I have a few ideas

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Army Musician
Posts: 1040
Joined: 2006-03-10 23:10

I have a few ideas

Post by Army Musician »

I say no parachutes, so if you want to jump you will end up in a bloddy mess. If you are going to fly a plane why can't you put a kit next to the plane. only fixed wing (aeroplane) pilots should have the parachute because you can't eject from a rotary wing (helicopter).

Iron sight, without 5Km zoom. On BF2 you rught click to look don the sights but you get a large zoom without even having a scope.

Medic, i think that the shock paddles should go because, if you are critically wounded, shock paddles aren't going to wake you up and start fighting again
AkumaCoey
Posts: 6
Joined: 2006-02-26 18:11

Post by AkumaCoey »

I'd like it if all the weapons were more deadly. I still get some Vanilla WTF?!?! moments when I have to shoot the guy a few times for him to drop. More accuracy would be ok aswell IMO.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

AkumaCoey wrote:I'd like it if all the weapons were more deadly. I still get some Vanilla WTF?!?! moments when I have to shoot the guy a few times for him to drop. More accuracy would be ok aswell IMO.
thats probaly cos of 1, you are shooting him where he has body armor, or 2, server lag means you aint shooting him atall even thou u do see blood come out on your pc the server to register u shooting him or your bulliets going ot the side of him or somthing.

EDIT: Pilot kit by plane idea. Devs have thougth about a pilots class, but not by putting it by the plane thats not a bad idea. But this pilot kit with the jet would be only be allowed to use for jets, and anouther kit for the chopper pilots. The big problem i see with this is a guy goes to the plane, picks up this kit and waits for the plane to spawn. Next guy comes along, see no kit, see guy waiting for the plane with this kit. He TKs him for it.
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Peter-SAS
Posts: 370
Joined: 2006-02-06 17:04

Post by Peter-SAS »

surely a pilot class would have to overwrite something else, which would be a drawback.

Shock Paddle's, hmm I dunno. Its still a game, it would be very hard to adjust to it.
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Ingame: Peter-SAS
Class: Whatever the SL wants ;)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Peter-SAS wrote:surely a pilot class would have to overwrite something else, which would be a drawback.

Shock Paddle's, hmm I dunno. Its still a game, it would be very hard to adjust to it.
not if the kit was just sitting by the plane which was his point ;)
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Peter-SAS
Posts: 370
Joined: 2006-02-06 17:04

Post by Peter-SAS »

then someone might take it and run off with it :D
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Ingame: Peter-SAS
Class: Whatever the SL wants ;)
Fullforce
Retired PR Developer
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Post by Fullforce »

Peter-SAS wrote:then someone might take it and run off with it :D

*cue mischeivious laugh*

But, why? It won't be combat useful, unless you take it and run to the helicopter.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

Only one class now is given parachutes, which is a big improvement to all the vanilla BASE jumping.

The shock paddles, believe it or not, are a HUGE asset to teamwork. I just think they need to be replaced with something more appropriate (animation of medic working to save the troop).
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