Cone Spread Scoped

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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Cone Spread Scoped

Post by x.trEm*e »

Hi everyone,

I dunno whether this one is intended or being discussed before but the thing that needs to be fixed is the cone spread while scoped or aimed.
I wait 2 secs, am crouched, and still the bullets go off by a 5mm-radius while I´m looking through the scope.
Maybe it just seems like that, or its not the cone spread but I see the bullets not hitting right into my scope crosshair or while over zero just along the vertical axis.

mainly its really noticable for the m16, a bit for the qbz and almost none for g3.


greetz
Polden
Posts: 126
Joined: 2008-05-18 10:15

Re: Cone Spread Scoped

Post by Polden »

I think it has been discussed... unsure though...

Can i ask where you get the banners like your "Pr realistic Assualt" one? :confused:

Cheers, Polden
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: Cone Spread Scoped

Post by Howitzer »

Will be fixed with the release AFTER 0.8
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Cone Spread Scoped

Post by gazzthompson »

i still don't get why people have problems with the deviation, i can land 6/7 out of 10 shots on a door shape from a distance easy when firing fast
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Cone Spread Scoped

Post by Rudd »

Polden wrote: Can i ask where you get the banners like your "Pr realistic Assualt" one? :confused:

Cheers, Polden
search, userbars

https://www.realitymod.com/forum/f82-pr ... -bars.html
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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: Cone Spread Scoped

Post by x.trEm*e »

blubbdidupp, dont have problems with hitting, just after playing OFP and ArmA I dont accept those in a realism mod...
and 6/7 shots, with an m16 these are 4/5... and thats rediculous... seems like I have only 15 shots in the mag...
Howitzer, are you sure? is it a bug or youre just telling?
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: Cone Spread Scoped

Post by Howitzer »

No i just say the accuracy , deviation and ballistic will be completely redone
x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: Cone Spread Scoped

Post by x.trEm*e »

ah, kk
I wish it could be 0.8 which has all the right "shooting" fixes

hmm, lets wait
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: Cone Spread Scoped

Post by ostupidman »

Your not going to please everyone so to say you hope .8 will have all the right shooting fixes is all dependant on your individual opinion. Lots of people have thought previous versions right while others didn't....that's not likely to change.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Cone Spread Scoped

Post by Spec »

The problem is: The scope doesnt move. When you're standing, you "could" aim 100% accurate, thats something you couldnt do with a real rifle, noone can hold it so exact without moving. Now, even if we had an animation for a moving scope, the bullet ALWAYS comes out of the center of the screen, BF2 engine problem. So far the only way to fix this was adding random deviation. Yes, not the best fix, but better than the 100% accurate weapons like back in 0.6.

Some people here are working on realistic balistics and stuff. Maybe that will fix the problems.
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