medic healing time

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zephyr89s
Posts: 74
Joined: 2008-04-14 22:25

medic healing time

Post by zephyr89s »

The time that it takes for a medic to heal a soldier should be increased some.
Realistically, it would take at least 40 seconds to remove the bullet, cleanse the wound, apply gauze, and wrap it up.

it may also be of interest to make the maximum health after a revive less than the original health. The max health after a revive could be slowly increase over time from like 65% to 100%

ingame: |TG| Maxwell_Q_Klinger
billdan
Posts: 319
Joined: 2007-04-13 22:58

Re: medic healing time

Post by billdan »

completely agree

you wouldnt be at 100% fighting strength right after being unconscious and revived by a medic
|TG-69th|Mix0lydian in-game
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: medic healing time

Post by Sgt. Mahi »

I agree..

New medic dynamics are in progress I understand but it said nothing about that.

A cool thing I thought of a medic skill is to be able to drag your wounded team mates in to cover and then start cpr... Would be cool trying to get your downed team mate behind a rock while bullets flying around. Has it been suggested before? Couldn't find it... I doubt it's possible??
Peace is that brief glorious moment in history when everybody stands around reloading
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: medic healing time

Post by Waaah_Wah »

Dragging isnt possible
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: medic healing time

Post by Sgt. Mahi »

Waaah_Wah wrote:Dragging isnt possible
I thought so.. Too bad :?
Peace is that brief glorious moment in history when everybody stands around reloading
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: medic healing time

Post by maverick551 »

I completely agree, the Medic class needs a little tweaking.

Perpetual peace is a futile dream."
- General George S. Patton
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: medic healing time

Post by PRC_Heavy_Z »

This is a good idea, but may slow the game down even more than it is. imagine if you have 3 people that are fairly banged up, that means you have to sit there holding down the mouse for more than two minutes. and if every medic in game have to go through this, the round would take even more time to finish than it is right now.

Also, if the heal time is that long, less people will be willing to play medic and people would probably rather get killed and re-spawn in ~30 seconds with full health.

I like where this suggestion is going though, perhaps instead of making the "hold LMB down" time longer, make the healing procedure more...interactive. Instead of having the medic hold the medic bag out, make the medic actually go through the procedure of cleaning, patching etc.

In practice, this means the medic will have to select one "weaponslot" if the soldier is wounded at X% to Y%, click on mouse. choose the next appropriate "weaponslot" click when the soldier is at A% to B% and so on. Along with this, award medics following the proper procedures with faster heal times.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: medic healing time

Post by AnRK »

It would be nice to have a more complex healing process, however the BF2 health system is VERY simplistic. A good example is assets, the devs would like it if tank tracks were damaged by actually hitting the tracks, but at the moment the effect is pretty random and also based on the amount of total "health" the tank has left. If the system was a little more sophisticated, the mod would have had different levels of bleeding, broken legs etc etc a long time ago.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: medic healing time

Post by Spec »

Waaah_Wah wrote:Dragging isnt possible
Pushing could be possible though, using the ingame phyiscs and a round that does no damage but a little, invisible, explosion
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: medic healing time

Post by Rudd »

PRC_Heavy_Z wrote: I like where this suggestion is going though, perhaps instead of making the "hold LMB down" time longer, make the healing procedure more...interactive. Instead of having the medic hold the medic bag out, make the medic actually go through the procedure of cleaning, patching etc.

In practice, this means the medic will have to select one "weaponslot" if the soldier is wounded at X% to Y%, click on mouse. choose the next appropriate "weaponslot" click when the soldier is at A% to B% and so on. Along with this, award medics following the proper procedures with faster heal times.
Agree, but I don't mind having a longer healing time- especially with the new changes coming to the medic class. However I agree that a more interactive way of healing, hopefully reflecting the real life procedures of combat medics could be brought in. In this same theme, we'd have to consider any changes the ballistics guys are putting in to the character hitboxes (if anything).

btw, zephyr89s M*A*S*H FTW!
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Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: medic healing time

Post by Sgt. Mahi »

Spec_Operator wrote:Pushing could be possible though, using the ingame phyiscs and a round that does no damage but a little, invisible, explosion
Guess that would look pretty dumb :mrgreen:
Peace is that brief glorious moment in history when everybody stands around reloading
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