it takes alot of time(extualy all my free time,and half night),ofcourse i have made alot of mistakes on this way to learn ,but i have keeped doeing it trying and got to this level,extualy i am not pro ,i wanna rich realy highest level ,like supervisor but i need to learn much more things , and iwill keep doing it,nothing stops me,hope later to get job in one of the movie studios or something like that.HughJass wrote:this must of been one hell of a learning expiriance for you man, very nice job! And i belive HUD is a different different mesh, like the weapons.
[Vehicle] Ka-50
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=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50 [DONE]
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [Vehicle] Ka-50 [DONE]
If you keep up your level of excellence and persistence at getting a job done, I'm pretty sure any studio would welcome you (At least I would!)

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=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Ok here is 2 types missiles(antitank,antiradar) and 2 types rockets,that would be on KA-50,some of them would be as customized variation of ammo.
Today gonna make nice single texture for missiles 1024x1024.Combine everithing with heli and put it in mod,also have downloaded PR mod to put it right now in mod so PR team don`t need to change any directory`s,paths,and spend time on it.To get it in mod,all what you guys would need to do is only past files in right directory`s.
Screens:

Today gonna make nice single texture for missiles 1024x1024.Combine everithing with heli and put it in mod,also have downloaded PR mod to put it right now in mod so PR team don`t need to change any directory`s,paths,and spend time on it.To get it in mod,all what you guys would need to do is only past files in right directory`s.
Screens:

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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: [Vehicle] Ka-50 [DONE]
If no one with more 'pull' volunteers, I could probably make a HUD for you, but I'd need some info first.
First, what weapons will be used and with what HUD will those weapons be assigned too?
The 1st pic you have the TV screen...what weapon(s) will be used for that?
The 2nd pic, will any weapon(s) be used there and which kind?
Second, explain to me what all the symbols, numbers, etc mean that are in each pic.
I know what most are, but I'd hate to be wrong and have to redo the thing.
Plus, there is a limit on what we can and can't do for HUD creation.
Just so you know I'm not f*ckin w/ you, here are some i did for the Cobra gunner recently...


First, what weapons will be used and with what HUD will those weapons be assigned too?
The 1st pic you have the TV screen...what weapon(s) will be used for that?
The 2nd pic, will any weapon(s) be used there and which kind?
Second, explain to me what all the symbols, numbers, etc mean that are in each pic.
I know what most are, but I'd hate to be wrong and have to redo the thing.
Plus, there is a limit on what we can and can't do for HUD creation.
Just so you know I'm not f*ckin w/ you, here are some i did for the Cobra gunner recently...


