General play quality takes a dive.
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MonkeyNutz
- Posts: 94
- Joined: 2005-12-19 19:18
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
WE CAN SOLVE THIS VERY SIMPLY - makes squads compulsory!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i would love this. And if yu get kicked by the squad leader you have to spectate for 5 minutes. But if you get kicked again you leave the game. Wonderfully simple.
To really help very clever squad leaders they should have an imdiate order button - an example of this would be move to that position and a small icon would appear over there, another would be enemies over their (not persific enemies but a certain area to lay fire down at)
THese orders would be instand, one button things and enable squad leader to give instant and upterdate information.
Another idea is for better target acquisition, would be for a direct link between squad leader and air vehicles. This would mean two things:
1. target could be marked on the map and then would appear on the aircrafts hud - very visibly
2. targets could be continuously "painted" by looking a target and being able to hold the spotted key down. This method would instantly update as the target moved but would leave the spotter open to fire.
To make this work more effectively - the people who make this mod should make a tough training level. Which would test the skill of a pilot for inderdividual aircraft. I would consist of a flying test (going form A to B), landing (BECAUSE TO RE-ARM YU WOULD AMK THEM LAND), a evasive manouvour part (escaping missile locks), aircombat and finally ground attact.
THis would be challenging and each of the 6 stages would take atleast 10 mins to complete. They would also include vidoes of how to do each thing and alot of tips.
This would mean only the best of the best flew and yu could trust your airsupport.
Another option for squad leaders would be "kit request or kit allocation" this would be a way of saying what kits are required, settign limits on numbers.
The single main reason so they can use another new feature called "squad manouvour tactics". This is where you have around 10 mini map, each displaying a type of situation eg. coming to a corner, door, open space, alleyway and others. And for each map you can posision your men eg. medic cover the rear, support second to front, special F take point and squad leader in the middle.
THis is quite complex and a simplier version might be better but the KEY idea is How your squads moves as a team!!!!
A reason for this is - if the squad leader takes point, he can get killed easily. If a support stay at the back , yu limit his effectivness to suppress imdiate threats. It is good to send a SF ahead becuase has a scope, is quick, and therefore can scout out dangers, it can be more dangerous but if there is a good 10 m between him and the rest of the squad - it can means he dies but alterts the squad to a danger that saves their lives. Having 2 assults can be usefull for laying down smoke screens, if this is part of your tactics then yu will need them, but having 1 or 3 will be to much or little.
I have also come to the conclusion 2 medics are an absolute must and i am sure we all know why!
THANK YOU and SORRY ABOUT THE SP
To really help very clever squad leaders they should have an imdiate order button - an example of this would be move to that position and a small icon would appear over there, another would be enemies over their (not persific enemies but a certain area to lay fire down at)
THese orders would be instand, one button things and enable squad leader to give instant and upterdate information.
Another idea is for better target acquisition, would be for a direct link between squad leader and air vehicles. This would mean two things:
1. target could be marked on the map and then would appear on the aircrafts hud - very visibly
2. targets could be continuously "painted" by looking a target and being able to hold the spotted key down. This method would instantly update as the target moved but would leave the spotter open to fire.
To make this work more effectively - the people who make this mod should make a tough training level. Which would test the skill of a pilot for inderdividual aircraft. I would consist of a flying test (going form A to B), landing (BECAUSE TO RE-ARM YU WOULD AMK THEM LAND), a evasive manouvour part (escaping missile locks), aircombat and finally ground attact.
THis would be challenging and each of the 6 stages would take atleast 10 mins to complete. They would also include vidoes of how to do each thing and alot of tips.
This would mean only the best of the best flew and yu could trust your airsupport.
Another option for squad leaders would be "kit request or kit allocation" this would be a way of saying what kits are required, settign limits on numbers.
The single main reason so they can use another new feature called "squad manouvour tactics". This is where you have around 10 mini map, each displaying a type of situation eg. coming to a corner, door, open space, alleyway and others. And for each map you can posision your men eg. medic cover the rear, support second to front, special F take point and squad leader in the middle.
THis is quite complex and a simplier version might be better but the KEY idea is How your squads moves as a team!!!!
A reason for this is - if the squad leader takes point, he can get killed easily. If a support stay at the back , yu limit his effectivness to suppress imdiate threats. It is good to send a SF ahead becuase has a scope, is quick, and therefore can scout out dangers, it can be more dangerous but if there is a good 10 m between him and the rest of the squad - it can means he dies but alterts the squad to a danger that saves their lives. Having 2 assults can be usefull for laying down smoke screens, if this is part of your tactics then yu will need them, but having 1 or 3 will be to much or little.
I have also come to the conclusion 2 medics are an absolute must and i am sure we all know why!
