New game Mode (Squad Mode -- Or Something)...

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Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

New game Mode (Squad Mode -- Or Something)...

Post by Evil_Eye »

Hi, ive played PR for a while now, and i have noticed that although it has more teamwork than vanilla, but it could still use more. Here is my idea, its far from perfect:


Squad Mode (or something like that)

All players in a squad must spawn at the same time, at a place designated by the leader. If there is one man left alive in a squad (rest are dead), they have to wait for him to die and respawn, or if he gets to a friendly CP, they can spawn at that CP.

Squad shuffling is not allowed once the round is in progress, only if you're not in a squad (just joined server) or the pre-game count down is in progress.

Automatic squad "Evening Out" might be needed.



This should make for "wave" attacks of around 4-6 men and encourage squads to stick together.

On the flip side, it would be rubbish if you're in a **** squad.


Tell me what you think! :)
Last edited by Evil_Eye on 2006-03-13 21:19, edited 1 time in total.
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

for public games, this could work for "regrouping squads". The best thing really to do is have a good squad leader, and squad mates that lisent and tell them to regrop here. Thats what i allways do when im squad leader and i die. Tell all my men where to spawn, and if the squad leader aint dead they should allways spawn on him anyways. Thats what i find is the best thing to do. But it aint a bad idea.
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Evil_Eye
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Joined: 2006-02-26 18:49

Post by Evil_Eye »

Yeah, but most of the time, squads just split, only spawning on the leader when he is capping a flag.
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Rhino
Retired PR Developer
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Post by Rhino »

Evil_Eye wrote:Yeah, but most of the time, squads just split, only spawning on the leader when he is capping a flag.
Then kick the numptie from your squad. When its a squad that i compltly dont know i tell them before spawning in to stick with me, and to spawn on the point ive told them with a move command. If they dont i kick them, and invite a new guy in ;)
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

I like the idea, i had some other idea to help improve team work but they are liitle more extreme:
http://realitymod.com/forum/t4607-p3-ge ... -dive.html
Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

Post by Evil_Eye »

Thay are a little extreme, and sound harder to implement. I like them though.
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