness wrote:No we modified and ran the game off the BF2 demo exe as well. Its quite impossible unless you get DICE or EA permission and as I said earlier we attempted through the POE team and if you guys (The PR staff) wish to make a further attempt I can try to get you the work we did to help you move along your attempts. Yar was very very thoughtful and indepth with his editing along with the head guy of RDgaming. The best we were able to manage was modifying the demo to play whatever map we wanted and use whatever weaponry we wanted. (We ran a special mod designed to just screw around. Assault kit had every assault rifle, Ak47, AK101, M16 all in different slots.)
you couldnt make new models, reskin, change deviation ect?
AnRK
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Joined: 2007-03-27 14:17

Re: would this work for 128 player server?

Post by AnRK »

Can't use the demo .exe, it's been suggested before, but they're not allowed to.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: would this work for 128 player server?

Post by Mora »

Can we not just make a exe our selfs or would it then be a game on it self with content from vbf2?
Cheesygoodness
Posts: 226
Joined: 2007-05-03 23:06

Re: would this work for 128 player server?

Post by Cheesygoodness »

[R-CON]Mosquill wrote:We're still going to try doing it Josh_sg1's way, if it won't work we'll try some other things.

I hate to put a further damper but that is a set of code we attempted to fix in the first try. We mirrored Josh's own plans (thats why our server said 128 players.) and it continued to not work I am afraid even with edited maps. The server thinks 128 players are workable but we can only assume there is a client side check that will not allow more then that. Unfortunately we stopped trying due to lack of testing abilities and well.. I do hate to be blunt but several members of our community do not like how your mod was run and in the direction it was going. (I am unsure of the release but whenever you began requiring sign ups for server files.) So we decided to stop using PR as a test and we switched to POE briefly before frustration and time issues stopped us.

Maybe the modified client we ran required that everyone have it for it to register not the 10 or so people we used to test but if it was a compatibility issue then I shouldn't have been able to connect at all we figured.

As per Psykogundams comments. All of that I assume is quite possible but EA did not exactly release the tools to do it for there demo. So I can only figure it would require a lot of effort.
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Re: would this work for 128 player server?

Post by Mosquill »

Cheesygoodness wrote:I hate to put a further damper but that is a set of code we attempted to fix in the first try. We mirrored Josh's own plans (thats why our server said 128 players.) and it continued to not work I am afraid even with edited maps. The server thinks 128 players are workable but we can only assume there is a client side check that will not allow more then that. Unfortunately we stopped trying due to lack of testing abilities and well.. I do hate to be blunt but several members of our community do not like how your mod was run and in the direction it was going. (I am unsure of the release but whenever you began requiring sign ups for server files.) So we decided to stop using PR as a test and we switched to POE briefly before frustration and time issues stopped us.

Maybe the modified client we ran required that everyone have it for it to register not the 10 or so people we used to test but if it was a compatibility issue then I shouldn't have been able to connect at all we figured.

As per Psykogundams comments. All of that I assume is quite possible but EA did not exactly release the tools to do it for there demo. So I can only figure it would require a lot of effort.
The first try you're talking about was in 2007, right? So have you talked to Josh about this? Can I get more info about your work? I'm interested in continuing it.
Cheesygoodness
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Joined: 2007-05-03 23:06

Re: would this work for 128 player server?

Post by Cheesygoodness »

Deleted for PM sending.
Last edited by Cheesygoodness on 2008-05-28 19:04, edited 1 time in total.
Reason: PMing rather then publicly showing.
Mora
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Joined: 2007-08-21 12:37

Re: would this work for 128 player server?

Post by Mora »

[email protected] wrote:
Dear Lucas



Thank you for contacting us regarding Battlefield 2 and we appreciate you contacting us before progressing. We are happy that you would like to work with Battlefield 2 and make modifications. Creating a mod for Battlefield 2 is more than acceptable, however modifying the BF2.exe file is not and falls under the EULA provided with the game.

We hope you understand and are able to continue your project in another way.



Regards,



DICE
I was kinda expecting this :cry:
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