Your .8 Wish List
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LekyIRL
- Posts: 1345
- Joined: 2007-06-23 16:34
Re: Your .8 Wish List
Don't tell me people still want fastropes? 
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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hexhunter
- Posts: 55
- Joined: 2008-01-15 02:11
Re: Your .8 Wish List
That image reminds me of another feature, jamming, at first it will probably be just a random call to reload, perhaps made more common when you've been in water, or a dusty environment...Sabre_tooth_tigger wrote:I saw some mod had submarines and jet power for the divers
It would transform flanking on maps with rivers thats for sure
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Your .8 Wish List
Yea thats an old idea
Read the sticky on ideas not possible:
https://www.realitymod.com/forum/f18-pr ... tions.html
F3 in firefox and type the word to search the list quickly
Read the sticky on ideas not possible:
https://www.realitymod.com/forum/f18-pr ... tions.html
F3 in firefox and type the word to search the list quickly
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billdan
- Posts: 319
- Joined: 2007-04-13 22:58
Re: Your .8 Wish List
the return of flashbangs on urban maps only!!
Muttrah V2+the new enterable buildings is perfect for this
Muttrah V2+the new enterable buildings is perfect for this
|TG-69th|Mix0lydian in-game
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Spike
- Posts: 226
- Joined: 2007-07-04 22:20
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mazur mikola
- Posts: 128
- Joined: 2007-11-20 11:58
Re: Your .8 Wish List
second maschine gun on abrams (m240d)maybe from USI mod
and on chelenger have gpmg not browning
and tt33 for insurgecy
and colt 45 for spec ops in us army
and on chelenger have gpmg not browning
and tt33 for insurgecy
and colt 45 for spec ops in us army
Last edited by mazur mikola on 2008-06-04 16:45, edited 1 time in total.
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Boris.T.Spider
- Posts: 224
- Joined: 2008-05-27 16:18
Re: Your .8 Wish List
A duck option when your in the water. And what about expanding the bounding box about 0.5 meters below a character as he jumps, that would put play to bunny hopping me thinks. (not sure how BF collision detection works tho)
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mazur mikola
- Posts: 128
- Joined: 2007-11-20 11:58
Re: Your .8 Wish List
what about b52 bombing like artilery n we can't use it but we can say whare he must drop bomb. We just can see him in the sky and hear sound of engine and boom many bomb on the head of insurgency in afghanistan and iraq
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Your .8 Wish List
Really not needed imo. Most of the body is not exposed, and afaik water is even bullet proof in PR. (Correct me if i'm wrong)A duck option when your in the water.
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
Re: Your .8 Wish List
- increase climbrate and decrease sinkrate of helos
- remove heat signature of light helos.
- give the eurocopter ( MEC) the same flight characteristics as the LB. IRL its actually superior
- longer death symbol over critically wounded teammates, since IRL you would see who needs nursing and could identify them easily by their facial features.
- tone down the slide effect on all vehicles or manage to get them to slide on the rear axle ( they dont slide in vBF2 as much as in PR)
- give the COtruck a fullthrottle boost and somehow get it to not tip over so easily. it would add so much for the logistics aspect since you could place FB at more hidden places and flanks
- scoped .50cal to make INF actually fear stationary vehicles
- decrease the deviation of grenades and grenadierkit. make the deviation go to 0 when youve had the grenade in the hand for 3sec and isnt affected by avatarmovement, standing for preparation and focusing so you actually hit the building or bunkerwindow.
decrease the deviation on the grenadierkit after 3sec so its spot on with every shot. let the explosion be rendered further. sadly, the kit at the moment is just a goodluck random shortrange noobtoob.
it could hopefully become the precise tactical longrange weapon it should be, untill the mortars arrive.
- sniperkit has no deviation after a 5sec deployement. the bullet reloadtime is already long enough. the sniper after that is pure death but has to choose targets wisely, because on the escape he only has his 9mm since itd take 5sec to get the rifle back up.
- give all game aspects which have a delay and preparationtime a symbol once ready, like a green checkmark in a corner of the screen, standing for you "feeling" your pulse and concentrationlevel for when youre ready.
- TOW emplacement with infinte ammo instead of AA at bunkers/firebases
- please readd or increase the ticketbleed and ticketgain per FB/bunker system on most maps.
right now, there is no real reason to cap a certain amount of flags which stand for territorial control thus gaining the upper hand of the area. if more people will figure out that capping 1 flag and setting up an overpowering defense on it will preserve your tickets and let the enemy bleed because of attacks.. well then you'll see remis where both partys just sit tight and wait.
although, on beachlanding maps the no-bleed system makes sense because one capped flag stands for a foothold.
