molotov cocktail instant added 30sec spawn time?

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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

molotov cocktail instant added 30sec spawn time?

Post by R.J.Travis »

I tested it a few times when i die to a Molotov cocktail i have to wait 30 added sec to spawn I looked for this in the forums only seen the bug with tank/apc

i was killed by a molotov cocktail that was thro at the ground in front of a stone building it came throw the wall and killed me and i had 30 sec added to my spawn timer not sure if its the hahaha you died to a fire molotov cocktail

or it counting it as a suicide like i believe

is dieing on foot to a molotov cocktail counted as self suicide?
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: molotov cocktail instant added 30sec spawn time?

Post by dbzao »

hmmm maybe... I guess it is... because you are getting killed by the fire effect and the engine may not be considering it as a weapon from an enemy soldier. I don't think we can fix that the way the molotov is right now.

But thanks for the bug report.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: molotov cocktail instant added 30sec spawn time?

Post by OkitaMakoto »

Just take away the suicide from fire [if you can]... whens the last time you killed yourself on accident by fire compared to a molotov? And imo, Id rather have the molotov kill timer work correctly and let a few tards get by without their 30 seconds when they jump into a static fire :P

Well, maybe theyre about equal, but Id say screw the suicide penalty here if possible and just make fire a normal death.

That is, of course, if it is possible... but meh. :)
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: molotov cocktail instant added 30sec spawn time?

Post by R.J.Travis »

am i the fist to report this bug if so please let me known trying to make a list.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: molotov cocktail instant added 30sec spawn time?

Post by OkitaMakoto »

R.J.Travis wrote:am i the fist to report this bug if so please let me known trying to make a list.
idk if its been brought up before, but its not really a bug in the sense that theres a mistake in PR coding. Its just that any time a soldier is killed by fire, bf2 goes ahead and assigns a suicide[if that is in fact what it is] Meh, I guess its a 'bug'

If you're keeping track of bugs you've found, Id say go ahead and tick a tally down on this one ;)
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: molotov cocktail instant added 30sec spawn time?

Post by TeRR0R »

I've seen the same spawn penalty when crashing in vehicles.
Or sometimes at death through explosion of nearby vehicles.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: molotov cocktail instant added 30sec spawn time?

Post by Smegburt_funkledink »

bost wrote:I've seen the same spawn penalty when crashing in vehicles.
Or sometimes at death through explosion of nearby vehicles.
As it should be, when crashing in a vehicle methinx.

Is it possible to make the splash damage from a vehicle exploding after burning out count as a kill to the guy that killed said vehicle? As being given 'suicide time' added to your spawn seems unfair, maybe.
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Fabryz
Posts: 177
Joined: 2007-05-04 18:30

Re: molotov cocktail instant added 30sec spawn time?

Post by Fabryz »

Being killed in the own vehicle (not suicide), and because of this taking minus point + added time delay is a bit annoying :|
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: molotov cocktail instant added 30sec spawn time?

Post by Chanvlan »

tis a bummer

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