Sirsolo wrote:Ever gunned for a helicopter? At the hight we were at, 650m, We were touching the tops of the clouds. Any higher, and we'd be shooting blind. At that hight, the gunner has to zoom in to see most things. At that high, us, "not moving" were moving slightly. Even small movments like this are not easy to compensate for, and moving side to side is not an option if you'd like to hit anything. My job as the pilot was not to dodge things that arnt supposed to hit us, it was to dodge AA, which would tone us. a HAT was not, and should not be, under things that would hit me that high up.
So it was not my fault.
~Sirsolo
The taliban and alqeida(not sure on spelling) have been pickin things outa the sky for years with RPGs. just because a certain weapon isnt designed to do a job doesnt mean it cant do it. for example the first anti aircraft guns were just feild artillery peices firing timed air burst shells upwards.
not to mention in real life the taliban and alqeida have to deal with recoil, an arking flight path, moving targets, possible manufacturing defects on there weapons, and hundreds of other variables.
so if a guy cant hit a sitting target at 600+ meters with a GUIDED shell, he's pretty useless. and its hard enough as it is in game