- set all CAS air assetts to respawn in 10min. make the pilotkit requestable only 2 or 3 times per round. this punishes the player, not the team. it motivates cautiosness of individuals because they know its not about waiting for a spawn, but be excluded from CAS or transportation tasks completely.
faster respawning air assetts means the chance for everybody to try it out and be excluded if they fail. it means more ambience for combined arms maps, more targets for AA and forces constant precautionary movement of INF.
- remove heat signature of light helos.
- give the eurocopter ( MEC) the same flight characteristics as the LB. IRL its actually superior
- longer death symbol over critically wounded teammates, since IRL you would see who needs nursing and could identify them easily by their facial features.
- tone down the slide effect on all vehicles or manage to get them to slide on the rear axle ( they dont slide in vBF2 as much as in PR)
- give the COtruck a fullthrottle boost and somehow get it to not tip over so easily. it would add so much for the logistics aspect since you could place FB at more hidden places and flanks
- scoped .50cal to make INF actually fear stationary vehicles
- decrease the deviation of grenades and grenadierkit. make the deviation go to 0 when youve had the grenade in the hand for 3sec and isnt affected by avatarmovement, standing for preparation and focusing so you actually hit the building or bunkerwindow.
decrease the deviation on the grenadierkit after 3sec so its spot on with every shot. let the explosion be rendered further. sadly, the kit at the moment is just a goodluck random shortrange noobtoob.
it could hopefully become the precise tactical longrange weapon it should be, untill the mortars arrive.
- sniperkit has no deviation after a 5sec deployement. the bullet reloadtime is already long enough. the sniper after that is pure death but has to choose targets wisely, because on the escape he only has his 9mm since itd take 5sec to get the rifle back up.
- give all game aspects which have a delay and preparationtime a symbol once ready, like a green checkmark in a corner of the screen, standing for you "feeling" your pulse and concentrationlevel for when youre ready.
- TOW emplacement with infinte ammo instead of AA at bunkers/firebases
- please readd or increase the ticketbleed and ticketgain per FB/bunker system on most maps.
right now, there is no real reason to cap a certain amount of flags which stand for territorial control thus gaining the upper hand of the area. if more people will figure out that capping 1 flag and setting up an overpowering defense on it will preserve your tickets and let the enemy bleed because of attacks.. well then you'll see remis where both partys just sit tight and wait.
although, on beachlanding maps the no-bleed system makes sense because one capped flag stands for a foothold.
- set all CAS air assetts to respawn in 10min. make the pilotkit requestable only 2 or 3 times per round. this punishes the player, not the team. it motivates cautiosness of individuals because they know its not about waiting for a spawn, but be excluded from CAS or transportation tasks completely.
faster respawning air assetts means the chance for everybody to try it out and be excluded if they fail. it means more ambience for combined arms maps, more targets for AA and forces constant precautionary movement of INF.
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CryOfTheWulfen
- Posts: 82
- Joined: 2008-05-06 18:05
Re: Your .8 Wish List
more maps with major air precences. I know Muttrah will fill this to an extent but still....
The Lynx helo
I second the idea for the Brit SAS to have better skins
Minimis
Completion of the Norwegion fractions mod
Winter levels
A close quarters city level
A transport plane that lets the troops deploying from it have shoots (im getting crazy now so i'll stop)
Cry Wolf
The Lynx helo
I second the idea for the Brit SAS to have better skins
Minimis
Completion of the Norwegion fractions mod
Winter levels
A close quarters city level
A transport plane that lets the troops deploying from it have shoots (im getting crazy now so i'll stop)
Cry Wolf
When you call no-one will save you!
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: Your .8 Wish List
SAS?!CryOfTheWulfen wrote:more maps with major air precences. I know Muttrah will fill this to an extent but still....
The Lynx helo
I second the idea for the Brit SAS to have better skins
Minimis
Completion of the Norwegion fractions mod
Winter levels
A close quarters city level
A transport plane that lets the troops deploying from it have shoots (im getting crazy now so i'll stop)
Cry Wolf
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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
Re: Your .8 Wish List
Quinling 64 is working @ Linux servers
Quinling J-10 fix
Muttrah
Fallujah
re-work of british tanks
Quinling J-10 fix
Muttrah
Fallujah
re-work of british tanks
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: Your .8 Wish List
This day i was playing PR and i was sniper.(the chineese one) i headshoted one guy 2 times in row, but only dust apeared from his head.(i was very close to him) I drew my pistol and headshoted him with the pistol(he died instantly).Somthimes when i am shooting from more than 400-450 m the headshots are no instantly lethal, because i am aming for the officers everyone tryes to revive them and somthimes (very often) they do revie them after a headshot.Spec_Operator wrote:Gotta be a hitbox error. Headshots should be instantly lethal.
