UAV

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: UAV

Post by Hotrod525 »

If you make the UAV ground base controled ? like 2 guyz enter the Green container whit antenna OR the Command post then you see the hud of the UAV ( on a screen like the one used by Tank and Combat heli ) the 1st one pilot the other one use the FLIR for spot, and every thing he manualy spot stay marked on the field for 1 or 2 minute it will be a realistic way to do it. No COPOST no UAV... thing like that, since theyre always a 200M road you can take off and you're not suppose to need to land, if UAV got destroyed you just leave the COPOST unhurt and go away lol
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hexhunter
Posts: 55
Joined: 2008-01-15 02:11

Re: UAV

Post by hexhunter »

Tirak wrote:Why not have a UAV Tender kit, the UAV is a "weapon" that can't be reloaded from an ammo bag and is launched and controlled like a TV missile. Give it an infrared view mode and a "Look Down" mode that the FH2 scout plane has and I think it would work pretty well. Infantry can already carry UAVs in the field, and integrating it at the squad level could be very useful.

UAV Tender Kit:
Knife
Entrenching Tool
Assault Rifle with Iron Sights (3+1 magazines)
UAV
Smoke Grenade x 1
Binoculars
Field Dressing x 1
I had the EXACT same idea, I would love to see this, though I do think that it should be particuarly limited. I also wonder how the user would report things while using it?

On the matter of unbalancing, I think that the MEC/PLA could have remote helicopters, like in that BF2 clone where you can use all kinds of remote machines. Or perhaps Cyphers, like in MGS2. I'll see if i can find any in use or almost in use...

- Deus X Machina
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: UAV

Post by Mora »

Remote controlled objects like in BF2142 are not possible in the BF2 engine.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: UAV

Post by Rhino »

Mora wrote:Remote controlled objects like in BF2142 are not possible in the BF2 engine.
it may be possible much like the TV missiles as in you would fire a projectile, and that projectile would be a UAV but it would be really odd :p
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: UAV

Post by Tirak »

Clicking LMB would "throw" the UAV, have the UAV weapon launch from the location of the end of the "throw" then have the UAV Weapon attached to the person disappear, and have it then looking at some kind of small computer. I've had this idea for a while but have been reluctant to post it given the Already Suggested Suggestions thread.
[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Re: UAV

Post by [=TC=]nuetron »

markonymous wrote:why would it? the UAV has been around since vietnam.
Technically it has been around since World War 1
Curtiss/Sperry "Flying Bomb"
:mrgreen:

The UAV should be put back in, on both sides as a UCAV. A regular jet disguised as a UCAV (like Reaper or this "bugger" http://www.defensetech.org/archives/ucav2.JPG, or the MiG "Skat" being worked on First Look At MiG Skat UCAV (Russian Pilotless Stealth Bomber -PICTURES))

I know that making the UAV a UAV is "one of the hardest things to do twith the BF2 engine" But if an aircraft could be disguised as a UAV....then that might be easier. :mrgreen: :wink:
"There is no such thing as WAR-FAIR" -me
hexhunter
Posts: 55
Joined: 2008-01-15 02:11

Re: UAV

Post by hexhunter »

[R-DEV]Rhino wrote:it may be possible much like the TV missiles as in you would fire a projectile, and that projectile would be a UAV but it would be really odd :p
That's exactly what I was going to say.

If making it throwable is going to be a problem, then it could be fired from a WWII-style grenade launcher or a handheld rail.

- Deus X Machina
BloodyGabe
Posts: 18
Joined: 2008-06-03 12:47

Re: UAV

Post by BloodyGabe »

My idea is similar to Hotrod525's. I'm not a coder but I think it will be easier to make it. In PR I imagine the UAV like a plane (we could use the vBF2 model as a placeholder).It would be impossible to get out of the UAV to prevent the pilots to jump out of it (because it's a unmanned aerial vehicle). It would have two slots one for piloting the UAV, second for controlling the camera with the same zoom that tanks in PR use. If the UAV got shot down the pilots would respawn instanly and it wouldn't count as a death also who destroyed the UAV wouldn't get a kill (like it's now with civilians). It could be placed in Kashan desert instead of the little bird and would have the same 20 minutes spawn time (correct me if I'm wrong here). I think this UAV would be best for PR :)
Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: UAV

Post by Killer-Ape »

[R-DEV]Rhino wrote:it may be possible much like the TV missiles as in you would fire a projectile, and that projectile would be a UAV but it would be really odd :p
How about the PoE2 Tomahawk? Maybe it can work like that?

Use the Bf2 command trailer or make a new one.
Make it only usable by officer kit
Remove collision damage aka (kamikaze attacks)
Inside hud view but give it the same FH2 scout plane “click” down camera (as Dr2B Rudd suggested)
Add limited flight time
[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Re: UAV

Post by [=TC=]nuetron »

That's.............. it would have to have A TO of fuel, or make fuel unlimited, also the view would have to be on/below *UAV dependent* for the camera. And it would have to be slowed down considerably.


