SVD's aiming point

General discussion of the Project Reality: BF2 modification.
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Tony238
Posts: 8
Joined: 2006-02-08 23:08

SVD's aiming point

Post by Tony238 »

I'm kind of curious as to where the hitpoint is on the SVD. Is it at the top of the V, in the middle, or at the bottom. I've had all three suggested and would just like to know definitively. Thanks in advance. 8)
BLind
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Post by BLind »

its at the top/tip of the centre triangle.
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Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

Its depends on how far away you are from the target :)
JellyBelly
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Post by JellyBelly »

That's the point of them. They're for aiming at ranges. I like them to be honest. Give you a really nice view of your targets. Just aim the enemys head so it looks like the arrow is poking into his neck, eg the heads resting on top of the arrow. Thats a PEREFECT headshot at about 100 meters.
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Sgt.Sappo
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Post by Sgt.Sappo »

its funny though, I find that the SVD doesnt require any compenstation at ranges unlike the M24 (which sucks alltogether anyways).

I can always just line em up in the centre of the tip and still get hits.
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Braddock096
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Post by Braddock096 »

Translated SVD manual here:
http://www.theavonlady.org/THEOFPFAQ/do ... agunov.pdf

The "tail" to the left is for gauging distance to target.... Essentially you adjust the scope so that the targets full height is between the solid line below and the dotted "tail" above. From this you read off distance [academic in BF2 since we can't zoom the scope and all combat is basically point blank]

In the center of the sight are four chevrons, each of which gives you a guide as to how much to elevate your weapon given the distance to the target. Starting from the top, each chevron signifies increments of 250 meters from your position to target.

Can't remember if you get the full scope in BF2, but thats how it works, anyway.

The "tail" to the left is for gauging distance to target.... Essentially you adjust the scope so that the targets full height is between the solid line below and the dotted "tail" above. From this you read off distance [academic in BF2]
SFA/**]V[E**/L
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Post by SFA/**]V[E**/L »

im a make it short, if u dont use it,better for u, in few words, it sucks.
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Pliskin
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Post by Pliskin »

'SFA/** wrote:V[E**/L']im a make it short, if u dont use it,better for u, in few words, it sucks.
No, it doesn't. Interesting use of commas.
Troels
Posts: 178
Joined: 2005-08-13 12:10

Post by Troels »

I love the SVD sights. So awesome in Operation Flashpoint.
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Cerberus
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Post by Cerberus »

I love the SVD in PRMM. But that's probably because it doesn't blow like the M24 and is a great support weapon
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Rhino
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Post by Rhino »

Cerberus wrote:I love the SVD in PRMM. But that's probably because it doesn't blow like the M24 and is a great support weapon
Thats because its like a marksmans rifle 8)
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Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

Ye ole SVD is a support weapon! Well originally. It was an extended range rifle for scouting out and hitting targets accuractely beyond assault rifle range, kind of like the "Designated Marksman" the US now have. It just happened to be a VERY accurate and reliable weapon perfect for the sniper role with the ever excellent PSO-1 optics (which have a fixed zoom level by the way, for people who wanted different zoom levels in other threads). I love the Russian optics, they make life so much easier for ranging your shots. I think that's the point of them anyway, so one man can do it without an observer thus reducing man power needed in one place.

They're great in OFP. The top chevron is zero'd at 500m then the lower ones 100m increments... so satisfying to bring someone down in one shot whilst running over 1km away!
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Halious
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Joined: 2006-03-17 10:08

Post by Halious »

Unfortunately, the SVD's sights, along with several other weapons in the game, are off by quite a lot. The Baghira (MR-444) being the worst of all.

Go into a normal game of BF2 (so hit indicator is still on) and shoot somebody with an SVD at point blank range. The SVD's sights are too high, and the actual point where the bullet's travel starts (always center of the screen, where the crosshair is) is on the underside.

Tiny image related. Bullet initial travel are the cross marks.
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Unless you compensate for the poor sighting, you'll be shooting at the legs of the enemy or the ground in front of them (or way too high in the case of the MR-444).
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