[Weapon/Asset] deployable 50cals

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D4rk_l0rdBR
Posts: 69
Joined: 2007-09-26 16:03

Re: Sneak peak - deployable 50cals

Post by D4rk_l0rdBR »

Nice one!
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Smegburt_funkledink
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Re: Sneak peak - deployable 50cals

Post by Smegburt_funkledink »

Will the operator be able to 'duck' like on the mounted MG's on landys etc..?

Sounds like a silly question but he doesn't seem very protected by the sandbags.
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WilhelmTell
Posts: 52
Joined: 2006-03-28 10:27

Re: Sneak peak - deployable 50cals

Post by WilhelmTell »

Oldirti wrote:So many good updates! Seriously, they mod is improving so much. I know i say this every time, but...This next patch is going to be the best thing ever!

-new maps
-new toys
-new factions
-new innovations

you guys deserve a medal.
I second this. Project Reality already is my favourite game. And it'S getting better and better. :33_love:
But what new factions are you talking about ?
Outlawz7
Retired PR Developer
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Re: Sneak peak - deployable 50cals

Post by Outlawz7 »

Need raised .50 cal and option to duck.

Besides that I just came @.@

\o/
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Sneak peak - deployable 50cals

Post by Cyrax-Sektor »

Does anyone need complimentary bibs? I've found the need of these everytime I visited a DEV journal thread. ;)

We've been crying for protection, and it's in the works. :D
Spec
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Re: [Weapon/Asset] deployable 50cals

Post by Spec »

But what new factions are you talking about ?
The devs and the community are working on:
US Army, Russia, Canada, Poland, Germany, Netherlands, Israel and probably even more.
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Re: [Weapon/Asset] deployable 50cals

Post by Oldirti »

US army, for sure, but maybe the ones he's talking about might be in .85 they don't seem ready quite yet.
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Spec
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Re: [Weapon/Asset] deployable 50cals

Post by Spec »

Yes, ture. I just said whats being worked on. Some of them might be in 0.8 though.
Oldirti
Posts: 310
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Re: [Weapon/Asset] deployable 50cals

Post by Oldirti »

they all need maps, so i doubt any of them will be in.
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mazur mikola
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Re: [Weapon/Asset] deployable 50cals

Post by mazur mikola »

this is awesom
LtSoucy
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Re: [Weapon/Asset] deployable 50cals

Post by LtSoucy »

looks great, cant wait to use it.
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Brummy
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Re: [Weapon/Asset] deployable 50cals

Post by Brummy »

That is fantastic. :D
General Dragosh
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Re: [Weapon/Asset] deployable 50cals

Post by General Dragosh »

yaaaaaaaa im nutz :D
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hall0
Posts: 1700
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Re: [Weapon/Asset] deployable 50cals

Post by hall0 »

Great :D
The BF-K Weapon look 100 times better than the normal BF2 .50cal :D
Rhino
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Re: [Weapon/Asset] deployable 50cals

Post by Rhino »

oh dear.... Sorry for the crappy pics guys this was just my WIPs I took last night of stuff which I was just posting to the testers, showing off the bugs to get some feedback on them thou someone moved the topic while I was out into the dev Journal hehe.

Going to grab some better pics for you guys now and ye, dont take any notice of the 3p animations we will be working on improving them.
Last edited by Rhino on 2008-06-05 17:59, edited 1 time in total.
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LtSoucy
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Re: [Weapon/Asset] deployable 50cals

Post by LtSoucy »

lol no prob rhino, they look great no matter what.
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Scot
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Re: [Weapon/Asset] deployable 50cals

Post by Scot »

Yeah look nice, but as someone mentioned before, a little un protected but still very very nice :D
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Rhino
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Re: [Weapon/Asset] deployable 50cals

Post by Rhino »

alright guys updated the first post with new, better images :D
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fuzzhead
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Post by fuzzhead »

I wasnt the one who moved it btw rhino :P

New pics look great!
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