[Question] apache in vbf2?
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Question] apache in vbf2?
Why would you want all the objects from other mods into your singleplayer?
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] apache in vbf2?
idk, just for the hell of it, plus i like how the m1a1 abrams looks from USI
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Question] apache in vbf2?
Sounds cool to me, for half an hour anyway like a training map.Mora wrote:Why would you want all the objects from other mods into your singleplayer?
Isnt the pr apache the sf model or is it a seperate pr one, Ive not played sf
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Pride
- Retired PR Developer
- Posts: 1467
- Joined: 2007-07-19 18:13
Re: [Question] apache in vbf2?
PR made their own apache model. Which is much better. Of course.

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Question] apache in vbf2?
Pr one is separate I think. 
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Question] apache in vbf2?
I thought so (honest) but it was not mentioned the other day. You can tell the pr models pretty much because they are higher quality then the old stock stuff. PR uses more vertices I think
Grtz on making R-con Alex, thats new isnt it
Grtz on making R-con Alex, thats new isnt it
Last edited by Sabre_tooth_tigger on 2008-05-31 18:10, edited 2 times in total.
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: [Question] apache in vbf2?
i need a quick tutorial:
do any of you guys know how to move just a vehicle from one mod to vbf2 just for singleplayer???
do any of you guys know how to move just a vehicle from one mod to vbf2 just for singleplayer???

