HAT Kit, Overpowered.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Mastatschief
Posts: 50
Joined: 2007-08-09 15:52

Re: HAT Kit, Overpowered.

Post by Mastatschief »

@ sirsolo: i was next to the guy who shot you with H-AT. you were hovering above north bunker on kashan, right? first mistake u made was hovering without any movement = easy target. second one was that you were not high enough because you were pretty good visible up there.

i am not a pilot but i know how to use the H-AT , from that point i can tell you that its very hard to kill a skilled pilot when he is flying higher than you did and when he is always moving (sideways) a little bit !

so, it was your fault.

anyway, i would like to see the H-AT rocket fly a lot slower, the H-AT guy needs to pop up longer and this way he can be killed easier while guiding the rocket.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: HAT Kit, Overpowered.

Post by zangoo »

Razick wrote:Well I just came off a tour of active duty six months ago and my company still had Predator SRAW coming from company head so I dont know what the fuck your talking about.

And the top down attack mode is not in game because no one has bothered trying to make it happen. The soft launch and tracking optics are also not in game but I bet you noticed because Im sure you qualified to fire the weapon.

ok well want me to bash you cus you dont know about people coding pr, you seem to comment on things you dont really know... people have done the top attack javilin its in the pr files, works fine. so next time dont comment on things you dont know about cus that seems to be the rule you are placing on eveyone else here.
NiGHTWoLF wrote:Pretty sure people have tried to make it happen with the Javelin for the brits, they tried to make it top down but due to engine limitations, it looked like shit (thus why the jav isnt in game)
umm it works fine, like rly fine, its just the hat with a negitive graivty mod and a tracking delay, not issues at all, well, it pwned everything but isnt that what is was made to do?
Mastatschief wrote:anyway, i would like to see the H-AT rocket fly a lot slower, the H-AT guy needs to pop up longer and this way he can be killed easier while guiding the rocket.
umm no reason to make it easyer to kill the guy trying to kill a tank, most of the time you cant get a hat kit and when you do if you get killed when you are guiding the rocket it would be sooooooo hard to kill that tank. plus it is kinda not pr to make things not real as the current speed is correct, but acceleration is not so tof is off a bit.
NiGHTWoLF
Posts: 880
Joined: 2006-03-12 16:41

Re: HAT Kit, Overpowered.

Post by NiGHTWoLF »

zangoo wrote: umm it works fine, like rly fine, its just the hat with a negitive graivty mod and a tracking delay, not issues at all, well, it pwned everything but isnt that what is was made to do?

ohh rly, must have been the early days i'm think of because I can specifically remember a video where it looked utter shite.
Image

You're most probably a noob
V4.SKUNK
Posts: 98
Joined: 2008-02-04 10:45

Re: HAT Kit, Overpowered.

Post by V4.SKUNK »

I don't know what some of you guys mean by reduce the range of HAT.
If you havn't noticed you can only see like 500metres in game any way. In reality a Eryx/Javelin etc would completely destroy any APC and most of the occupants with in the vehicle.
TH3pilot
Posts: 84
Joined: 2008-04-15 13:25

Re: HAT Kit, Overpowered.

Post by TH3pilot »

Dr2B Rudd wrote:nvm, dumb post
AHAHAHAHAHAHAH HAHAH H H AH HAH HAH XXXDDDDD
x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: HAT Kit, Overpowered.

Post by x.trEm*e »

The HAT kit is overpowered. Not so much in power, but range. (Im talking about the main weapon, clearly.)

The SRAW (Titled SHORT RANGE Assault Weapon) and the Eryx, also a SHORT RANGE both have a MAX range of 600m.

In the servers I play in, (as in all of them) HAT sniping is a big problem. I just got shot by a HAT, at over 600M, in my helicopter. There's another problem! The HAT kit should NOT be able to fire, (or even LOOK) straight, or nearly straight up. Im not sure how this can be done, but it should be. Maybe if fired, it could kill the person (as in splash damage into the ground.) At which point, the weapon could go out of control. (Hopefully)

Really really annoying, and now I have to wait 20 min, while the Cobras rip us up.
anyway, funny thing
short range for a rocket launcher? you know what a rocket launcher long range means? some mortar style or ballistic rocket which goes for 5 km...
so 0.6km aint a question
aim lock and bla, not fire straight, should it maybe only be able to fly 1m and behave like a cod 4 RPG rocket?
I go with Tirak, who tells the truth about those famous flaming whining posts all over every PR forum
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: HAT Kit, Overpowered.

Post by Lynx »

I think the HAT is underpowerd the way it is already
If hat sniping is a problem, then go to a server that doesn't allow it.
but the SRAW MP IS used by USMC to kill stubborn enemy infantry squads
Drakenberg
Posts: 83
Joined: 2007-08-15 12:02

Re: HAT Kit, Overpowered.