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=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50 [DONE]
It would be great if you can help ofcourse you get your credits,
lets speak in msn,icq,skype?I pm you.
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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: [Vehicle] Ka-50 [DONE]
No credit, it would be my honor to help you get this beauty finished.
Sent you a PM and we will talk soon.
Sent you a PM and we will talk soon.
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Vehicle] Ka-50 [DONE]
Woah!! Are you working on this alone? Or are the PR devs aware of this?
If not PM one! it looks sweet
Oh and does the gunner bar actually work or is it a static image?
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: [Vehicle] Ka-50 [DONE]
Yes... get in touch with with a Dev with a red nametag, is my advice. That's very nice work indeed 
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Vehicle] Ka-50 [DONE]
that hud looks amazing. Very realistc. it needs to be in the final product.
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Vehicle] Ka-50 [DONE]
Maybe you could call the HF-LG TOW instead, as the cobra hud does irl.
Also the range meter is right above the gunnery view bar.
And there is no circle in the middle of your aimpoint.
More references: Video USMC AH-1W Super Cobra in Iraq - usmc, ah-1w, super, cobra, guerre - Dailymotion Share Your Videos
I know this is the AH-1W Super Cobra not the AH-1Z PR uses but i think they use the same HUD.
Also the range meter is right above the gunnery view bar.
And there is no circle in the middle of your aimpoint.
More references: Video USMC AH-1W Super Cobra in Iraq - usmc, ah-1w, super, cobra, guerre - Dailymotion Share Your Videos
I know this is the AH-1W Super Cobra not the AH-1Z PR uses but i think they use the same HUD.
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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: [Vehicle] Ka-50 [DONE]
I'm glad you guys like it.
I help out the PRSP team with bots, but this was just for kicks on my own.
Mora the template I used was based off video from an AH1Z.
The HF text 'graphic' is real, the added LG and the LT (not shown) part just help distinguish what 'mode' you are in.
I have seen video with the 'TOW' text, but since the PR AH1Z uses Hellfire missiles...
The actual crosshair graphic for the Hellfires is one of 2 that I have seen.
The 2 HF modes have slightly 'different' range finder attributes.
LG has it as you can see, below the target box and will float until 'locked'.
The LT range finder is present until you 'laser' your target, then it switches to the distance the HF itself is traveling.
The gunner bar kind of works
??:
It works if you hop in, turn the gun to the left or right, hop out, hop back in and you'll see that the gunner bar has moved.
It doesn't move while being in the actual gunner seat in realtime
The crosshair graphic for the GUN is from video.
The range finder is where i wanted it.
I just 'finished' both of these a couple of days ago and they are still not 100% complete.
I help out the PRSP team with bots, but this was just for kicks on my own.
Mora the template I used was based off video from an AH1Z.
The HF text 'graphic' is real, the added LG and the LT (not shown) part just help distinguish what 'mode' you are in.
I have seen video with the 'TOW' text, but since the PR AH1Z uses Hellfire missiles...
The actual crosshair graphic for the Hellfires is one of 2 that I have seen.
The 2 HF modes have slightly 'different' range finder attributes.
LG has it as you can see, below the target box and will float until 'locked'.
The LT range finder is present until you 'laser' your target, then it switches to the distance the HF itself is traveling.
The gunner bar kind of works
It works if you hop in, turn the gun to the left or right, hop out, hop back in and you'll see that the gunner bar has moved.
It doesn't move while being in the actual gunner seat in realtime
The crosshair graphic for the GUN is from video.
The range finder is where i wanted it.
I just 'finished' both of these a couple of days ago and they are still not 100% complete.
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Vehicle] Ka-50 [DONE]
Alright my mistake.
[R-DEV]Mosquill tried to get the gunnery bar to work too. He had the same problem as you have.
There is a code that will make it work, but only inverted. So if the gunner looks to the right it moves to the left. I belief it was the code from the tanks barrel image.
Anyway you surely did a great job! And i hope ill see more of this and in other chopper too.
[R-DEV]Mosquill tried to get the gunnery bar to work too. He had the same problem as you have.
There is a code that will make it work, but only inverted. So if the gunner looks to the right it moves to the left. I belief it was the code from the tanks barrel image.
Anyway you surely did a great job! And i hope ill see more of this and in other chopper too.
Last edited by Mora on 2008-06-05 10:52, edited 2 times in total.
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: [Vehicle] Ka-50 [DONE]
I really really love this chopper and you made a great job but... I would not want to see it im PR. Why? Beacuse its a 1 man chopper and that will take away the most fun with attack helicopters in PR... The team work with the pilot/gunner

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GR34
- Posts: 471
- Joined: 2007-04-07 03:08
Re: [Vehicle] Ka-50 [DONE]
Give this beast to the MEC NOw. awsome job man this thang is awesome
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Vehicle] Ka-50 [DONE]
oleg and ballard deserves an RCON tag 
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=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50 [DONE]
!!!!!FIRST SCREENS FROM GAME!!!!!!
Ok i got heli in game after whole night coding (have added new missiles on it,which have modeled and textured last day) , but have still some problems with code, need to fix and take a look again, if i run server via game create local server everything works fine ,but some things don`t work ,code problem,but when i run server with server launcher ,map is loading but i spawn always in air and smashing on the ground -dead-.i that maybe somewhere is Networcable info is missing or some code problems , if i get all ,adevice gonna optimize model to much lower level.And reexport again it`s realy easy now ,i have all codes all what need to do is only save in maya file and import in editor don`t need to make any changes,editor do everything it`s self.
Nut i hope it`s code issues.
P.S. sry for parking in garage
I have only edited tweak of map 












Ok i got heli in game after whole night coding (have added new missiles on it,which have modeled and textured last day) , but have still some problems with code, need to fix and take a look again, if i run server via game create local server everything works fine ,but some things don`t work ,code problem,but when i run server with server launcher ,map is loading but i spawn always in air and smashing on the ground -dead-.i that maybe somewhere is Networcable info is missing or some code problems , if i get all ,adevice gonna optimize model to much lower level.And reexport again it`s realy easy now ,i have all codes all what need to do is only save in maya file and import in editor don`t need to make any changes,editor do everything it`s self.
P.S. sry for parking in garage












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FastWinston
- Posts: 265
- Joined: 2008-05-15 07:37
Re: [Vehicle] Ka-50 [DONE]
That is looking extremely nice!
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Vehicle] Ka-50 [DONE]
I must agree abit with Spaz its a nice and fine chopper and all but its a 1 man show. I much rather see a 2 seated attack chopper.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Vehicle] Ka-50 [DONE]
I beleive there is a Ka-52 made thats just like this, just with 2 men, though it would be a whole oter model becuase of width
Other than that AHMAZING!
Other than that AHMAZING!







