[Vehicle] Ka-50

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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50 [DONE]

Post by =USOR=Oleg-Russia »

HughJass wrote:this must of been one hell of a learning expiriance for you man, very nice job! And i belive HUD is a different different mesh, like the weapons.
it takes alot of time(extualy all my free time,and half night),ofcourse i have made alot of mistakes on this way to learn ,but i have keeped doeing it trying and got to this level,extualy i am not pro ,i wanna rich realy highest level ,like supervisor but i need to learn much more things , and iwill keep doing it,nothing stops me,hope later to get job in one of the movie studios or something like that. :)
Image= Ka-50 Hokum =Image
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [Vehicle] Ka-50 [DONE]

Post by Rambo Hunter »

If you keep up your level of excellence and persistence at getting a job done, I'm pretty sure any studio would welcome you (At least I would!)
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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Post by =USOR=Oleg-Russia »

Ok here is 2 types missiles(antitank,antiradar) and 2 types rockets,that would be on KA-50,some of them would be as customized variation of ammo.
Today gonna make nice single texture for missiles 1024x1024.Combine everithing with heli and put it in mod,also have downloaded PR mod to put it right now in mod so PR team don`t need to change any directory`s,paths,and spend time on it.To get it in mod,all what you guys would need to do is only past files in right directory`s.
Screens:
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [Vehicle] Ka-50 [DONE]

Post by ballard_44 »

If no one with more 'pull' volunteers, I could probably make a HUD for you, but I'd need some info first.

First, what weapons will be used and with what HUD will those weapons be assigned too?

The 1st pic you have the TV screen...what weapon(s) will be used for that?
The 2nd pic, will any weapon(s) be used there and which kind?

Second, explain to me what all the symbols, numbers, etc mean that are in each pic.
I know what most are, but I'd hate to be wrong and have to redo the thing.
Plus, there is a limit on what we can and can't do for HUD creation.

Just so you know I'm not f*ckin w/ you, here are some i did for the Cobra gunner recently...

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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50 [DONE]

Post by =USOR=Oleg-Russia »

It would be great if you can help ofcourse you get your credits, :) lets speak in msn,icq,skype?I pm you.
Image= Ka-50 Hokum =Image
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [Vehicle] Ka-50 [DONE]

Post by ballard_44 »

No credit, it would be my honor to help you get this beauty finished.
Sent you a PM and we will talk soon.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Vehicle] Ka-50 [DONE]

Post by Mora »

ballard_44 wrote: Image
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Woah!! Are you working on this alone? Or are the PR devs aware of this?
If not PM one! it looks sweet :D

Oh and does the gunner bar actually work or is it a static image?
Masaq
Retired PR Developer
Posts: 10043
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Re: [Vehicle] Ka-50 [DONE]

Post by Masaq »

Yes... get in touch with with a Dev with a red nametag, is my advice. That's very nice work indeed :)

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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Rhino
Retired PR Developer
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Re: [Vehicle] Ka-50 [DONE]

Post by Rhino »

that looks cool :)
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HughJass
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Joined: 2007-10-14 03:55

Re: [Vehicle] Ka-50 [DONE]

Post by HughJass »

that hud looks amazing. Very realistc. it needs to be in the final product.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Vehicle] Ka-50 [DONE]

Post by Mora »

Maybe you could call the HF-LG TOW instead, as the cobra hud does irl.

Also the range meter is right above the gunnery view bar.

And there is no circle in the middle of your aimpoint.


More references: Video USMC AH-1W Super Cobra in Iraq - usmc, ah-1w, super, cobra, guerre - Dailymotion Share Your Videos

I know this is the AH-1W Super Cobra not the AH-1Z PR uses but i think they use the same HUD.
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [Vehicle] Ka-50 [DONE]

Post by ballard_44 »

I'm glad you guys like it.
I help out the PRSP team with bots, but this was just for kicks on my own.

Mora the template I used was based off video from an AH1Z.
The HF text 'graphic' is real, the added LG and the LT (not shown) part just help distinguish what 'mode' you are in.
I have seen video with the 'TOW' text, but since the PR AH1Z uses Hellfire missiles...

The actual crosshair graphic for the Hellfires is one of 2 that I have seen.
The 2 HF modes have slightly 'different' range finder attributes.
LG has it as you can see, below the target box and will float until 'locked'.
The LT range finder is present until you 'laser' your target, then it switches to the distance the HF itself is traveling.

The gunner bar kind of works :? ??:
It works if you hop in, turn the gun to the left or right, hop out, hop back in and you'll see that the gunner bar has moved.
It doesn't move while being in the actual gunner seat in realtime :(

The crosshair graphic for the GUN is from video.
The range finder is where i wanted it.

I just 'finished' both of these a couple of days ago and they are still not 100% complete.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Vehicle] Ka-50 [DONE]

Post by Mora »

Alright my mistake.

[R-DEV]Mosquill tried to get the gunnery bar to work too. He had the same problem as you have.
There is a code that will make it work, but only inverted. So if the gunner looks to the right it moves to the left. I belief it was the code from the tanks barrel image.

Anyway you surely did a great job! And i hope ill see more of this and in other chopper too.
Last edited by Mora on 2008-06-05 10:52, edited 2 times in total.
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Vehicle] Ka-50 [DONE]

Post by Spaz »

I really really love this chopper and you made a great job but... I would not want to see it im PR. Why? Beacuse its a 1 man chopper and that will take away the most fun with attack helicopters in PR... The team work with the pilot/gunner
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: [Vehicle] Ka-50 [DONE]

Post by GR34 »

Give this beast to the MEC NOw. awsome job man this thang is awesome
In game name Joshey
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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50 [DONE]

Post by =USOR=Oleg-Russia »

!!!!!FIRST SCREENS FROM GAME!!!!!!
Ok i got heli in game after whole night coding (have added new missiles on it,which have modeled and textured last day) , but have still some problems with code, need to fix and take a look again, if i run server via game create local server everything works fine ,but some things don`t work ,code problem,but when i run server with server launcher ,map is loading but i spawn always in air and smashing on the ground -dead-.i that maybe somewhere is Networcable info is missing or some code problems , if i get all ,adevice gonna optimize model to much lower level.And reexport again it`s realy easy now ,i have all codes all what need to do is only save in maya file and import in editor don`t need to make any changes,editor do everything it`s self. :) Nut i hope it`s code issues.
P.S. sry for parking in garage :) I have only edited tweak of map :)
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Image= Ka-50 Hokum =Image
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] Ka-50 [DONE]

Post by FastWinston »

That is looking extremely nice!
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Vehicle] Ka-50 [DONE]

Post by Mora »

I must agree abit with Spaz its a nice and fine chopper and all but its a 1 man show. I much rather see a 2 seated attack chopper.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Vehicle] Ka-50 [DONE]

Post by DeltaFart »

I beleive there is a Ka-52 made thats just like this, just with 2 men, though it would be a whole oter model becuase of width
Other than that AHMAZING!
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