Post by Drakenberg »

I hate the hat spamming we have today, if only yoyu would make it to work lika a sabot.. It shouls do more damage, but direct damage instead of this BBQ splash damage...

Hat makes me ill these days.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: HAT Kit, Overpowered.

Post by gclark03 »

It's an Anti-Tank (AT) kit, not an Anti-APC (A-APC) kit. If we try to balance HAT against APCs, we'll only make them useless against tanks. Instead, the best course of action is to remove HAT on maps without tanks.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: HAT Kit, Overpowered.

Post by Z-trooper »

Not sure restriction can be done on the vertical aim, but if it can it needs to act on the weapon relative to the normal of the ground - otherwise if you lay down on a hill shooting at a tank at the top of the hill - you will get killed :)
Image
"Without geometry, life is pointless"
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: HAT Kit, Overpowered.

Post by Tirak »

gclark03 wrote:It's an Anti-Tank (AT) kit, not an Anti-APC (A-APC) kit. If we try to balance HAT against APCs, we'll only make them useless against tanks. Instead, the best course of action is to remove HAT on maps without tanks.
Thus making APC's nigh unkillable on those maps as LAT can't do the job. Read Warren's suggestion on munitions and how to balance out the HAT and LAT kits against Tanks and APCs, it's quite interesting.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: HAT Kit, Overpowered.

Post by gclark03 »

I've already read Warren's (excellent) thread - the answer, then, is strengthening Rifleman AT, not nerfing Heavy AT.
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: HAT Kit, Overpowered.

Post by ostupidman »

It can be used against helicopters. If you get hit by it like someone else said it's your fault. Also since it has a soft launch system backblast really isn't an issue for shooting up. The initial blast is just enough to get it a few feet out of the tube then the main rocket fires. So killing a soldier if he is pointing up isnt very realistic either. Heck even the javelin is capable of locking onto and obliterating slow moving or hovering choppers. That's the nature of war....lots of things can kill you.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: HAT Kit, Overpowered.

Post by Sabre_tooth_tigger »

HAT is fine, its the easy ammo. Simple fix is make the reload like 2 mins long then your'll be real sure to find a good target before you fire it
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: HAT Kit, Overpowered.

Post by gclark03 »

By that reasoning, why doesn't the gunner's seat on tanks have a 2 minute warm-up time and 30-second reload?
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: HAT Kit, Overpowered.

Post by Sabre_tooth_tigger »

gclark03 wrote:By that reasoning, why doesn't the gunner's seat on tanks have a 2 minute warm-up time and 30-second reload?
Tanks have limited ammo, you cant just chuck down an ammo bag. They cant rearm at all unless the team helps them & are limited in lots of other ways the infantry are not
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: HAT Kit, Overpowered.

Post by gclark03 »

In most games, the HAT soldier doesn't even live long enough to fire both rounds before getting pwned by a tank. In those times that someone with a HAT kit can fire several full loads of ammunition and kill columns of armor, frankly, that person deserves to have his kit. Crippling it because it has the potential to actually put tanks in their place is pointless.
Drake
Posts: 119
Joined: 2008-03-26 16:22

Re: HAT Kit, Overpowered.

Post by Drake »

Make it impossible to reload from ammo bag. Then its perfect IMO
Sirsolo
Posts: 185
Joined: 2008-04-07 01:06

Re: HAT Kit, Overpowered.

Post by Sirsolo »

Mastatschief wrote:@ sirsolo: i was next to the guy who shot you with H-AT. you were hovering above north bunker on kashan, right? first mistake u made was hovering without any movement = easy target. second one was that you were not high enough because you were pretty good visible up there.

i am not a pilot but i know how to use the H-AT , from that point i can tell you that its very hard to kill a skilled pilot when he is flying higher than you did and when he is always moving (sideways) a little bit !

so, it was your fault.

anyway, i would like to see the H-AT rocket fly a lot slower, the H-AT guy needs to pop up longer and this way he can be killed easier while guiding the rocket.

Ever gunned for a helicopter? At the hight we were at, 650m, We were touching the tops of the clouds. Any higher, and we'd be shooting blind. At that hight, the gunner has to zoom in to see most things. At that high, us, "not moving" were moving slightly. Even small movments like this are not easy to compensate for, and moving side to side is not an option if you'd like to hit anything. My job as the pilot was not to dodge things that arnt supposed to hit us, it was to dodge AA, which would tone us. a HAT was not, and should not be, under things that would hit me that high up.
So it was not my fault.

~Sirsolo
Post Reply

Return to “PR:BF2 Suggestions”