Pop Smoke, can it be tied to the jump(car horn button?)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Grey_Ghost
Posts: 53
Joined: 2006-02-27 22:09

Pop Smoke, can it be tied to the jump(car horn button?)

Post by Grey_Ghost »

Currently the Pop Smoke button is used for the Zoom function in APC's and Tanks. Is it possible to tie either the Zoom function or the Pop Smoke ability to the Jump (Car Horn in jeeps/atv's) button for these vehicles?

I thought I'd ask since the Jump button does work in vehicles (car horn), and I was hoping we could get the smoke ability back to a seperate key instead of needing to be selected on the ammo switcher.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Grey_Ghost wrote:Currently the Pop Smoke button is used for the Zoom function in APC's and Tanks. Is it possible to tie either the Zoom function or the Pop Smoke ability to the Jump (Car Horn in jeeps/atv's) button for these vehicles?

I thought I'd ask since the Jump button does work in vehicles (car horn), and I was hoping we could get the smoke ability back to a seperate key instead of needing to be selected on the ammo switcher.
try pressing "jump" when in a tank, and see what happens.

Then you will find out the awnser is no, but 1/3 yes.
Image
Neuromante
Posts: 85
Joined: 2006-03-02 10:35

Post by Neuromante »

Grey_Ghost wrote:I thought I'd ask since the Jump button does work in vehicles (car horn), and I was hoping we could get the smoke ability back to a seperate key instead of needing to be selected on the ammo switcher.
Nice idea. Having to switch is annoying, other than unrealistic...
Happy
Retired PR Developer
Posts: 1807
Joined: 2005-11-07 02:43

Post by Happy »

Too bad the horn button in the tank sends a projectile.
Proud Killer of 38 Spambots.
Image
Image
After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
Grey_Ghost
Posts: 53
Joined: 2006-02-27 22:09

Post by Grey_Ghost »

Uh I just tried it in Vanilla BF2 and PRMM, and hitting jump did not fire a projectile in a tank (it did nothing whatsoever). What about the Boost key as well, does that even do anything?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Grey_Ghost wrote:Uh I just tried it in Vanilla BF2 and PRMM, and hitting jump did not fire a projectile in a tank (it did nothing whatsoever). What about the Boost key as well, does that even do anything?
that is probaly becaseu u have changed your keyboard settings. The horn is a "primary weapon" for jeeps. For tanks the "ptimary weapon" is a tank shell /the scroll options.
Image
Demio
Posts: 459
Joined: 2006-03-02 14:43

Post by Demio »

What about tying the smoke to the afterburners key? Assuming there's that key for ground vehicles :X
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Demio wrote:What about tying the smoke to the afterburners key? Assuming there's that key for ground vehicles :X
With the BF2 engine it aint easy to excatly "tie" a key with a command like you can with HL2 and other engines.
Image
da.SPAWN
Posts: 276
Joined: 2005-12-18 11:54

Post by da.SPAWN »

'[R-PUB wrote:=BONG=Happy']Too bad the horn button in the tank sends a projectile.
in both cases the enemy / friend knows that you are aproching... :rolleyes:
P5WDG2-WS Pro; 2x 7900GTX SLI; Audigy 2ZS; Core 2 Duo @ 3,6 GHz; XP32 SP2 & latest Autopatcher
Image
Grey_Ghost
Posts: 53
Joined: 2006-02-27 22:09

Post by Grey_Ghost »

Ugh...forget what I said about the horn button, I see where I went wrong now. I guess even that Boost button must do something I'm not aware of.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

the "shift" key dose nothing to a tank at the mo. But i aint 100% sure if it can be changed to pop smoke. Im not much of a coder i just know a tiny bit about it.
Image
Wonder
Posts: 87
Joined: 2004-08-18 17:39

Post by Wonder »

My suggestion:

Smoke back to its original key
Zoom to secondary fire
APFSDS-T/HEAT-MP-T/Coax as selectable items for primary fire (APDS/HEI/Coax/ATGM for IFVs)
"I cannot agree with equating Stalin with Hitler. Yes, Stalin was certainly a tyrant and many call him a criminal, but he was not a Nazi." - Vladimir Putin
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Agree with Wonder.

This is done in Operation Flashpoint, and it works great.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

I would agree to but this would also mean that would the gunner get a merchien gun or would he have to switch to get this gun or would he have to rely totaly on runnign ppl over and his 50.cal gunner?
Image
Post Reply

Return to “PR:BF2 Suggestions”