THANK YOU and SORRY ABOUT THE SP
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
First of all the game is what allows most of these issues to happen, which we all should understand and the fact PR is a mod of a noobish game just means noobish players will always be there, until its too hard for noobs. Think OFP hard.
When you play in a pub server its foolish to assume the play will be coordinated and realistic.
A squad needs TWO yes TWO hard core gangsta squad leader types. The squad leader and his main guy, who is actually the one who leads the squad in movement. Why? Usually when I join a "team work" squad the squad leader gets killed by doing stupid shit. Then I find myself alive and alone and the SL bitching that im not with the squad, yet I never died and am still in the area where we were, so its impossible to regroup on SL without making a pointless trip back to the SL and dodge bullets to get there.
The SL staying alive is the most important thing for the squad. So if you have a SL who can stay alive by staying out of the action and a good #2 to lead the movements that right there just made your squad better than others. To wish for coordination is one thing but fist you have to show your random squad mates you are competent to lead, if we just get killed following you why do I want to follow? I think there are many more competent players willing to follow than there are competent leaders who want to lead.
In the torun play, you skip all the bullshit and get right to business.
When you play in a pub server its foolish to assume the play will be coordinated and realistic.
A squad needs TWO yes TWO hard core gangsta squad leader types. The squad leader and his main guy, who is actually the one who leads the squad in movement. Why? Usually when I join a "team work" squad the squad leader gets killed by doing stupid shit. Then I find myself alive and alone and the SL bitching that im not with the squad, yet I never died and am still in the area where we were, so its impossible to regroup on SL without making a pointless trip back to the SL and dodge bullets to get there.
The SL staying alive is the most important thing for the squad. So if you have a SL who can stay alive by staying out of the action and a good #2 to lead the movements that right there just made your squad better than others. To wish for coordination is one thing but fist you have to show your random squad mates you are competent to lead, if we just get killed following you why do I want to follow? I think there are many more competent players willing to follow than there are competent leaders who want to lead.
In the torun play, you skip all the bullshit and get right to business.

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solipsism
- Posts: 181
- Joined: 2006-03-02 04:34
I've only been playing PR for about 2 1/2 weeks. I quickly gave up on vBF2 after getting my pre-order many months ago.
Finally, i was thinking a mod that i would like to play. So i joined up and played Oasis and another level for around an hour and got the piss beat out of me. Of course it would have been a bad sign to have not got beaten badly the first time i play a game.
So after the initial bruises wore off, i got right into it. I joined a squad with TC|Evilpile and TC|Rhinobeing the SL. I switched to the kits he requested and followed his orders rather closely, and we kicked *** for the next few rounds (not just in points, but in holding areas, advancing, keeping the enemies offensive forces held done enough for other teammates and squads to move up etc. Voip helped alot. It was also fun and well as rewarding as a video game can be.
So the next day i join GHz (later at night when there are few people playing). I always join up with squad right away, ask what Kit i need to be, etc. Try and see if they are on TS or just VOIP. But if your not familar with teh SL, you tend to get booted to make room for their buddies. And alot of these guys that have been playing for longer seem to not be very flustered when giving orders to a n00b, which i can see can't be helped since it is frustrating.
I mean if i was a vet. player i would rather Lead experiences players then senseless noobs, but thats not always going to happen. I've played with SLs that get many points and seem to be good, but just cant handle not playing with experiences guys. Flipping out on me cause i'm way over in another part of the level because the rest of the squad died. Or perhaps i keep spawning on the uncapable base for some odd reason, and SL flips on me for the 2 times i do it, instead of spawning on him. When it was just a mis-click, which i again apologize for PR|Fuzz.
This point relates to what Scarface was saying. IT seems that lots of the guys that like teamwork seem to only be in one squad, so if your booted to make room for someone on the squad, then chances are, you wont have anyone else to work with teamstyle. I agree with what Scarface was saying.
Another problems, especially for new players, would be the split between the guys that use TS (GH ts, or their own clan TS) and the Voip Guys. Or the guys that use both. I think that this reduces teamwork, or at least makes it that little bit harder to do.
Regards to to Top_Cat is saying, i completely dissagree. I think that making someone specate when kicked from a squad is a terrible idea, especially when you are most likely kicked to make room for a clanmate or buddy.
So basically, I say to all the guys that a bitching about teamwork, especially SL, who i respect for putting in the extra effort, need to worry more about makign their squad work the way it is, instead of wishing for your squad from last week or maybe clanmates, etc.
I also pretty much agree with teh threadstarter.
Finally, i was thinking a mod that i would like to play. So i joined up and played Oasis and another level for around an hour and got the piss beat out of me. Of course it would have been a bad sign to have not got beaten badly the first time i play a game.