I like the idea of not a UAV...but of a UCAV!
That way it would have a more important job, it would not just be looky here, looky there then get shot down because it is slow and doesn't have counter measures. But looky here, take that out, looky there, take that out. Now look around and be a UAV.
"There is no such thing as WAR-FAIR" -me
[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Re: UAV

Post by [=TC=]nuetron »

UAV/UCAV's suggestions

MEC*Russian made*
★ UAV | Russian Arms, Military Technology, Analysis of Russia's Military Forces, Ababil (Swallow) Unmanned Air Vehicle [UAV]
USMC*made in MMERICA!*
*various sites*MQ-9 Reaper Hunter/Killer UAV, MQ-1 Predator - Wikipedia, the free encyclopedia
PLA*made in China*
ASN-206 Unmanned Aerial Vehicle - SinoDefence.com
GB*British/American made**due to arms sharing treaties*
British CORAX UAV Joins UCAV Trend, MQ-9 Reaper Hunter/Killer UAV, MQ-1 Predator - Wikipedia, the free encyclopedia
8-)
And the small ones that you "throw like a[n American] football" to launch woould be the same genetic design like in vanilla..the Predator based UAVs.

The UAV should have *British/American* 2 Stinger missiles and 2 Laser Guided bombs/missiles
The MEC/PLA should have 2 ATOLLesque missiles(and 2 LGB/M's)

*sidenote*
The Militia should get a STOLEN EUROFIGHTER TYPHOON!!!!!!!!!!
NOT
But really, the Militia should get a Cessna with a Grail welded to a wing and a small rocket pod on the other wing.
"There is no such thing as WAR-FAIR" -me
hexhunter
Posts: 55
Joined: 2008-01-15 02:11

Re: UAV

Post by hexhunter »

If we get large UAVs or UCAVs then they should be a particuarly limited, and should be Commander deployed, like Bunkers or FBs. If the were to be relistic then I think they would require half a squad of advanced engineers.

Thats why i would prefer handheld UAVs first.
[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Re: UAV

Post by [=TC=]nuetron »

hexhunter wrote:If we get large UAVs or UCAVs then they should be a particuarly limited, and should be Commander deployed, like Bunkers or FBs. If the were to be relistic then I think they would require half a squad of advanced engineers.

Thats why i would prefer handheld UAVs first.
If it was realistic enough so that it would require half a squad of engineers, then that would mean that they arent ready for battle, then the game would be focused around prepping for battle as far as equip.

That means half the team *engineers* putting together an Apache for an hour while the battle rages, because they just got the Apache and they wern't ready for the battle!

Thats saying the same thing. So lets assume that they are ready for the battle. The U[C]AV is on the Runway of Kashan.

The US gets the Reaper ready to take off, and the MEC get the *Russian* MiG SKAT ready for take off.

The GB prep the Reaper for take off in the open area next to the Eurofighters, as the PLA prep their ASN-206 ready in Qing Ling.

It is much better(and easier to make) if it was NOT a Commander placed logistical item, and if a person got in it and flew it.
"There is no such thing as WAR-FAIR" -me
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: UAV

Post by Rhino »

If you guys have not catched on we are not planning on coding this any time soon since its not worth the amount of man hrs required, if possible and we dunno if its even something we want to consider for our gameplay.

So if you want it in PR you should look into coding it yourself, if you make something good and workable we may use it ;)
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: UAV

Post by Hotrod525 »

So its possible to have a remote controled UAV, but Dev dont want waste time on it, ok, well, ill try to model it by my own :) i'm newb whit this stuff but im sure i can done something good :)
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Symplify
Posts: 207
Joined: 2007-03-24 22:05

Re: UAV

Post by Symplify »

What we could do is have two UAV pilot kits on air maps, such as Kashan, Quinling, Jabal etc, which are activated at 12 people on a team, and then those two people could go up to a command post, hit "E" to enter, and then pilot a UAV which could spawn on the runway after a command post is made by commander. These two people with the kits could be pilot and camera operator, and could use the spot command to identify enemy troops.
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Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: UAV

Post by Cobhris »

How about having the UAV as an ability the commander can call every so often (requiring the command post), that while it is passing over, the commander has the top down view available (if he is near the command post). He could use this time to check enemy movements and make major strategic decisions. While it is passing over, the UAV would be slow moving compared to a jet and vulnerable to enemy fire. I think the top down view would be a more realistic representation of a recon UAV than the see-all machine in BF2.
If soldiers or vehicles are concealed well enough, the UAV won't be able to help the commander find them. Of course, this would be assuming that the UAV has no infrared sensors or anything besides a camera.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: UAV

Post by Anderson29 »

i like the above view but i would think to simulate a uav best would be some how tie the COMMANDER ulta close satalite view that is currently not avalable to only be allowed while the commander is in a bunker or firebase. that way the commander could relay real time info to squads on the ground. that way commanders could give orders and actually have good tactical intel based on those orders that so many squads usualy dont pay any mind to. well that my 2cents
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: UAV

Post by smee »

Anderson29 wrote:i like the above view but i would think to simulate a uav best would be some how tie the COMMANDER ulta close satalite view that is currently not avalable to only be allowed while the commander is in a bunker or firebase. that way the commander could relay real time info to squads on the ground. that way commanders could give orders and actually have good tactical intel based on those orders that so many squads usualy dont pay any mind to. well that my 2cents
quite like the idea of a Bunker headquarts for the CO this could provide an extra objective for SF :)
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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: UAV

Post by Fluffywuffy »

But really, the Militia should get a Cessna with a Grail welded to a wing and a small rocket pod on the other wing.
Not

UAV's would change the gameplay drastically in a bad way. UAV's are really used for intelligence though I'm not saying they have other uses. These uses are very rare happenings and I'm sure would not happen in every battle. UAV's have been suggested before and the threads usually locked.
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[DM]AirborneLegs or hellatom ingame
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