___
sry for my english
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Your .8 Wish List
Hmm.... perhaps the damage modifier for headshots isnt high enough then and a bullet that already became slower doesnt do enough damage? Thought i can still hardly imagine that..
Devs? Cons?
Devs? Cons?
- WeeGeez
- Posts: 842
- Joined: 2007-10-08 21:30
Re: Your .8 Wish List
Here's a few:

Also, Wouldnt winter maps mean whole new sets of skins for factions? Still a nice wish though..
- Boundaries for US Team on Gulf of Oman WAC to be changed.
- Susnet City 64 Flag Layout to be revised and reduce bleed (or remove it all together).
- Fix Cobra's Annoying Cam Angle.
- Avoid the snipers being tweaked any further
They are fine as they are. - Make all the tanks climb like the Challenger 2.
- I never played Op Archer
So can we get it up and working? - Fix water/river sound bug on Quinling
- Fix the british sniper rifle (it looks funny when in the players hands).
- New Maps, Vehicles and Weapons! (Muttrah V2
).
Also, Wouldnt winter maps mean whole new sets of skins for factions? Still a nice wish though..
Last edited by WeeGeez on 2008-06-06 12:01, edited 2 times in total.
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octo-crab
- Posts: 389
- Joined: 2008-06-01 22:08
Re: Your .8 Wish List
So i was playing the training mod for project reality and saw some pretty neat things tht i wish would be added:
1. There was a Humvee with two seats,(driver and passenger) with an ammo symbol and wrench symbol on the side. If that vehicle could rearm tanks, apcs, etc. that would add another teamwork aspect to the game, a repair and rearm squad.
2. There was also an armored SUV and i think ive heard rumors of this, but a VIP mode would be sick.
That's all, besides the standard mroe maps, vehicles, guns, etc.
1. There was a Humvee with two seats,(driver and passenger) with an ammo symbol and wrench symbol on the side. If that vehicle could rearm tanks, apcs, etc. that would add another teamwork aspect to the game, a repair and rearm squad.
2. There was also an armored SUV and i think ive heard rumors of this, but a VIP mode would be sick.
That's all, besides the standard mroe maps, vehicles, guns, etc.
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Howitzer
- Posts: 648
- Joined: 2008-01-20 17:49
Re: Your .8 Wish List
It all been in previous release , and not in the mod anymore
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W4chund
- Posts: 60
- Joined: 2005-12-31 16:36
I´ve not reading all the other Wishes, but is there Someone who make a public Statistic about them?
Just a Question.
Ok my Wishes for PR 0.8 and coming Versions!
- A Mappack with all good Maps in PR History for the Final Version! There are alot of cool Maps that i´m Missing in current Versions.
Infantery Kits:
- Rifleman AT: Decreasing Rifle Ammo ( -4) and removing Scope from his Rifle. Give him a second AT Round. Make the Smoketrace of AT round stronger and longer visible. So the AT Gunner need to change his Position faster after firing his AT and the Tank/APC has more Chance to detecting him. It´s more Real.
- Heavy AT: Give him a Scope for his Rifle, increasing Ammo to 6 and decreasing AT Round to 1. So maybe the he will stop hunting Infantery and use his AT wisely. And so he needs more working with his Team/ Rifleman. A faster Deploy of the HAT and better Guiding. I know u working on it.
- Rifleman and Rifleman Ironsight: Give both a Scope on their Rifle. Changed their Ammopackets. One will carry only Ammo for Rifles and other Equipment. One will carry only AT Rounds for light or heavy.
And if they drop their Ammopack dont let them to take it back. Only getting a new Pack at FB/RP/Bunker/Supply Crate.
- Spec Op: Decrasing Rifle Ammo to 4 Magazins. Reduce Slam Timer to 25 seconds or make an Option to set the Timer if a Slam will be planted. Give him a Claymore, working like the Tripflare from the Sniperkit. Number of max. Clay to set "2". Lifetime like Antitank Mines! I know the most Players hate Claymores but i think they must be a Part of a Modern Warfare Simulator.
- Automatic Rifleman: Give the Weapon more Recoil if its not deployed on Ground. Make a Deploy like the Machine Guns in "Day of Defeat" ( Ground, Windows, Sandbags, etc.). If it´s deployed give a max. View Angle of 50 Degrees. This will stopping the Rambo Style. No Ironsight if it´s not deployed.
- Engineer: Engineer can only make Fieldrepairs, with Supply Truck in Range, to restoring Mobility of Vehicles. Fully Repair of Armor only in Mainbase or at Command Post.
Shorter Repairtime of destroyed Bridges if the Engineer has a Support Truck in Range. Automatic removing from Minemarkers on Map if Lifetime exceeded.
