As for acceleration, PLEASE fix this. I often try to land and bring my nose up a few degrees above the line, so slow down, and suddenly I shoot backwards and crash. PR choppers are SOOOOO unstable compared to normal BF2 choppers and that kinda makes me sad
Hovering when shooting
-
Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: Hovering when shooting
Lol, love those F-15 tactics. But as I said in my AC-130 thread, it really doesn't matter how things are used in real life, pertaining to my AC-130 thread it doesn't matter AC-130's are only used at night, as long as the weapon or vehicle has the accurate properties of it's RL coutnerpart, that's ALL that matters. How we use them is entirely up to us. If we wanna shoot air-to-ground rockets at enemy jets, so be it, if we wanna shot a tank with an AA rocket (I tried this, didn't work) then let us. Aslong as their properties are realistic.
As for acceleration, PLEASE fix this. I often try to land and bring my nose up a few degrees above the line, so slow down, and suddenly I shoot backwards and crash. PR choppers are SOOOOO unstable compared to normal BF2 choppers and that kinda makes me sad
As for acceleration, PLEASE fix this. I often try to land and bring my nose up a few degrees above the line, so slow down, and suddenly I shoot backwards and crash. PR choppers are SOOOOO unstable compared to normal BF2 choppers and that kinda makes me sad
-
maverick551
- Posts: 176
- Joined: 2008-01-11 07:45
Re: Hovering when shooting
Agreed, hope to see some tweaks to the helos for .8. Go devs! And great story about that laser guided bomb there CAS, interesting stuff. Guess the FLIR is as accurate as they say it is 
Perpetual peace is a futile dream."
- General George S. Patton
-
Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: Hovering when shooting
I actually think the whole way attack helos work in PR is all wrong. Now I'm not a military pilot (not even a very good civilian one..), so if anyone is please correct me, but I always thought helicopters operate very low to avoid detection. In PR it seems the only effective way to operate is to fly very high, and that seems totally wrong to me.
Now it seems there are many reasons for this, but the one that strikes me most must be the AA one. Now I know AA/jets ranges and suchlike cant be represented faithfully on such small maps, but I really think a way should be considered to make helicopters hug the ground more...
Now it seems there are many reasons for this, but the one that strikes me most must be the AA one. Now I know AA/jets ranges and suchlike cant be represented faithfully on such small maps, but I really think a way should be considered to make helicopters hug the ground more...
-
Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Hovering when shooting
In pr if you stay low you will get shot up by almost everything, in real life that anything would be down from miles away.
In pr there is no radar to avoid.
Also, in pr helis have to hover very still to be able to hit a target easily, therefore putting it at great risk from tank shots and rockets. In real life helis can fire and forget on the move with stabilization and hellfires that can lock on from the chopper (some helis at least I guess). Therefore presenting a harder target to be hit by cannon rounds/rockets.
Also, flying low in air to air combat is deadly. A high flying chopper can easily take out a low flying chopper, unaware of its presence in pr.
In pr there is no radar to avoid.
Also, in pr helis have to hover very still to be able to hit a target easily, therefore putting it at great risk from tank shots and rockets. In real life helis can fire and forget on the move with stabilization and hellfires that can lock on from the chopper (some helis at least I guess). Therefore presenting a harder target to be hit by cannon rounds/rockets.
Also, flying low in air to air combat is deadly. A high flying chopper can easily take out a low flying chopper, unaware of its presence in pr.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
-
Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Hovering when shooting
What needs to be sorted out is the self-designation process on choppers.
If you designate, you would expect the box to fix, just like the SOFLAMs do.
WRONG. The box has a habbit of moving around with the gunner's view, meaing that you end up targeting this moving, floating box and not the target intended.
And perhaps there should be more drop on unguided rocket pods?
...mongol...
If you designate, you would expect the box to fix, just like the SOFLAMs do.
WRONG. The box has a habbit of moving around with the gunner's view, meaing that you end up targeting this moving, floating box and not the target intended.
And perhaps there should be more drop on unguided rocket pods?
...mongol...
Military lawyers engaged in fierce legal action.
[INDENT][INDENT]
[/INDENT][/INDENT]-
nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Re: Hovering when shooting
x2. ObjectTemplate.gravityModifier is set at 0.05 for the Hydra 70's, which is extremely low.[R-MOD]Mongolian_dude wrote:And perhaps there should be more drop on unguided rocket pods?
...mongol...

