[Question] apache in vbf2?

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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Question] apache in vbf2?

Post by Mora »

Why would you want all the objects from other mods into your singleplayer?
mike653048
Posts: 124
Joined: 2007-12-12 03:29

Re: [Question] apache in vbf2?

Post by mike653048 »

idk, just for the hell of it, plus i like how the m1a1 abrams looks from USI
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Question] apache in vbf2?

Post by Sabre_tooth_tigger »

Mora wrote:Why would you want all the objects from other mods into your singleplayer?
Sounds cool to me, for half an hour anyway like a training map.



Isnt the pr apache the sf model or is it a seperate pr one, Ive not played sf
Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Re: [Question] apache in vbf2?

Post by Pride »

PR made their own apache model. Which is much better. Of course.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Question] apache in vbf2?

Post by Alex6714 »

Pr one is separate I think. :)
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Question] apache in vbf2?

Post by Sabre_tooth_tigger »

I thought so (honest) but it was not mentioned the other day. You can tell the pr models pretty much because they are higher quality then the old stock stuff. PR uses more vertices I think

Grtz on making R-con Alex, thats new isnt it
Last edited by Sabre_tooth_tigger on 2008-05-31 18:10, edited 2 times in total.
mike653048
Posts: 124
Joined: 2007-12-12 03:29

Re: [Question] apache in vbf2?

Post by mike653048 »

i need a quick tutorial:

do any of you guys know how to move just a vehicle from one mod to vbf2 just for singleplayer???
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