32p layer as alternative
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Outlawz7
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32p layer as alternative
I remember asking several months ago about what happened to most maps that had 32 player sizes and found out, that they were removed because the Devs (or fuzzhead?) want people to play 64p and 16p should be for clan matches/similar events etc.
In 0.75 Qinling 32p was changed to include the whole map as the 64p but with different vehicle load out (no tanks or attack choppers) and Kashan got a version with no armored vehicles at all on the same size under 16p.
So I was thinking: why don't we use the 32p layer to include another version of a map like on Kashan and Qinling?
For example you could have Qwai River 32p as APCs/jeeps only and no air assets, which would oppose the asymmetrical 64p with TOW Humvees, tanks and Littlebirds and give the players a different way to play the map.
Same could go for any other map, even all three layers could be used like on Kashan.
Discuss
In 0.75 Qinling 32p was changed to include the whole map as the 64p but with different vehicle load out (no tanks or attack choppers) and Kashan got a version with no armored vehicles at all on the same size under 16p.
So I was thinking: why don't we use the 32p layer to include another version of a map like on Kashan and Qinling?
For example you could have Qwai River 32p as APCs/jeeps only and no air assets, which would oppose the asymmetrical 64p with TOW Humvees, tanks and Littlebirds and give the players a different way to play the map.
Same could go for any other map, even all three layers could be used like on Kashan.
Discuss

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Mora
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Spec
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Re: 32p layer as alternative
Then lets chose this one thread for discussion and leave the other one.
@topic, i'm not sure about what layers we got right now, thats Morrowind's fault, but i tend to agree.
@topic, i'm not sure about what layers we got right now, thats Morrowind's fault, but i tend to agree.
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Morgan
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Re: 32p layer as alternative
Like your thinking Outlawz. Some guys proposed the Light Combat Mode a while ago to have as a server setting. It would've replaced the No vehicles choice and would have only included CO trucks, light transport and transport choppers. So basically what Kashan 16p is. It's easily added and gives the game a whole different feel.
I like the suggestion of having different assests available so I give this the thumbs up.
I like the suggestion of having different assests available so I give this the thumbs up.
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bigwookie
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Re: 32p layer as alternative
surely though you'd have massive maps with only 32 players on or is your intention to run theses maps on 64 slot servers?
Kashan 16 is a stupid idea because of its size to be called a 16 players its really just a 64 player maps with less assets.
Kashan 16 is a stupid idea because of its size to be called a 16 players its really just a 64 player maps with less assets.
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Bob_Marley
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Re: 32p layer as alternative
"size" of map =/= maximum number of players. 64 players can play on a 16 size map if the server is set to 64 slots while running said map. Its quite frequent to see this in PR servers (for example some servers running only the tiny 16 player maps with 64 people on)bigwookie wrote:surely though you'd have massive maps with only 32 players on or is your intention to run theses maps on 64 slot servers?
Kashan 16 is a stupid idea because of its size to be called a 16 players its really just a 64 player maps with less assets.
Anyway, I endorse this event or product. Having alternative versions of maps is much fun.
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Wolfe
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Re: 32p layer as alternative
Kashan 16 already exists; it's infantry/transport only and one of the most popular maps.bigwookie wrote:Kashan 16 is a stupid idea because of its size to be called a 16 players its really just a 64 player maps with less assets.
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fuzzhead
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Re: 32p layer as alternative
posted in the dev forums recently by myself:
so yea i agree with this suggestion, now dont start asking for jets and helicopters on every map or this is getting locked
So there is a alot of players asking for more infantry centric gameplay for most of the maps, and I think its a good idea too. TG recently had that infantry-only night and it was a success, alot of players liked playing the maps with only infantry.
So heres the idea, keeping the same layers intact as they are now, but adding an Infantry Mode for all the 32p layers on the maps. 16p is already used for clan matches and are not really designed for public play (nor does it play that great in a pub server).
32 layer is not really used much right now except on a few maps but most maps it would not be a problem adding.
Heres some ideas for an infantry only map layers:
- Depending on the size/layout of the map, it should either have 3 or 6 supply trucks. We got to keep in mind that jeeps will spawn on bunkers/firebases and supply trucks will spawn at the command post (or whatever building we turn it into in the future). So although 3 or 6 supply trucks might seem like a low number at first, the maps quickly fill with transport when you have players using the commander assets properly.
- Maps with carriers/amphibuous assault should have transport helicopters with NO other vehicles spawning, which would highlight the ability to build using supply crates and also of course they can deploy a command post for supply trucks and bunkers/firesbases for jeeps. This also means transport helicopter importance and proper useage would be at an all time high, as they would be REQUIRED by the amphibious assaulters, a first for any PR map.
Heres a list of maps:
7 Gates 32 - 2km - No current 32 layer, 3 supply trucks per team
Al Kufrah Oilfields 32 - 2km - No current 32 layer, 3 supply trucks per team
Al Basrah 32 - 2km - Current 32 layer not up to date can be easily changed, GB 3 supply trucks, insurgents 6 non bomb cars?