So after the initial bruises wore off, i got right into it. I joined a squad with TC|Evilpile and TC|Rhinobeing the SL. I switched to the kits he requested and followed his orders rather closely, and we kicked *** for the next few rounds (not just in points, but in holding areas, advancing, keeping the enemies offensive forces held done enough for other teammates and squads to move up etc. Voip helped alot. It was also fun and well as rewarding as a video game can be.
So the next day i join GHz (later at night when there are few people playing). I always join up with squad right away, ask what Kit i need to be, etc. Try and see if they are on TS or just VOIP. But if your not familar with teh SL, you tend to get booted to make room for their buddies. And alot of these guys that have been playing for longer seem to not be very flustered when giving orders to a n00b, which i can see can't be helped since it is frustrating.
I mean if i was a vet. player i would rather Lead experiences players then senseless noobs, but thats not always going to happen. I've played with SLs that get many points and seem to be good, but just cant handle not playing with experiences guys. Flipping out on me cause i'm way over in another part of the level because the rest of the squad died. Or perhaps i keep spawning on the uncapable base for some odd reason, and SL flips on me for the 2 times i do it, instead of spawning on him. When it was just a mis-click, which i again apologize for PR|Fuzz.
This point relates to what Scarface was saying. IT seems that lots of the guys that like teamwork seem to only be in one squad, so if your booted to make room for someone on the squad, then chances are, you wont have anyone else to work with teamstyle. I agree with what Scarface was saying.
Another problems, especially for new players, would be the split between the guys that use TS (GH ts, or their own clan TS) and the Voip Guys. Or the guys that use both. I think that this reduces teamwork, or at least makes it that little bit harder to do.
Regards to to Top_Cat is saying, i completely dissagree. I think that making someone specate when kicked from a squad is a terrible idea, especially when you are most likely kicked to make room for a clanmate or buddy.
So basically, I say to all the guys that a bitching about teamwork, especially SL, who i respect for putting in the extra effort, need to worry more about makign their squad work the way it is, instead of wishing for your squad from last week or maybe clanmates, etc.
I also pretty much agree with teh threadstarter.
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Sgt.Sappo
- Posts: 68
- Joined: 2006-03-02 00:41
ugh i've noticed this too (first post)
the past few days the servers have been PACKED with people who are fresh off the vanilla boat, its painfully obvious.
I even caught a comment one person said in the general chat ingame:
"I dont see the difference with this prmm mod, its just like normal BF2 with all the tanks and planes everywhere"
And ya know what, at that time it WAS.
Sure weapons fired differently and all that, but hell there were 2-3 helo's overhead with tanks left and right.. people making stupid buggy runs at the mine infested bridges... APC's cruising through waves of infantry.
make it stop
Mind you this was only on GH, maybe other servers have STUCK with elminiating vehicles? Why did GH put vehicles back in all the godmamn maps...
the past few days the servers have been PACKED with people who are fresh off the vanilla boat, its painfully obvious.
I even caught a comment one person said in the general chat ingame:
"I dont see the difference with this prmm mod, its just like normal BF2 with all the tanks and planes everywhere"
And ya know what, at that time it WAS.
Sure weapons fired differently and all that, but hell there were 2-3 helo's overhead with tanks left and right.. people making stupid buggy runs at the mine infested bridges... APC's cruising through waves of infantry.
make it stop
Mind you this was only on GH, maybe other servers have STUCK with elminiating vehicles? Why did GH put vehicles back in all the godmamn maps...
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AznLB
- Posts: 475
- Joined: 2006-02-13 21:01
Vehicles need to be completely eliminated from all maps until a more effective and realistic system can be implimented.
What the hell is the point of a reality mod if one man can still effectively pilot an M1A2 Abrams tank, alone?
I say remove vehicles until the DEVs make tanks and APCs a two-man deal. You know, a driver and a gunner, instead of the almighty multi-tasking lone tank driver?
Also, make it so aircraft must land to rearm and repair, anough of this rinse and repeat ****.
Don't get me wrong, I don't hate the concept of vehicles, but right now they are so unrealistic and farfetched they don't deserve a place in a reality mod. Implementing two-man crews on armor and APCs will promote better teamwork, and also limit their effectiveness while lone-wolfing. Making planes land will ensure that the pilot is actually skilled, and allow infantry a chance to breathe between bomb strikes.
What the hell is the point of a reality mod if one man can still effectively pilot an M1A2 Abrams tank, alone?
I say remove vehicles until the DEVs make tanks and APCs a two-man deal. You know, a driver and a gunner, instead of the almighty multi-tasking lone tank driver?
