Tracer round drop

General discussion of the Project Reality: BF2 modification.
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Soldier_#15984
Posts: 3
Joined: 2008-06-01 02:39

Tracer round drop

Post by Soldier_#15984 »

I was playing on PR the other night and i noticed that the tracer rounds/animation seem to drop ALOT more that the shots actually do. I was on Qwai river and trying to shoot someone about 70m out. The tracer shots looked like they dropped almost a meter in that distance. When I lined the sights upon so that the tracers hit the enemy right on, they didnt seem to take damage. I got killed. After i respawned I carefully went back and tryed shooting at one of them with the sights right on them, maybe just a tiny bit up. It hit and killed them. I don't know it it was corrupted file on my computer, or because im a newb, or if it really is a problem, but it seems to me that tracers drop alot more the the rest of the rounds do.

On a side thought, the devs should change the tracer animation back to the vBF2 one, that was white with thin lines. The way it is now looks alot like a star wars laser.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: Tracer round drop

Post by Razick »

It looks like that because the sight is traveling upwards and naturally your eye follows the focus point like the reticule. It really is going where it is supposed to go dont worry :)
Soldier_#15984
Posts: 3
Joined: 2008-06-01 02:39

Re: Tracer round drop

Post by Soldier_#15984 »

ok. Thanks for answering my question. I must sound like a complete noob lol.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Tracer round drop

Post by Spec »

Hmm... Didnt the realistic ballistics guys found the same problem with their tracers?
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Tracer round drop

Post by nedlands1 »

Yeah the tracer rounds drop more that the ball rounds. Regardless of what you do with the gravity modifier they always seem to drop more. This implies that the tracers must travel slower than the normal rounds or that the game sets a new gravity modifier, which is greater than the ball rounds, for the tracers (since speed is inversely proportional to drop and the gravity modifier is proportional to drop). Congratulations on spotting this. The rounds ingame have a very low gravity modifier and travel quite fast which makes it hard to spot.
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Symplify
Posts: 207
Joined: 2007-03-24 22:05

Re: Tracer round drop

Post by Symplify »

The current tracers are red and green because they are like that in real life. NATO countries using NATO rounds use red tracers, and Warsaw countries using Warsaw rounds use green tracers. I do not know of anyone who uses yellow/white tracers.
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Soldier_#15984
Posts: 3
Joined: 2008-06-01 02:39

Post by Soldier_#15984 »

Thanks for the advice guys. Even if they do drop more than the normal rounds it must be less that I though before. I think its part that they do drop more and part what Razick was talking about. I had another round on Qwai river and had just about a 1:1 k/d ratio. About what nedlands1 said, i think they must travel slower. They look to go quite slow.

Symplify: i didn't know that Nato uses red tracers. My bad. However they do look like star wars lasers because tracer rounds ingame look white in the middle and colored on the outside. Im not very sure that is realistic. But w/e. Thanks for the Advice guys.
Last edited by Soldier_#15984 on 2008-06-02 03:12, edited 3 times in total.
Reason: more detail
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Tracer round drop

Post by Teek »

Tracers do fly on a different trajectory compared to standard ball ammo IRL infact,
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Tracer round drop

Post by charliegrs »

i think the complaint about the tracers looking like star wars lasers is not completely unfounded. the tracers are the right colors, but i think the size of the tracers needs to drop down a little bit. it sorta looks like your firing a 20mm bullet out of your m16 in game, if the tracers were much thinner i think it would look more realistic. but again, thats just my opinion.
known in-game as BOOMSNAPP
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Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Tracer round drop

Post by Ninja2dan »

charliegrs wrote:i think the complaint about the tracers looking like star wars lasers is not completely unfounded. the tracers are the right colors, but i think the size of the tracers needs to drop down a little bit. it sorta looks like your firing a 20mm bullet out of your m16 in game, if the tracers were much thinner i think it would look more realistic. but again, thats just my opinion.
From what I've seen in game from the small-caliber tracer fire, it is pretty accurate compared to the real thing. While a 5.56mm or similar round is not that large, the tracer can appear brighter to the firer. This effect is even greater at night, especially giving the "laser" effect. During bright light though, the laser effect is not seen as much but it is still visible. Often times during an ambush the squad or platoon leader will give the command "Fire at will on my tracer", meaning that once everyone sees his tracer round that means light 'em up.

I'll post a YouTube video showing night fire of M16's, combined with what appears to be M240's to the flanks. You will notice that the tracers on screen towards the middle are coming from the M16's, and those tracers are still quite bright. Although I'm not often keen on using YouTube for reference, this video appears to be of decent quality.

http://www.youtube.com/watch?v=NCsnSr6lqKM[/youtube]
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