deployable watchtower

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Lynx
Posts: 102
Joined: 2008-06-09 05:39

deployable watchtower

Post by Lynx »

I'm surprised nobody already suggested this

I think watchtowers would be a great deployable
they can be used for spotting mortars or as sniper nests, or for whatever purpose you can come up with

Generally I'd like to see more types of deployables like like trenches and tank fortifications like on ejod :grin:

I remembered someone suggested a deployable helipad+chopper I'm looking forward to seeing that too
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: deployable watchtower

Post by markonymous »

a watchtower would allow everyone to see where your bunker is and then go blow it up. Not a good idea.
Image
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: deployable watchtower

Post by Fluffywuffy »

markonymous wrote:a watchtower would allow everyone to see where your bunker is and then go blow it up. Not a good idea.
Yeah. As for the trench hardcoded and:
Im afraid these have already been suggested before.

To make it more convenient for Forum Moderators([R-MODs]and[R-DEVs]), the community and yourself, please use one of the following resources below to help avoid further re-suggestions in future:


OPTION-A:
USE THE SEARCH BUTTON
Punch in the key words of your thread title/subject and search in the PR Suggestions and Feedback section.
Check the results of the search to see if its deja vu again!


OPTION-B
Already Suggested Suggestions Thread

To check if you are repeating a previous suggesting and rupturing the space-time continuum as we know it, scroll through the thread to see if your idea has already been suggested by someone else.
(And no, this doesnt mean someone has stolen your idea!, it means your just a little bit 'slower than the rest of us)
Image

[DM]AirborneLegs or hellatom ingame
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: deployable watchtower

Post by Lynx »

Feuerwaffen I'm just talking about a watchtower here not trenches maybe you should have actually read

a watchtower wouldn't give away your firebase position because the devs plan on putting a wider radius around a firebase for deployables in .8 this would prevent the enemy from knowing exactly where your firebase is when they see your watchtower

main reason why a watchtower would be a good option to add, isthat it would be a powerful tool for defending an area because the enemy wouldn't be able to use the landscape as cover so easily when they try to advance to destroy your firebase
Last edited by Lynx on 2008-06-14 09:56, edited 4 times in total.
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: deployable watchtower

Post by Fluffywuffy »

Generally I'd like to see more types of deployables like like trenches and tank fortifications like on ejod
You didn't say that. The watch towers would be taken out be tanks in seconds after being built.
Image

[DM]AirborneLegs or hellatom ingame
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: deployable watchtower

Post by Harrod200 »

Yeah, people get used to maps and know when something new has appeared. Really, all you'd be building is a flashing neon sign saying "SNIPER IN HERE".

Trenches etc are AFAIK impossible since the terrain level is solid and you can't go under it; so it'd have to be fully above ground, again basically saying "HELLO ENEMIES, I'M HERE!".
404: Signature not found
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: deployable watchtower

Post by Lynx »

Lynx wrote:Generally I'd like to see more types of deployables like like trenches and tank fortifications like on ejod :grin:

I remembered someone suggested a deployable helipad+chopper I'm looking forward to seeing that too
those were Opinions but arguing won't matter

in al-basrah the commander put a a firebase south of the 2 story building on farmland and there was a raised sandbag wall(bug) 2 times as high as my character. I climbed up and was able to provide overwatching fire and my squad was able to advance away from the firebase in safety. It kept the insurgents from running us over. because they were unable to use the irrigation channels or grass as cover.

a little hight made a huge difference there.

I know that towers will work well in PR because theres a bug which creates sandbags which are raised high. when that happens you can climb above to have a raised firing position and then it's easier to hit enemy troops and vehicles.

getting hight on the enemy is a great advantage this is why most forward opperating bases have one whenever there is no high ground available to build on.
towers would add realism too.
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: deployable watchtower

Post by Skodz »

Anyone going on a watchtower would be an easy target. Especially for ennemy armor.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: deployable watchtower

Post by LtSoucy »

only type of tower i want to see is the one that is the tower outside basra airport. It gives you cover and protection. Other wise no.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Re: deployable watchtower

Post by ArmedDrunk&Angry »

The NYPD has a watchtower that is pulled by a trailer into position then it will elevate to like 20 feet.
It has cameras and microphones on it but those could be swapped for a 240B and Viola, deployable tower.
If you really wanted to get fancy you could code the tower so it goes from say 6' to the fully extended 20' by operator control.
Then you would have the high overwatch but when not in use it would sit as low as the bunker does now.

Image
Image
Image
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: deployable watchtower

Post by LtSoucy »

not bad, and just have like a camera showing it but have person on ground in a chair or something infront of a black TV screen.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: deployable watchtower

Post by markonymous »

Do they use those in combat the military that is?

still an easy target... if you can see the enemy they can see you. Also considering the tower would be much bigger then a normal soldier. It would also stick out like a sore thumb on ANY map this is not a good idea.
Image
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: deployable watchtower

Post by LtSoucy »

ya but if you can raise or lower it then its harder to see. When not up that is.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
HolmstN
Posts: 36
Joined: 2006-06-06 16:28

Re: deployable watchtower

Post by HolmstN »

I actually think a spawnable watchtower is a good idea. Perhaps it is not always useful, as most people argue, but allowing options is a good thing. Just because YOU think it's a bad idea because you can't use it, doesn't mean it's a bad idea for the gameplay.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: deployable watchtower

Post by Maxfragg »

i agree it might be usefull, but defnatly not for snipers, they do better to keep away from all infrastructure and go off road
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: deployable watchtower

Post by Colt556 »

I personally have been in several instances where a watchtower would have been a life-saver. So I support the idea of making a watchtower buildable.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: deployable watchtower

Post by Tirak »

I actually like this idea, while it won't be useful on maps with an armor preasence, more infantry centric maps would find this deployable very useful.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: deployable watchtower

Post by Rudd »

I'm not sure about this, on a technical point.

What happens when something is beneath the bunker or sandbags you are building?

-> It gets on top

-> watchtower on top of stuff might look a little odd.
Image
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: deployable watchtower

Post by Tartantyco »

-Firstly, I would like to say that "they're an easy target" is not an argument, whether or not it/you're an easy target depends on how you use it and has no relevance on the suggestion itself, so stop it. However, I don't feel that there is a pressing need for watchtowers at the moment and it's implementation is of low importance so all I have to say on this is; if the devs want it they can throw it in when they want to.
Make Norway OPFOR! NAO!
ImageImage
It's your hamster Richard. It's your hamster in the box and it's not breathing.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: deployable watchtower

Post by Scot »

I think the only thing i will say is, on Bi Ming, anyone in those watchtowers has the slight element of surprise with them as they are always there. However, if they werent and deployable, under the cover of the trees, i would blow the hell out of anything unnatural like a deployable watch tower, cos it is asking for someone to be in there.
Image
Post Reply

Return to “PR:BF2 Suggestions”