[Static] Environmental Model Stuff

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~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

[Static] Environmental Model Stuff

Post by ~XHW~Flamestorm »

I made this thread for the european environment models and all other.
This i made for european battlegrounds.
i am searching for anyone who could texture it and export it for the mappers.
Its wasnt a big task but its usefull i hope:
Image
bildupload.sro.at - Bild anzeigen: Europewalledge.jpg

Image
bildupload.sro.at - Bild anzeigen: Eurpopesmooth.jpg

Other modders should post their static stuff here
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Static] Environmental Model Stuff

Post by HughJass »

so its just a little wall? Looks alright, make longer versions of the straight one.
Image
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Static] Environmental Model Stuff

Post by ~XHW~Flamestorm »

its made thate you can add so that it looks symmetric
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Static] Environmental Model Stuff

Post by Z-trooper »

HughJass wrote:so its just a little wall? Looks alright, make longer versions of the straight one.
I believe the point was to make it short... so the mapper can chose the exact length for himself...

Anyways, good model Flame, we really need to start building up a good amount of non middle east statics 8-) I'm just a bit worried about the tiles when there is a lot of these walls added in succession.. I guess it might not matter if the "lod"s are cut down pretty heavy, although I cant remember the distance to lod1 :S a bit worried that you enter a yard surround by these in a city enviroment, thats a rather big spike in tris the computer will have to deal with if they are all within lod0 range.

I'm sure it wont be a big deal, but I've got that "watch out" bug in my brain :neutral:

Oh well, care to share a wireframe view of them, and possibly a triangle count for them?
Image
"Without geometry, life is pointless"
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Static] Environmental Model Stuff

Post by ~XHW~Flamestorm »

made a add for the static wall. yeah i know what you mean and i rework the walls i didnt lookt at the angles its quiet a lot but its hard for this class of wall
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Static] Environmental Model Stuff

Post by ~XHW~Flamestorm »

Bild Upload Version 4 - Upload
lower poly and textured
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Static] Environmental Model Stuff

Post by ~XHW~Flamestorm »

Bild Upload Version 4 - Upload
lower poly and textured
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Static] Environmental Model Stuff

Post by marcoelnk »

cant see it :(
any update on the radarstation btw?
Image
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Post by ~XHW~Flamestorm »

WIP got not much time at the moment and first learnd the texturing but which still not so easy for my 2 or 3 days it will be finished i think

Wall again:
http://bildupload.sro.at/p/251757.html
Last edited by ~XHW~Flamestorm on 2008-06-05 13:43, edited 3 times in total.
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