General play quality takes a dive.

General discussion of the Project Reality: BF2 modification.
AznLB
Posts: 475
Joined: 2006-02-13 21:01

General play quality takes a dive.

Post by AznLB »

I remember the good ol' days -- the days where you could find yourself huddling behind a wall with your entire squad, slowly advancing, using superior teamwork and tactics to overwhelm the enemy. The days where "teamwork" and "squads" were commonplace. The days where you didn't stand a chance unless you were with a squad, with others to support you. Does anyone else remember this?

Sadly, it seems, this is no more.

It seems that every time I log onto GH these days, this great teamwork and comradery is gone. In its place, I find a plethora of bombs, tank shells, Road-Rage DPVs, and LMG gunners doing the "Rambo Dive" whilst running at 20mph.

The tough, battle-proven squad mates of long-ago are now gone, replaced by socially-deprived 10 year-olds behind the wheel of an almighty one-man tank.

My close-air-support has been traded out for a lone F-35, festively frolicking through the clouds, piloted by a sniper wearing a ghillie suit with sticks and human feces glued to his face, gleefully taking cheap shots at infantry with 500lb bombs.

I've also come to the conclusion that you are 1432.142321% more effective at killing the enemy while lone-wolfing with a SAW than you are while using such foreign things as "teamwork" or "squads".

When you log on and find an amazing squad, with every member using VOIP, a great SL, and amazing teamplay, there is a 110% chance that you will all be killed by a lone-wolf support gunner, who must have a rib cage constructed of Titanium with all that diving he does. Oh, and did I mention he has a super advanced aiming system engineered by the Cleptaks of the planet Ribnon 5? This system allows him to retain perfect accuracy while flying through the air and landing all 300lbs of himself on the ground.

If you manage to evade the almighty support gunner, you will be taken out by the previously mentioned sniper pilot, who can drop 1000lbs of bombs on you from 15ft, then pull a 27G turn, fly over the airfield at 300mph, magically rearm, and start the whole process all over again. But hey, maybe he's got a very nimble ground crew that can throw 500lb bombs into the air, and have them magically latch onto the aircraft?

However, chances are, you won't even find a squad -- ever. 99% of the time, you will spawn to find half of your team off in the forests and hills of the map, merrily picking berries, and sitting in prayer circles around the helipad, talking about the dangers of alcohol and modern plastics.

I love this mod, it's so much better than vanilla it's not even possible to express how much of an improvement it is. However, I still feel the presence of the vanilla brothers, and their antics. This is a rant thread, I guess, but also a place ot throw around ideas to fix things that lower the quality of gameplay in this killer mod.


This is how I feel every time I play. Maybe I'm crazy, I probably am, who knows? I get called a "whiner" or "n00blol" every time I bring it up in game, usually by tank, helicopter, and jet pilots. Anybody have any input? Am I losing my mind? Ahh! :-? :confused:
Last edited by AznLB on 2006-03-13 03:18, edited 1 time in total.
Happy
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Post by Happy »

Well I heard that from Szarko that you tked him for the F-35s that you are complaining about so you lost half of your credibility there.
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AznLB
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Post by AznLB »

Hahahahalolz

Happy, I love you.
Cerberus
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Post by Cerberus »

AznLB wrote:My close-air-support has been traded out for a lone F-35, festively frolicking through the clouds, piloted by a sniper wearing a ghillie suit with sticks and human feces glued to his face, gleefully taking cheap shots at infantry with 500lb bombs.
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lonelyjew
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Post by lonelyjew »

Yeah, but we couldn't keep our community small and nice forever. I expected this and I accept the fact that now most of the players who play are the standard vanilla player hounding for score, not a good game. I don't like it, but there is nothing we can do.

The only real advice I can give you is either get to know all the good squad leaders and join their squads asap when a round starts, or make your own squad and kick all the lone wolfers. I started to lead squads because I felt I was forced to. When I started it was because there were no squads working together, and though I don't like being in charge of the lives of five others, I hate lone wolfing even more. I don't know if I'm too good of a squad leader, but I do try, and I know I will get better.

One thing you can do though, if you're up to it, is create your own server with a code and only give it to people you know work well in squads. Though I don't expect you to put up money just for that as servers are damn expensive to rent.
AznLB
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Post by AznLB »

Well, we had a server unning for a bit, however it had to be shut down and we're still awaiting reactiviation.

Really though, I think it's the players, not the server. Case in point: the tournament. Even though I only was able to attend one practice as of yet, it was the most amazingly cooridnated, super-tactical, and most fun game of BF2 I have ever had.
lonelyjew
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Post by lonelyjew »

Great game earlier asian, see leading a squad usually lets you find good squadmates. Even though we lost the oasis, I still had lots of fun.
foul_killer
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Post by foul_killer »

a few of these issues will be addressed in 0.3 in some way or another you will just have to wait and see :-D the MOD is still about reality and team work and more and more issues will be addressed on each release.
AznLB
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Post by AznLB »

Glad to hear.

