[Animation] sa80 cocking hand

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ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: [Animation] sa80 cocking hand

Post by ERASERLASER »

Could you add the real sounds of the SA80 in game because right now it just doesn't sound right to me.
Drav
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Re: [Animation] sa80 cocking hand

Post by Drav »

animation is much nicer now, only flaw I can see is the final cocking is completed too fast compared to the rest of his movements, and his arm doesent move to pull the bolt back.
Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

Mescaldrav wrote:animation is much nicer now, only flaw I can see is the final cocking is completed too fast compared to the rest of his movements, and his arm doesent move to pull the bolt back.
that's cos the final part is not a **** its a forward assist...
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Drav
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Re: [Animation] sa80 cocking hand

Post by Drav »

ah ok its not a dry reload, no worries.
Smegburt_funkledink
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Re: [Animation] sa80 cocking hand

Post by Smegburt_funkledink »

I understand that polys may have been missed off the side of the SA80 that isn't normally seen in 1st person but you may need to adjust the left arm during the forward assist.

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Is that a possible glitch/hole in the model?
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Scot
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Re: [Animation] sa80 cocking hand

Post by Scot »

Damn that confused me, i was trying to press play for ages :( hehe, anyway it looks like a space between fingers.
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Cp
Posts: 2225
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Re: [Animation] sa80 cocking hand

Post by Cp »

Sgt.Smeg wrote:Is that a possible glitch/hole in the model?

Yes.

Theres a better picture here:
[Animation]sa80 cocking hand - page 2
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Hitperson
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Re: [Animation] sa80 cocking hand

Post by Hitperson »

the dust cover could do with being opened as well.
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Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

Hitperson wrote:the dust cover could do with being opened as well.
good point, not sure if its going to be possible to have it open thou without some model tweaks.
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Fatal1ty
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Re: [Animation] sa80 cocking hand

Post by Fatal1ty »

whats the possibility of a good old' mag tap on the head, bring back apocalypse now :p
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Scot
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Re: [Animation] sa80 cocking hand

Post by Scot »

none as to my my knowledge, British army dont tap on the head, they check and give it a smack on the underside when its in. US Army smak on the head!
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Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

TheScot666 wrote:none as to my my knowledge, British army dont tap on the head, they check and give it a smack on the underside when its in. US Army smak on the head!
no, they do. Did you bother to even watch the reference video that I posted up which was done by a UKF? It is there full reloading procedure and the forward assist "tap on the head" as you put it, is very realistic and it dates back from the A1 days.
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Scot
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Re: [Animation] sa80 cocking hand

Post by Scot »

No i was reffering to tapping the magazine on the helmet, which we don't do... hence the reply to this bloke:
whats the possibility of a good old' mag tap on the head, bring back apocalypse now
I don't think he means tap the forward assist.
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Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

ah k that makes more seance hehe. you wouldn't even see the tap if you did that it would just be the mag out of the screen and some sound with maybe head movement, and it would get very annoying :p
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Scot
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Re: [Animation] sa80 cocking hand

Post by Scot »

Us non DEVs arent all stupid see :P
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Hitperson
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Re: [Animation] sa80 cocking hand

Post by Hitperson »

how is this progressing??
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Scot
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Re: [Animation] sa80 cocking hand

Post by Scot »

i think that its finished, hence the no update, and i hope that it will be implemented!!
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