[Vehicle] Ka-50

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Rhino
Retired PR Developer
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Re: [Vehicle] Ka-50 [DONE]

Post by Rhino »

what is your final poly count and how many texture sheets do you have + what are there sizes? cheers :)
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Tartantyco
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Re: [Vehicle] Ka-50 [DONE]

Post by Tartantyco »

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Make Norway OPFOR! NAO!
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krekc
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Re: [Vehicle] Ka-50 [DONE]

Post by krekc »

A fine model indeed well done mate, hope to see this in atleast PR-SP so we can fly it after all your hard work!
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AnRK
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Re: [Vehicle] Ka-50 [DONE]

Post by AnRK »

This is gonna work with PR right?!?!?! I mean look at it!
=USOR=Oleg-Russia
Posts: 207
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Re: [Vehicle] Ka-50 [DONE]

Post by =USOR=Oleg-Russia »

[R-DEV]Rhino wrote:what is your final poly count and how many texture sheets do you have + what are there sizes? cheers :)
ok i`m sleeped out and can start work again.PolyCount, right now i am optimizing model
,i think in the end of optimization i would get something about 20000 or abit less, but anyway i`m gonna balance it with extremely lowpoly collision mesh.Also i have compared models in bf editor from SF and russian bmp 3 was something about 80000 i dont remember what tricounts or poly,i think poly ,80000 but this gruop was including all col files etc.
Textures:
Model is existing from 3 texture:
Primary-hull
Secondary-all small details that you see on heli
Intereur- all buttons, switches ,etc .Everything what you are see inside chopper.
Also have 2 bump textures for primary and secondary.
2 textures is desert color for primary and secondary
And later need to create 3 or 6 textures 3 for each type of envirmoment : woodland or desert.
Right now i have 4096x4096 resolution but with all psd and ai files can increase it simple without loosing quality or resize to lower resolution.
Image= Ka-50 Hokum =Image
Rhino
Retired PR Developer
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Re: [Vehicle] Ka-50 [DONE]

Post by Rhino »

ehhh the bmp3 is 8,223 polys, not 80,000 polys, BIG difference :p

our CR2 is 12,678 polys

our scimitar, about the most detailed model in pr is 14,768 polys

20,000 polys is way too high... 15,000 polys MAX with some really aggressive LODs and it should be able to just get away with it. But really all choppers in PR are way under 10k polys, average being around 7k polys so 15k is like 2x that, its really high...
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Maxfragg
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Re: [Vehicle] Ka-50 [DONE]

Post by Maxfragg »

sounds like we have a problem
=USOR=Oleg-Russia
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Post by =USOR=Oleg-Russia »

[R-DEV]Rhino wrote:ehhh the bmp3 is 8,223 polys, not 80,000 polys, BIG difference :p

our CR2 is 12,678 polys

our scimitar, about the most detailed model in pr is 14,768 polys

20,000 polys is way too high... 15,000 polys MAX with some really aggressive LODs and it should be able to just get away with it. But really all choppers in PR are way under 10k polys, average being around 7k polys so 15k is like 2x that, its really high...
I will try to get heli low as it`s possible and that heli looks still beauty .I think it`s better if i export heli after optimization ,setup everything send files and we go fly for some hours :) And check how it works :)
MAINERROR
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Re: [Vehicle] Ka-50 [DONE]

Post by MAINERROR »

In fact I think that you should listen to the experienced DEVs but ey its just an idea :D
STORM-Mama
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Re: [Vehicle] Ka-50 [DONE]

Post by STORM-Mama »

That's one badass helicopter :shock:
=Romagnolo=
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Re: [Vehicle] Ka-50 [DONE]

Post by =Romagnolo= »

I see a [DONE] in the topic's name. Is that what I think it is ?
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Rhino
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Re: [Vehicle] Ka-50 [DONE]

Post by Rhino »

=Romagnolo= wrote:I see a [DONE] in the topic's name. Is that what I think it is ?
Its not done PR wise until its in ingame in such a state that I'm happy with it :p
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Brummy
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Re: [Vehicle] Ka-50 [DONE]

Post by Brummy »

Wait a sec. One chopper - 1,02 GB ??

Fantastic work :p
=USOR=Oleg-Russia
Posts: 207
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Re: [Vehicle] Ka-50 [DONE]

Post by =USOR=Oleg-Russia »

[R-MOD]brummy.uk wrote:Wait a sec. One chopper - 1,02 GB ??

Fantastic work :p
HAHAHA ,Chopper itself is about 5mb-8mb, all over stuff: .PSD ;.AI is heavyest part of archive. :)
Image= Ka-50 Hokum =Image
LekyIRL
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Joined: 2007-06-23 16:34

Re: [Vehicle] Ka-50 [DONE]

Post by LekyIRL »

The heli is nice and all but I'm more interested the sudden apperance of eggman :)
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hall0
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Re: [Vehicle] Ka-50 [DONE]

Post by hall0 »

Awesome work Oleg :D
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Post by =USOR=Oleg-Russia »

Ok guys i have lowered polycont and tricount
Tricount is 10000 lower than on original model
Polycount is 6000 lower then on original model
Compare images, you will find some small difference between original model and game model , i try to bring down poly/try counts without loosing quality of model.
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Scot
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Re: [Vehicle] Ka-50 [DONE]

Post by Scot »

its still extremeley SEXY!
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DeltaFart
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Re: [Vehicle] Ka-50 [DONE]

Post by DeltaFart »

Moses.......
If you can optimize this I will have your child
Rhino
Retired PR Developer
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Re: [Vehicle] Ka-50 [DONE]

Post by Rhino »

=USOR=Oleg-Russia wrote:Ok guys i have lowered polycont and tricount
Tricount is 10000 lower than on original model
Polycount is 6000 lower then on original model
Compare images, you will find some small difference between original model and game model , i try to bring down poly/try counts without loosing quality of model.
so what is the poly count now? 14,000 polys?
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