^^^^^^^^^^^Hotrod525 wrote:No, as i said above, the gun automaticly hold the breech back ( when you shoot the last round of you're gun the piston still work! ) then you put you're new magazine, press the release button and fire again.
In laments terms
Fire all your rounds= The bolt is back and you could stick your figure up the magazine weld because the bolt is back along with the charging handle. Put in a new magazine, hit the little "foxtail" button on the left of the rifle and it automatically loads the next round.
Reload with a round in the chamber= just put the magazine in and you are good.
Have yet to fire the rifle= Put the magazine in, pull the charging handle back, then fire.
[R-DEV]fuzzhead wrote:3 different reloading drills on most guns (afaik):
1- tactical reload: you have not shot all your rounds from the mag, but you want a fresh mag so you dont run out in a crucial moment (this is the most common reloading behaviour for players in PR). Take the old mag out, put the new mag in. Thats it. There is no need to do anything further cause there is still a round in the chamber from the old mag. This is actually a way to give yourself an extra round (31 rounds) cause of the round in the chamber. However most combat infantry dont load their mags to full, they load to 28 or so, so there is no chance of the mag fucking up.
2- expended reload: your weapon has expended all rounds in the current mag. The bolt will lock into the "back" position and your unable to pull the trigger. You need to take the old mag out, put the new mag in, press the bolt catch to bring the bolt back into the forward position, which simultaneously chambers a round. If your rifle has a forward assist, you press that to make sure the round is seated properly in the chamber. This is the 2nd most common reload in PR.
3- dry reload: you are putting a mag in the weapon which DOES not currently have a round in the chamber. You need to put the fresh mag in, **** the weapon, and press any forward assist you might have. This is done when you are entering combat readyness or if your weapon has a stoppage or as part of the drill in a weapon jam. This would very rarely occur in PR, maybe only when you respawn this would be used? Since there are no jams or stoppages.
Unfortunately BF2 can only have 1 reload animation per weapon, it does not take into account all these different states... prety sure COD4 reload animations are the same way/
Just saw this^^^^^ Pretty much sums it up.