Vehicles:
- Supplytruck: The Truck needs more Weight. It feels like a small Bobbycar in a Sandbox, not like a 15 Tons Truck in the Field.
- Tanks: Increasing Reverse Speed +3 from current.
- AA: The second Seat is useless at Moment. What about an Radar Officer. Missiles can only be used if Radar Officer is onboard. Give him a Radarscreen like Desert Combat ( BF1942). Range till 3500 Metres. So the Radarofficer give the Viewangle for the Gunner, the Gunner need to follow the Target and the Radarofficer firing the Missiles. Linebaker has no Radar, so give the 2nd Man a .50 Cal.
Assets:
- Give Bunker/ Firebase Stationary Machineguns for better Defense and avoiding Spanwcamping by Enemy. Or make it possible to set a 7.62mm Twin Machinegun and a AA.

- Bunker/ Firebase need a min. Number of 2 Shovels to Build.
- Longer Time for building them up.
Others:
- Field Dressing: It only need to stop Bleeding. At moment it will also restore Health. A Rifleman can Heal himself full with dropping Ammopack, rearming with Field Dressing and so on and on.
- Faster Rearming at Ammocrates und Supply Crates.
Just a Question.
Ok my Wishes for PR 0.8 and coming Versions!
- A Mappack with all good Maps in PR History for the Final Version! There are alot of cool Maps that i´m Missing in current Versions.
Infantery Kits:
- Rifleman AT: Decreasing Rifle Ammo ( -4) and removing Scope from his Rifle. Give him a second AT Round. Make the Smoketrace of AT round stronger and longer visible. So the AT Gunner need to change his Position faster after firing his AT and the Tank/APC has more Chance to detecting him. It´s more Real.
- Heavy AT: Give him a Scope for his Rifle, increasing Ammo to 6 and decreasing AT Round to 1. So maybe the he will stop hunting Infantery and use his AT wisely. And so he needs more working with his Team/ Rifleman. A faster Deploy of the HAT and better Guiding. I know u working on it.
- Rifleman and Rifleman Ironsight: Give both a Scope on their Rifle. Changed their Ammopackets. One will carry only Ammo for Rifles and other Equipment. One will carry only AT Rounds for light or heavy.
And if they drop their Ammopack dont let them to take it back. Only getting a new Pack at FB/RP/Bunker/Supply Crate.
- Spec Op: Decrasing Rifle Ammo to 4 Magazins. Reduce Slam Timer to 25 seconds or make an Option to set the Timer if a Slam will be planted. Give him a Claymore, working like the Tripflare from the Sniperkit. Number of max. Clay to set "2". Lifetime like Antitank Mines! I know the most Players hate Claymores but i think they must be a Part of a Modern Warfare Simulator.
- Automatic Rifleman: Give the Weapon more Recoil if its not deployed on Ground. Make a Deploy like the Machine Guns in "Day of Defeat" ( Ground, Windows, Sandbags, etc.). If it´s deployed give a max. View Angle of 50 Degrees. This will stopping the Rambo Style. No Ironsight if it´s not deployed.
- Engineer: Engineer can only make Fieldrepairs, with Supply Truck in Range, to restoring Mobility of Vehicles. Fully Repair of Armor only in Mainbase or at Command Post.
Shorter Repairtime of destroyed Bridges if the Engineer has a Support Truck in Range. Automatic removing from Minemarkers on Map if Lifetime exceeded.
Vehicles:
- Supplytruck: The Truck needs more Weight. It feels like a small Bobbycar in a Sandbox, not like a 15 Tons Truck in the Field.
- Tanks: Increasing Reverse Speed +3 from current.
- AA: The second Seat is useless at Moment. What about an Radar Officer. Missiles can only be used if Radar Officer is onboard. Give him a Radarscreen like Desert Combat ( BF1942). Range till 3500 Metres. So the Radarofficer give the Viewangle for the Gunner, the Gunner need to follow the Target and the Radarofficer firing the Missiles. Linebaker has no Radar, so give the 2nd Man a .50 Cal.
Assets:
- Give Bunker/ Firebase Stationary Machineguns for better Defense and avoiding Spanwcamping by Enemy. Or make it possible to set a 7.62mm Twin Machinegun and a AA.

- Bunker/ Firebase need a min. Number of 2 Shovels to Build.
- Longer Time for building them up.
Others:
- Field Dressing: It only need to stop Bleeding. At moment it will also restore Health. A Rifleman can Heal himself full with dropping Ammopack, rearming with Field Dressing and so on and on.
- Faster Rearming at Ammocrates und Supply Crates.
Last edited by W4chund on 2008-06-06 03:04, edited 9 times in total.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35




