HAT Kit, Overpowered.
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Sirsolo
- Posts: 185
- Joined: 2008-04-07 01:06
HAT Kit, Overpowered.
The HAT kit is overpowered. Not so much in power, but range. (Im talking about the main weapon, clearly.)
The SRAW (Titled SHORT RANGE Assault Weapon) and the Eryx, also a SHORT RANGE both have a MAX range of 600m.
In the servers I play in, (as in all of them) HAT sniping is a big problem. I just got shot by a HAT, at over 600M, in my helicopter. There's another problem! The HAT kit should NOT be able to fire, (or even LOOK) straight, or nearly straight up. Im not sure how this can be done, but it should be. Maybe if fired, it could kill the person (as in splash damage into the ground.) At which point, the weapon could go out of control. (Hopefully)
Really really annoying, and now I have to wait 20 min, while the Cobras rip us up.
~Sirsolo
The SRAW (Titled SHORT RANGE Assault Weapon) and the Eryx, also a SHORT RANGE both have a MAX range of 600m.
In the servers I play in, (as in all of them) HAT sniping is a big problem. I just got shot by a HAT, at over 600M, in my helicopter. There's another problem! The HAT kit should NOT be able to fire, (or even LOOK) straight, or nearly straight up. Im not sure how this can be done, but it should be. Maybe if fired, it could kill the person (as in splash damage into the ground.) At which point, the weapon could go out of control. (Hopefully)
Really really annoying, and now I have to wait 20 min, while the Cobras rip us up.
~Sirsolo
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Sirsolo
- Posts: 185
- Joined: 2008-04-07 01:06
Re: HAT Kit, Overpowered.
Same to yourself. There's a word for that... Starts with an H..Charlie! wrote:Smart comment
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: HAT Kit, Overpowered.
He might not have meant that sarcastically you know.
Anyway I'm sure the devs are well aware of this, seems like AT is getting a little love recently from the community side of things, so we might see some changes if we're lucky.
Anyway I'm sure the devs are well aware of this, seems like AT is getting a little love recently from the community side of things, so we might see some changes if we're lucky.
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Charlie!
- Posts: 48
- Joined: 2008-06-10 00:21
Re: HAT Kit, Overpowered.
Im not kidding, I didnt know the rocket was titled like that, and the idea is pretty pretty smart, a good observation... I think i didnt explain myself... and I wonder what that word that starts with H is.... hmmm...
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billdan
- Posts: 319
- Joined: 2007-04-13 22:58
Re: HAT Kit, Overpowered.
ahh the interwebz
where everyone takes everything personally
on topic: restricting vertical aim makes perfect sense, but i don't think this is possible
where everyone takes everything personally
on topic: restricting vertical aim makes perfect sense, but i don't think this is possible
|TG-69th|Mix0lydian in-game
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
Re: HAT Kit, Overpowered.
This has been stated on many other threads and I'm sure the devs are aware. Some of the suggested fixes are:
- Greatly reduce splash damage, similar to a tank's sabot (non explosive) round. This maintains the lethality against armor while reducing cheap kills against infantry.
- Reduce damage against APC's; 1 shot disables, not destroys.
- Increase reload time from 15 seconds to 45-60 seconds.
- Reduce the zoom, which causes less accuracy at longer ranges.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: HAT Kit, Overpowered.
Heavy Anti Tank Kit... Why do people find this concept so hard to understand? It is supposed to be powerful, it is designed to destroy the most powerful land vehicle designed and built by man. Are there times when people use it to snipe infantry, yes, is that realistic, yes, rocket launchers are employed on occasion in an anti sniper role. Are they powerful against APCs, yes, is that realistic, yes, they're built to defeat tank armor, an APC is no match.
Do I believe the HAT kit is overpowered, a little, and the APC needs to be tweeked, as suggested by Warren, but people need to understand that if it can't do some major damage, then it's pointless to have at all.
P.S. If you're in an attack helicopter and getting shot down by these things, you need to reevaluate your tactics.
Do I believe the HAT kit is overpowered, a little, and the APC needs to be tweeked, as suggested by Warren, but people need to understand that if it can't do some major damage, then it's pointless to have at all.
P.S. If you're in an attack helicopter and getting shot down by these things, you need to reevaluate your tactics.
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Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
Re: HAT Kit, Overpowered.
It's not the overwhelming power that people have an issue with, it's the overwhelming ease of use. In the real world, yeah, it's great that a single infantry can so easily destroy multiple targets at range. In game, a single hat (with ammo) can nullify an entire region or in the case of Zatar, nullify the entire map. Now, in a game where teamwork and gameplay is paramount, the HAT is overpowered.
Otherwise, let's give tanks their full power: 4,000 meter range with deadly accuracy. When someone complains that tanks are overpowered, tell them "It's a tank, why do people find this hard to understand?". That reasoning belongs in the real world, not a game.
Otherwise, let's give tanks their full power: 4,000 meter range with deadly accuracy. When someone complains that tanks are overpowered, tell them "It's a tank, why do people find this hard to understand?". That reasoning belongs in the real world, not a game.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: HAT Kit, Overpowered.
I have yet to encounter the hat being overpowered...
but Before anything major is done with it, I'd like to see how one of the community modders take on the hat goes, and Maybe make 1 hit on the apc with a hat makes it disabled, or almost on fire.
but Before anything major is done with it, I'd like to see how one of the community modders take on the hat goes, and Maybe make 1 hit on the apc with a hat makes it disabled, or almost on fire.
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ostupidman
- Posts: 208
- Joined: 2008-05-13 15:03
Re: HAT Kit, Overpowered.
Have to admit the range on the hat is a bit much. Don't agree with any lessing of it's power though. Like the name says....Heavy anti-tank. So light armor such as an APC....no chance. Might as well be trying to hide from a shotgun in a glass booth.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: HAT Kit, Overpowered.
I do agree on reducing the range, it's a bit ridiculous that a weapon that goes only up to 600m can be fired over 1 Km and the splash damage should also go for gameplay reasons