Be sure to check out beta's "Class Suggestion" thread in the "Suggestion" section, it's got some awesome ideas.

On a sidenote, I don't think that support guns should be nerfed, I think they are fine right now accuracy-wise and damage-wise. I do however think that support players should not be able to sprint, and have to be prone for a few seconds before being able to fire.
lonelyjew
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Post by lonelyjew »

I'm fine with the sprint and the accuracy. What I dislike is the ability to rearm, and the instant prone accuracy.
RedLenin
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Post by RedLenin »

AznLB wrote: On a sidenote, I don't think that support guns should be nerfed, I think they are fine right now accuracy-wise and damage-wise. I do however think that support players should not be able to sprint, and have to be prone for a few seconds before being able to fire.
This is a very very good idea.
fuzzhead
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Post by fuzzhead »

Agreed.
I thought the insta-prone bullshit was suppose to be fixed in 1.2, but for whatever reason EA took it out of the patch.

AznLB, I dont always agree with your methods, but you make very good, valid points, Im sure the majority of the community agrees that these issues need to be taken care of asap.

My current biggest pet peeves for .25:

- Insta-prone - nuff said

- Jet Rearms - you should have to land, and stay stationary for at least afew seconds. This small step will help TREMENDOUSLY with the jets taking pot shots at infantry, and extremely unrealistic and just plain annoying thing that happens constantly on the larger maps. ARMOR should fear the jets, NOT infantry for godsake! (unless its an A-10 coming in with napalm :D )

- Flag Spawning / Camping - No more uncappables! AND for godsake! If your making a map, have the spawn points AWAY FROM THE FLAG CAP! Anyone who has ever played SaK2 or Steel Thunder knows the frustration of spawning and either killing entire squads BECAUSE YOU SPAWNED BEHIND THEM, or spawning and simply dying within 1 second. This reminds me of Doom Deathmatch, this has got to go, it destroys immersion to watch people materialize and kill you, when you know you JUST cleared that area.

- DPVs being invincible - fire again and again, but if that thing is on the move, it essentially has invulnerability mode on to small fire, none of the packets cause hit detection, and its used as an infantry lawn mower. Its comical at first, then it just turns lame.
eggman
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Post by eggman »

well if it's any consolation we're working on all that stuff for 0.3

the insta prone thing is a bit harder than we figured, but we'll see what we can do... hopefully will not have to wait until 0.40

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acadiancrusader
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Post by acadiancrusader »

of course this kind of thing would happen. the more people come in and play, the more likely this kind of stuff will transpire. and understandably, in response to all the new faces, certain kinds of reactionary responses would/will happen. for instance, since i was never a hardcore gloryhoudz player (which would make me pretty much an unknown in that community), last week, while i was logged into the gloryhoundz TS, i politely asked a couple of times ingame chat to be allowed to join one of the TS channels (which were all password locked). i never got a response. maybe because of the intense gameplay, my requests went unnoticed, or maybe, as it appeared, i was ignored, nevertheless, i had zero oportunity to actually play within a squad. i was forced to rambo. i was actually booted out of a squad. go figure. so since i couldn't/wouldn't be permitted to join in on some actual teamplay, i simply gave up, and continued to play the rest of the evening as a rambo assault and rambo sniper. i tried to play with the ingame squads, but since they were communicating with TS and i wasn't, i couldn't keep up with them. i just went my way and tried to do the best i could all by my self.

so in conclusion, the problems that are outlined in the OP are comming from various sources... new players and isolationists core players. people need to understand if you want to continue with the true teamplay that many of you were previously used to, you need to branch out to all, yes, ALL of the new people comming to this mod. you cannot expect the grand and wonderful gameplay unless you attempt to include and show the ropes to all the new people comming to this mod.

and for the record, i've been playing since 0.1. it's just that i also play other games (especially with my clan) and i also like to play on a variety of servers. if i knew that i would not be part of the inclub (i'm sure i'm over-reacting, but for the record, i'm sure there are tons of people out there that are over-reacting even more then i am), i would have played only on gloryhoundz.

if you think about it, is this kind of behavior good for the mod? hell no! the community needs to grow, and grow big. and this will never happen if the hardcore community doesn't make a concious effort to show the ropes and give chances to all the newcommers to the mod and especially the gloryhoundz server.

/rant off, time to go to bed and sleep off this multi-pitcher-of-beer-evening
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

'[R-CON wrote:fuzzhead']Agreed.
I thought the insta-prone bullshit was suppose to be fixed in 1.2, but for whatever reason EA took it out of the patch.

AznLB, I dont always agree with your methods, but you make very good, valid points, Im sure the majority of the community agrees that these issues need to be taken care of asap.

