[Vehicle] Ka-50

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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

[Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

Hi everybody here is my Ka-50 complitely done and ready to be sold, it took alot of time and hard work to get all stuff done and to check everything before uploading on Turbosquid. Today after study i`m gonna upload this heli to the site.So tomorrow this heli will aviable on site for sale :) I had alot of problems with making nice renders and all this kind of stuff , mental ray was crashing every time because i have used 6-7 textures 4096x4096 to make nice render.But with raytracing and Finalgather mentalray was crashing so i chooice to render with standart maya software render. :) Now is everything done, just take a look at the screens :) Also if you want you can read PDF. :) I have created RAR archive with ka-50 files ,unpacked map weight about 1,02 GB(psd,ai, and heli files) :) also if i compress this map i get about 400 mb :)
From this moment i`m gonna make helicopter game ready ,optimize, make col`s and export :)
PDF:
RapidShare: 1-Click Webhosting
Screens:
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Last edited by =USOR=Oleg-Russia on 2008-06-29 13:08, edited 6 times in total.
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by azn_chopsticks_boi »

That is one sexy chopper ;)
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by Raniak »

It look really good. Is it for PR ?
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by crazy11 »

Very sexy chopper cant wait to fly it.
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You miss 100% of the shots you don't take.- Wayne Gretzky
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by [uBp]Irish »

that texturing is phenomenal.
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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by =USOR=Oleg-Russia »

60% of all time that i have worked on this heli was texturing.Bump,dirt, etc.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by HughJass »

oleg you have some skills man. That is quality work, knowing you did all that by your self is even more impressive. And you are saying this will make it to PR? Man, russian forces are happy :D
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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by =USOR=Oleg-Russia »

HughJass wrote:oleg you have some skills man. That is quality work, knowing you did all that by your self is even more impressive. And you are saying this will make it to PR? Man, russian forces are happy :D
I hope russian forces mod will be happy if PR team will take this chopper.After i export him to game.
Image= Ka-50 Hokum =Image
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by eggman »

wow!

:D
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Sir.Saul
Posts: 135
Joined: 2008-05-23 17:15

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by Sir.Saul »

MAN, incredible well detailed! This is fantastic work, hope you won't stop here.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by Glimmerman »

Looks awesome !!!!
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by =USOR=Oleg-Russia »

Sir.Saul wrote:MAN, incredible well detailed! This is fantastic work, hope you won't stop here.
Right now i am optimizing the model for game, i delete all polygons that is inside hull or invisible.
Image= Ka-50 Hokum =Image
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by Smegburt_funkledink »

I just got PR juice all over my keyboard.
Awesome work Oleg!
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by Rambo Hunter »

Hold on, I have to sew my jaw back into place.


EDIT: Amazing work! It's absolutely beautiful. About how many tris will it be once optimized?
Last edited by Rambo Hunter on 2008-05-28 07:39, edited 1 time in total.
Reason: Had to put jaw back on before could post full message.
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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: Ka-50 !!!DONE!!! -IMAGE HEAVY-

Post by =USOR=Oleg-Russia »

Rambo Hunter wrote:Hold on, I have to sew my jaw back into place.


EDIT: Amazing work! It's absolutely beautiful. About how many tris will it be once optimized?
I am working right now inside heli ,all red marked zones i have already optimized , this is invisible polygons , that we will not see in game so i delete them all.
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P.S. i`m gonna take some sleep for few hours i have worked whole night on heli.
Last edited by =USOR=Oleg-Russia on 2008-05-28 08:19, edited 1 time in total.
Image= Ka-50 Hokum =Image
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Vehicle] Ka-50 [DONE]

Post by Maxfragg »

great, now we need someone to make a map for russian or mec special operations to put this pice of art on.
i suggest a mec vs militia map with the mec woodland skins
bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Post by bosco_ »

A Chechnya map. ;)
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Ka-50 [DONE]

Post by Glimmerman »

I thought i read he was going to sell it on Turbosquid?
Or is PR getting a license for free ;)
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Vehicle] Ka-50 [DONE]

Post by Maxfragg »

maybe we get a demo version that explodes after 10 minutes :-P
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50 [DONE]

Post by =USOR=Oleg-Russia »

Glimmerman wrote:I thought i read he was going to sell it on Turbosquid?
Or is PR getting a license for free ;)
PR get it free ,but it`s only gamefiles and textures,what PR will need to do is ,to fix few error in mine code , and make custom HUD for laser missiles. :)
Scene files is only for sale.
Image= Ka-50 Hokum =Image
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