Ok, so you get 2 points for initially critically wounding an enemy. You may think pumping another bullet into them when down will benefit you but this means your victim'll lose his "give up" time, slightly shortening their spawn time.Waaah_Wah wrote:IMO theres no point. Ppl would just fire a couple of extra bullets into the guy they just downed.
How about if someone does "finish off" a downed enemy they lose 1 0r 2 points from their initial kill. You'd have to think about securing an area more, if there's no enemy in sight you'd leave the wounded to bleed to death.Spec_Operator wrote:Isnt that against lots of rules of engagement anyway? If you include it, punish the player who does it.
I'd rather have all the enemy on the ground screaming for a medic than finish them off but the option would be sweet for some extreme situations, maybe.






