Mescaldrav wrote:Sweet post dude, every conceivable reason why they wont give out the source code. Didnt get the Chris Rock bit, but otherwise it sums it up nicely.....
Hey thanks. The Chris Rock thing is referring to drug companies and how they aren't going to cure anything because they don't get a renewed prescription from a cure but a disease thats manageable thanks to their wonderful drugs has you buying hundreds of dollars worth of it a month.
Mods that solve problems in a game engine and thus basically eliminate the desire for a new release by the developer makes them seem irrelevant.
Really think about it. If we made a perfect mod because we could mod absolutely everything in the engine, including the graphical niceness which is possible as can been seen with other mods with open code games, then how many of us really want to buy the next BF? We aren't, but if the next game engine is just a bit better then maybe we'll move our mod to that engine and subsist on that til they give us a slightly better vehicle for our esoteric little tastes.
And you have to look at the broader context. It isn't just PR, but also every other mod for BF2. In fact I shouldn't say that they hate mods altogether, but I'm sure parts of their organization do, but that they fear them. By limiting us to what we can do without hacking the .exe they pretty much ensure that we'll all one day buy a copy of BF3 when PR moves to that engine, if it does. And of course lots of other mods will too.
PR is an anomaly so it doesn't count as the average. Most gamers would move to the next engine and make/remake a mod there too.
@Hughjass
I wasn't answering the first post as much as the subsequent comments as the thread evolved. I might be weird but I tend to look at threads like dynamic conversations where if you answered the first thing said after its been going on for 3 or 4 hours it would probably not be as much in context as what was said over the last few sentences/posts.
Plus it does kind of tie into this doesn't it? Why will we or will we not move to the next game engine? If they gave us the source code it would almost guarantee that we wouldn't move to any new BF iterations for the foreseeable future while this imperfect vessel we have here in BF2 leaves enough to be desired that we will probably move on much sooner than later.
These guys decided from day one to not make their games happy to modders. You either decide to be a mod haven or a mod hell and as such that is descriptive of your sales model. Look at Valve and the Source engine. A very different idea cause they're looking to use modding to draw in their sales and the Source engine is going to last a lot longer than the BF engine.
Open or closed is a totally different mind set. Its also an exercise in opposite view points. I'd say that the EA attitude is very cynical of its customers while the Valve one is more intelligent and celebratory. But thats also probably a result of their personal experience. Just look at some of their most popular games. CS, the so called most popular online game in the world, was a third party mod which they bought. Day of Defeat was a 2001 winner of a third party game design competition focused on using the HL1 engine (I think it was a modded Quake engine?).
Sorry to be so verbose, but I do think it ties into things, if only in a round about kind of way.