Assault on Mestia - 1km - No current 32 layer, 3 supply trucks per team
Bi Ming - 1km - No current 32 layer, 3 supply trucks per team
Daqing Oilfields - 2km - No current 32 layer, 3 supply trucks per team
EJOD Desert - 2km - No current 32 layer, 3 supply trucks per team
Fools Road - 2km - No current 32 layer, 6 supply trucks per team
Jabal al Burj - 2km - No current 32 layer, USMC 3 transport heli, MEC 6 supply trucks
Operation Archer - 2km - No current 32 layer, USMC 3 supply trucks, insurgents 6 non bomb cars?
Operation Ghost Train - 1km - Current 32 layer not used often, 3 supply trucks per team
Qwai River - 2km - No current 32 layer, 6 supply trucks per team
Road to Kyongan Ni - 1km - No current 32 layer, 3 supply trucks per team
Sunset City - 2km - No current 32 layer, 3 supply trucks per team
Kashan Desert - 4km - Conflicts with current 32 layer, this one would have to think about how we would change it, I have a few ideas or we can just leave it the way it is.
Battle for Qinling - 4km - Conflicts with current 32 layer, this one would have to think about how we would change it or leave it the way it is.
so yea i agree with this suggestion, now dont start asking for jets and helicopters on every map or this is getting locked
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bigwookie
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Re: 32p layer as alternative
i know Kashan 16 already exist and i'm not on about playing it with 64 players i'm on about playing it with 16 play, 8 v 8 on a map that size is the stupid bit i meant
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Morgan
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Re: 32p layer as alternative
Fuzzhead, why don't you go ahead and use the LCM files? That's what your getting at in your post, correct?
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fuzzhead
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Re: 32p layer as alternative
link please
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Morgan
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Re: 32p layer as alternative
https://www.realitymod.com/forum/f18-pr ... -mode.html - that's the original idea thread.
https://www.realitymod.com/forum/f10-pr ... sting.html - that's the testing thread
It's all been tested on our server and it works well, puts a whole different spin on the gameplay. I don't know much more 'bout it, but if you need more info pm jonny and I'm sure he'll help you out as he created it.
https://www.realitymod.com/forum/f10-pr ... sting.html - that's the testing thread
It's all been tested on our server and it works well, puts a whole different spin on the gameplay. I don't know much more 'bout it, but if you need more info pm jonny and I'm sure he'll help you out as he created it.
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Masaq
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Re: 32p layer as alternative
The trouble with using the LCM would be that servers would have to specify whole profiles for each mode.
By using the 32 and 64p layers, server administrators can run a selection of infantry and combined arms maps next to each other without having to switch server profiles.
By using the 32 and 64p layers, server administrators can run a selection of infantry and combined arms maps next to each other without having to switch server profiles.
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fuzzhead
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Re: 32p layer as alternative
yeap i remember those threads, good work on the testing and ideas!
problem is those files are several months old (before v0.75) and v0.8 comes with a bunch of new changes
So yeap, a "Light Combat" mode will probably be included in PR, in the form of 32p layer on most maps. Main reason against making it a whole new "game mode" is its not really a new game mode, and then we cant have "light combat" mode with maps like al basrah, 7gates, op archer, basically any map thats not running AAS.
Ill be posting more info when we make more progress/definite plans.
problem is those files are several months old (before v0.75) and v0.8 comes with a bunch of new changes
So yeap, a "Light Combat" mode will probably be included in PR, in the form of 32p layer on most maps. Main reason against making it a whole new "game mode" is its not really a new game mode, and then we cant have "light combat" mode with maps like al basrah, 7gates, op archer, basically any map thats not running AAS.
Ill be posting more info when we make more progress/definite plans.
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Morgan
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Re: 32p layer as alternative
I have no idea about running servers, I only use BF2CC to change maps and kick smacktards. I'm just a messenger, not the technical guy...
EDIT TO ADDRESS FUZZHEAD'S POST:
I thought it could run on any map? It's just change the server to no vehicles which puts it on LCM and then it should run anything, surely?
EDIT TO ADDRESS FUZZHEAD'S POST:
I thought it could run on any map? It's just change the server to no vehicles which puts it on LCM and then it should run anything, surely?
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fuzzhead
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Re: 32p layer as alternative
Thanks for the heads up, I guess we will evaluate which way to go with it.
I think 32 layer is more flexible for the admins, so that they can mix and match armor maps with infantry. I know most servers like to keep a variety and like to change their maplists frequently to keep things fresh and interesting.
But doing it the EA way would give us a bit more options (and a bit more work
)
I think 32 layer is more flexible for the admins, so that they can mix and match armor maps with infantry. I know most servers like to keep a variety and like to change their maplists frequently to keep things fresh and interesting.
But doing it the EA way would give us a bit more options (and a bit more work
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Viper5
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Re: 32p layer as alternative
I like the idea, but I'd incorporate some jeeps (Land Rover/HMMWV/Nanjing/Vodnik) in as well just for some added dynamic gameplay.