My current biggest pet peeves for .25:

- Insta-prone - nuff said

- Jet Rearms - you should have to land, and stay stationary for at least afew seconds. This small step will help TREMENDOUSLY with the jets taking pot shots at infantry, and extremely unrealistic and just plain annoying thing that happens constantly on the larger maps. ARMOR should fear the jets, NOT infantry for godsake! (unless its an A-10 coming in with napalm :D )

- Flag Spawning / Camping - No more uncappables! AND for godsake! If your making a map, have the spawn points AWAY FROM THE FLAG CAP! Anyone who has ever played SaK2 or Steel Thunder knows the frustration of spawning and either killing entire squads BECAUSE YOU SPAWNED BEHIND THEM, or spawning and simply dying within 1 second. This reminds me of Doom Deathmatch, this has got to go, it destroys immersion to watch people materialize and kill you, when you know you JUST cleared that area.

- DPVs being invincible - fire again and again, but if that thing is on the move, it essentially has invulnerability mode on to small fire, none of the packets cause hit detection, and its used as an infantry lawn mower. Its comical at first, then it just turns lame.

If I have a squad that actually listens to me and follows then I have no problem taking out support gunners. I do agree that the insta prone thing is cheap and is pretty unrealistic as with any class especially while in CQB.

But I don't think the uncappables should be taken out because they are needed on some maps. Think of the SaK2 and how the MEC would have an even bigger disadvantage agains't them without thir spawn point etc.

There also needs to be less vehicles or spawn them farter apart so they are more valuable or add in larger vehicles. As it is now, you just have people in squads bum rush to only get killed while it splits up the squad and otehr stupid things. I would rather walk a mile with my squad than have to drive off and leave a valuable member behind who could help us in the heat of battle.

I also think one of the problems maybe that on GloryHoundz all teh PR guys go on one team. They instantly have more teamwork than the other players even if they are good or not. Try getting a squad of random guys together that may or may not hear you on VOIP or have it or follow your orders and then you can see where the disadvantage comes from. The other team never won in the 10 games I think we played and the class diversity as well as teamwork went down at that point on the side I was on, which is pretty sad for both sides since they should of had more of a chance then but didn't.
They should of also formed more squads then and worked together in them but didn't. I switched to help them out and still, they didn't work together except for a few people.
[BiM]Black7
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Post by [BiM]Black7 »

100% agree on the first post.
Prmm got more servers now then befor thats good to bad there runned with shity settings and the ppl that play on em have same mentality as the vbf2 muppets.

I also remeberd the old times on gh when ppl used voip and worked as a squad was realy realy great now days you just go in join a squad to find there is no medic and ppl just dont walk in a squad or cover you or assist you in any way. insted there is 3 spec-ops playing snipers 2 machine gunners playing snipers and ofc me alone in a bush crying wounded for a medic..

Also latley alot of prmm noobs or just general noobs are starting with the YOU USE HACKS comment on every death.

i vote for nerf planes by making landing a requirment for rearming..
add a pilot class
remove spec-ops
remove dolphin diving
remove superman flying 100% accuracy
redo how ammo bags work just hate that nade spamming
remove uncappble bases to avoid baseraping and camping.
remove score for killing add more score for teamwork
force ppl to join squads and play as a squad or get punished..traitors
force spanking into the game we just love spanking..
remove the silly flag at bases and add something more realistic or just dont have any flag at all..
redo tanks add 1 more slot for MG and a requirment to fill the driver and the gunner seat befor the whole tank is usefull..
Last edited by [BiM]Black7 on 2006-03-13 08:33, edited 1 time in total.
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da.SPAWN
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Post by da.SPAWN »

i agree to every line from the thread starter.
i remeber theese days too and miss em verry much :-(

additional to the lost of teamwork it looks for me like the cheaters have found a new playground. i have verry often a strange feeling while playing. i have seen myself plane dropping tvguided missles on moving jeeps! and i mean the smaler quick ones one time is ok a "lucky shot" but several times and in an hard angle of moving is verry strange. the bomb hit the vehice, not the ground near the vehicle.

and without any doubt, a few guys are using radar hacks too.
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Braddock096
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Post by Braddock096 »

Also agree 100% with the initial post. Laughed a bit too, good work.

With a major influx of new blood you're bound to get a load of arseholes... Hopefully they will either crawl back to the hole they came out of or get with the program. And the new blood isn't all pissweak.... I've only been playing PR for less than 2 months and I think I play it properly, and have done from the word go. Exception rather than rule? Possibly, but there is always hope.

Plus PR is a work in progress and the devs listen to our feedback. It will only get better! [fingers crossed :P ]
Gaz
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Post by Gaz »

Very interesting points brought up here. Great first post too :D
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Rhino
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Post by Rhino »

I have not played in about a week public cos ive been mapping ect. But when i played a week ago with my clan m8s it was all fine for me....

But nade spamming, and all that shit dose have to go!
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