Also, make it so aircraft must land to rearm and repair, anough of this rinse and repeat ****.
Don't get me wrong, I don't hate the concept of vehicles, but right now they are so unrealistic and farfetched they don't deserve a place in a reality mod. Implementing two-man crews on armor and APCs will promote better teamwork, and also limit their effectiveness while lone-wolfing. Making planes land will ensure that the pilot is actually skilled, and allow infantry a chance to breathe between bomb strikes.
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Have to agree. Unless you make it so that vehicles are more skill based or teamwork based, then you will always have the noobs bum rushing in vehicles or choppers etc. Wish there was a way to make people actually have a certain rank or criteria in order to fly a little bird or tank which would insure the team that he would use it for support or shuttling players to and from a point they ask for.AznLB wrote:Vehicles need to be completely eliminated from all maps until a more effective and realistic system can be implimented.
What the hell is the point of a reality mod if one man can still effectively pilot an M1A2 Abrams tank, alone?
I say remove vehicles until the DEVs make tanks and APCs a two-man deal. You know, a driver and a gunner, instead of the almighty multi-tasking lone tank driver?
Also, make it so aircraft must land to rearm and repair, anough of this rinse and repeat ****.
Don't get me wrong, I don't hate the concept of vehicles, but right now they are so unrealistic and farfetched they don't deserve a place in a reality mod. Implementing two-man crews on armor and APCs will promote better teamwork, and also limit their effectiveness while lone-wolfing. Making planes land will ensure that the pilot is actually skilled, and allow infantry a chance to breathe between bomb strikes.
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EON_MagicMan
- Posts: 224
- Joined: 2006-02-05 18:43
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Fenix8611
- Posts: 10
- Joined: 2006-03-14 04:29
Hello all...
I first off want to say hello to the community, I have seen alot of all of you in the Gloryhoundz server. To the developers you guys are on the way to producing a great mod. Comming from 3 1/2 yrs of BF42 and Vanilla BF2 this is a breath of fresh air and I actually now find myself playing this mod more often then any other game I have. I have been snooping around the forums looking at some good ideas for classes and vehicles, the only gripe I have with this mod is that there are way to many support class, the LMG's damage and rate of fire (granted that prone insta accuracy needs to be addressed) and all that good stuff is fine but i see that many people just suit up as support and go rambo down the streets with that thing. Other then that maybe some adjustments to loadouts for kits and vehicles but all and all a really great mod. Keep up the good work
"Only the dead have seen the end of war...." -Plato
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Harmless_Mad_Man
- Posts: 156
- Joined: 2006-03-02 07:50
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Tailshot
- Posts: 5
- Joined: 2006-03-04 01:44
I got the mod about two weeks ago after being told about it on our flight sim forum and so far around 8 of our pilots that play Forgotten Battles/BF2/COD have the mod, we allways play as a squad and we have our own ventrillo server so comms are excellent, we have had some really good games since getting the mod and some of the battles have been intense, i slightly disagree about getting rid of the armour as some of the servers we have been on lately had the APC's rampaging right up until the moment they ran into two of us anti-tank peoples which getting a double hit within a second knocks them out and after knocking them out everytime they showed they stopped appearing so it just takes tactics, mind you i wouldn't half mind having a primary weapon again instead of just a pistol. The teamwork side of things can be just as frustrating for the SL as for the squad, i form or join a squad unless i am sniping in which case its a loner job for me and i think the trouble is that everyone is a squad leader or has some experience doing so which means as soon as your squad leader goes off somewhere you think isn't right you just think 'NOOB' and go off and do your own thing until your squad comes back and does what is your idea of tactics, very few people follow blindly and have faith with a Squad leader especially when you don't know that person and are not on comms with him, it happens all the time and its down to the Old hands to take these new guys and get them trained up the proper way, you can usually tell them because their score is fairly low with a lot more deaths than kills (but not allways) and the fact that they drift around squads as they aren't really happy and usually end up as the lone wolf, get them involved in the squad even if four of you are on comms and they aren't .Everyone needs to feel wanted.........Just my thoughts
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EON_MagicMan
- Posts: 224
- Joined: 2006-02-05 18:43
I hate the auto-map resizer on GloryHoundz. Those 32 player size maps are house clearers.
Even with 40 people, for most of the stock maps 16 player size is good enough. Dalian plant, Songhua Stalemate, Zatar Wetlands, Fushe Pass, Daqing Oilfields, Kubra Dam, all such good maps in their 16 player sizes.
Even with 40 people, for most of the stock maps 16 player size is good enough. Dalian plant, Songhua Stalemate, Zatar Wetlands, Fushe Pass, Daqing Oilfields, Kubra Dam, all such good maps in their 16 player sizes.