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ostupidman
- Posts: 208
- Joined: 2008-05-13 15:03
Re: HAT Kit, Overpowered.
I'm iffy about the splash damage. The weapon is used against fortified structures and entrenched enemies....when loaded with the dual purpose munition...which is what is in PR. Like popping a bunker and all the guys in the area of it....so if you take it out your really taking away part of it's purpose.
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
Re: HAT Kit, Overpowered.
The variant in game is the SRAW Predator which is solely an armor penetrator. The explosive yield on it is unrealistic for the weapon and acts more like the Multi-Purpose round. Make up your mind Devs you cant have the best of both weapons.
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ostupidman
- Posts: 208
- Joined: 2008-05-13 15:03
Re: HAT Kit, Overpowered.
It is not the Predator that is depicted ingame as the Predator is a top down firing warhead. Since it is a direct fire weapon in game it would be the multi purpose variant...MPV. Also according to a couple of different sources the Predator variant has been scrapped as of 2005 and all previous and subsequent launchers are now fitted with the MPV round. So the round used in game would be the correct one as is.
FGM-172 SRAW - Wikipedia, the free encyclopedia
Lockheed Martin FGM-172 SRAW
FGM-172 SRAW - Wikipedia, the free encyclopedia
Lockheed Martin FGM-172 SRAW
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
Re: HAT Kit, Overpowered.
Well I just came off a tour of active duty six months ago and my company still had Predator SRAW coming from company head so I dont know what the fuck your talking about.
And the top down attack mode is not in game because no one has bothered trying to make it happen. The soft launch and tracking optics are also not in game but I bet you noticed because Im sure you qualified to fire the weapon.
Get off your arm chair Mr. weapons expert.
Edit: Member was warned for "Insulting Other Member(s) - Flaming".
Keep your comments civil and constructive people, demeaning attitudes will not be accepted.
And the top down attack mode is not in game because no one has bothered trying to make it happen. The soft launch and tracking optics are also not in game but I bet you noticed because Im sure you qualified to fire the weapon.
Get off your arm chair Mr. weapons expert.
Edit: Member was warned for "Insulting Other Member(s) - Flaming".
Keep your comments civil and constructive people, demeaning attitudes will not be accepted.
Last edited by Saobh on 2008-06-11 10:28, edited 1 time in total.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: HAT Kit, Overpowered.
^^Don't mess with Raz...
But on a different note, what is the British HAT in real life? Isn't it the Milan which is being replaced by the Javelin? I would love to see a Javelin, no matter about balance issues....
But on a different note, what is the British HAT in real life? Isn't it the Milan which is being replaced by the Javelin? I would love to see a Javelin, no matter about balance issues....

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ostupidman
- Posts: 208
- Joined: 2008-05-13 15:03
Re: HAT Kit, Overpowered.
No need to get so testy Raz. Glad you served, or are still serving but that doesn't mean you need to be a jerk. I don't doubt that you still had Predators, you were there. According to the sources they are being phased out in favor of the MPV since it's not as effective against newer MBT's and the fighting is in an urban environment which the missle is better suited for. Plus you know how the beuracracy is, just cause your unit still had them doesn't mean everyone else did. Also as a matter of fact I did notice no lock on and no soft launch. I'd also love to get off my armchair and serve....but they don't seem to like guys with bleeding disorders.
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NiGHTWoLF
- Posts: 880
- Joined: 2006-03-12 16:41
Re: HAT Kit, Overpowered.
Pretty sure people have tried to make it happen with the Javelin for the brits, they tried to make it top down but due to engine limitations, it looked like shit (thus why the jav isnt in game)Razick wrote: And the top down attack mode is not in game because no one has bothered trying to make it happen.
I personally see no problems with HAT, me and the guys from RGG regularly get in armour and we never really have much of a problem with it. Our last game on Jabal me and Nickbond were in an APC pretty much all the game and Nick got 75 kills for 5 deaths, and we were up against HAT's but the noobs kept getting them out in visual range, gotta love that activation timer

You're most probably a noob


