Great Mod ....but 1 thing

General discussion of the Project Reality: BF2 modification.
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gdubya
Posts: 1
Joined: 2006-03-06 08:24

Great Mod ....but 1 thing

Post by gdubya »

ok were supose to be this tight squad, so why do people just run thru a claymoore setup for defense? I still think TKs for CMs should happen but not -points for planter. :mr-t: because of not paying attn.
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

CM are not set off by motion sensors, so the TKs should never happen. CM should be fixed to be remote detonated like C4 or removed from the game.
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Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

a trip wire would be nice

i would like to see the SAS custom made ones basically a recangular ice cream tub with plastic explosive in in with assorted bits of metal pushed in to the explosive.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Thomazz
Retired PR Developer
Posts: 435
Joined: 2006-03-05 17:32

Post by Thomazz »

Great idea - A trip wire that was glowing for freindly - and just a trip-wire for the enemies?
I tried to trip a tripwire on a drill LOL*
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They would be good as you could just jump over it when you run away/retreat from an enemy-squad.. And wait for the bang..

A noobs-wire.. :P
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Wraith
Retired PR Developer
Posts: 1929
Joined: 2006-02-11 00:10

Post by Wraith »

I just want the bouncing betty back :)
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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Bouncing betties were fun indeed. I can remember playing BF:V as VC and hearing the satisfying sound they made as the popped up in the enemies face and exploded. It might be a handy Anti-Personel mine for the MEC.

IRT Thread. Claymores need remote detonates, yes! As well as improved directional damage instead of the standard splash damage effect.
WallEYE-(PR)
Posts: 275
Joined: 2006-02-12 19:24

Post by WallEYE-(PR) »

That would be a great idea if they would consister..
Sgt.Sappo
Posts: 68
Joined: 2006-03-02 00:41

Post by Sgt.Sappo »

well firstly although it is against realism i believe many people enjoy claymores cause you just can place em and forget em... lots of tactical options there.

and also yea they should be directional damage based... as claymores dont explode in all directions but towards the 'front facing the enemy' only... spraying them with small metal balls :)
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WallEYE-(PR)
Posts: 275
Joined: 2006-02-12 19:24

Post by WallEYE-(PR) »

Image playing this mod in the classic bf1942.
DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

Ugly Duck wrote:Bouncing betties were fun indeed. I can remember playing BF:V as VC and hearing the satisfying sound they made as the popped up in the enemies face and exploded.
Too bad you could run under it and take 0 damage.
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SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

Sgt.Sappo wrote:well firstly although it is against realism i believe many people enjoy claymores cause you just can place em and forget em... lots of tactical options there.

and also yea they should be directional damage based... as claymores dont explode in all directions but towards the 'front facing the enemy' only... spraying them with small metal balls :)
Totally agree, lets make it real.
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