Black Sand Studios and PR

General discussion of the Project Reality: BF2 modification.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Black Sand Studios and PR

Post by nicoX »

There has been talking about engine switch for PR. Mostly of the talk has been when are the PR staff burying PR and switching over to another engine. Thinking of the capabilities BSS has with it's huge staff, the 17 BF2 mods and 7 Crysis mods, why not start planing in a wider way, as PR is successfully. I'm saying keep PR on BF2 engine, keep the staff that works here still here, but employ new guys that will start working with a new PR on a new engine. As I see BSS has great creative people that have made great BF2 mods that unfortunately not many plays and probably some mods will ditch, why not make a new team starting to work on a new engine?
Harrod200
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Joined: 2007-09-07 12:08

Re: Black Sand Studios and PR

Post by Harrod200 »

It'd be nice to see Crysis PR, but I can't see it happening any time soon.
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Rhino
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Re: Black Sand Studios and PR

Post by Rhino »

PR on Crysis would suck hard ***.

unless you plan on donating to us $10,000, we might be able to get a 1/2 decent engine, but thats not even considering things like publishing etc
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gclark03
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Re: Black Sand Studios and PR

Post by gclark03 »

PR won't move to another engine until it's necessary.
DeltaFart
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Re: Black Sand Studios and PR

Post by DeltaFart »

ANd BSS is having really big problems as it is developing the mods. Notice that only USI and PR BGF and FOM are out?
gclark03
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Re: Black Sand Studios and PR

Post by gclark03 »

BSS really should be more of a publisher than a mod developer. As it's structured now, it's just going to fall apart, being bogged down by so many projects at once.
DeltaFart
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Re: Black Sand Studios and PR

Post by DeltaFart »

Its a mod community just a collection of mods that are wanting to help each other. Its not a developer itself. I should know, I'm a tester there
LtSoucy
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Re: Black Sand Studios and PR

Post by LtSoucy »

The PR Team has said on many different engines/topics they will not move to another engine.
unless you plan on donating to us $10,000, we might be able to get a 1/2 decent engine, but thats not even considering things like publishing etc
Start raising the month total for more money. :D
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Rhino
Retired PR Developer
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Re: Black Sand Studios and PR

Post by Rhino »

DeltaFart wrote:Its a mod community just a collection of mods that are wanting to help each other. Its not a developer itself. I should know, I'm a tester there
yep.
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Black Sand Studios and PR

Post by nick20404 »

Uh Why don't you just wait for bf3? I mean Bf3 Will probably have a nice engine for PR, They are brining in more destructible objects etc...
CodeRedFox
Retired PR Developer
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Re: Black Sand Studios and PR

Post by CodeRedFox »

nick20404 wrote:Uh Why don't you just wait for bf3? I mean Bf3 Will probably have a nice engine for PR, They are brining in more destructible objects etc...
Why BF3, we could wait for BF4. Nothing wrong with BF2 that would be worth waiting around a few years.
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agentscar
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Joined: 2007-06-25 04:26

Re: Black Sand Studios and PR

Post by agentscar »

All I got to say,from playing the BF Bad Company demo is...The Frostbite engine,when the time comes,and it's possible,lol...
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nick20404
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Re: Black Sand Studios and PR

Post by nick20404 »

'[R-DEV wrote:coderedfox;700158']Why BF3, we could wait for BF4. Nothing wrong with BF2 that would be worth waiting around a few years.
Well it should look alot better, And yes realism is part looks no matter how much you try to deny that the small effects really make something more realistic. Just think if you guys start modeling and making stuff for a bf3 version you could have maybe a alpha or beta by the time the first bf3 patch rolls round :wink: Also I didn't think I would hear the day a DEV says there is nothing wrong with the bf2 engine, Just take a look at all the red lines in the "Already suggested" thread.... :-D But really I was not suggesting this as a serious idea, But its far better idea then PR-Crysis
LtSoucy
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Joined: 2007-03-23 20:04

Re: Black Sand Studios and PR

Post by LtSoucy »

I don't think PR devs will stop working on BF2 engine, if they find a engine worth moving too they may but at the current moment, they don't see a engine worth moving too.
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Alex6714
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Re: Black Sand Studios and PR

Post by Alex6714 »

I think the main thing is, until BF3 comes out and that's if that's moddable, there are no other engines that fill the requirements.. Crysis with 64 players and squads? Cod4 with multi role warfare and 64 players? etc...
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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Rhino
Retired PR Developer
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Re: Black Sand Studios and PR

Post by Rhino »

agentscar wrote:All I got to say,from playing the BF Bad Company demo is...The Frostbite engine,when the time comes,and it's possible,lol...
I hear it is not even possible to prone in BFBC....
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LtSoucy
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Re: Black Sand Studios and PR

Post by LtSoucy »

Ya if you cant go prone forget it.


Intercom goes off:

"Next Engine"
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Alex6714
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Re: Black Sand Studios and PR

Post by Alex6714 »

[R-DEV]Rhino wrote:I hear it is not even possible to prone in BFBC....
Well I guess thats one way of solving a problem. :p
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Black Sand Studios and PR

Post by DeltaFart »

It's liek BiA all over again
I'd say if anything go for a agame with the Unreal 3 Engine. Looks amazing
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Black Sand Studios and PR

Post by HughJass »

[R-DEV]Rhino wrote:I hear it is not even possible to prone in BFBC....
hahaha thats true

Anyway the team should stay on this engine for now, I see no reason for switching for now. if something smexy is announced with data for modders then I don't see why not slowly start switching. I'd just like bf2 PR to make it at least to 1.5 or so before switching.
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