half life insurgency compared to PR?

General discussion of the Project Reality: BF2 modification.
Sgt_carbonero
Posts: 145
Joined: 2007-06-22 20:10

half life insurgency compared to PR?

Post by Sgt_carbonero »

For those of you who have tried Insurgency for Half Life 2, I would like to hear the major differences between it and PR. I am curious since half life and bf1942 i believe were released around the same time, 2004?

I am most interested in gameplay vrs. PR. What did or didn't you like about Insurgency compared with PR?

I am truly curious how each game fares against the other in solving the gameplay question.

thanks,

carbonero
Hitperson
Retired PR Developer
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Re: half life insurgency compared to PR?

Post by Hitperson »

iplayed v1 ages ago.

there are some really cool scope effects (using some fairly complex textures i would assume)
also because it is a source game it allows a fair bit of customisation so if you want an EoTech you can have one in stead of an aimpoint.

i think it is a bit limited on the number of factions there are

(all of this might be out of date though it is a while since i have played the game).
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HughJass
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Re: half life insurgency compared to PR?

Post by HughJass »

insurgency is more arcady then project reality, focuses on CQB type combat, and is powered by source, an engine that is much more open then BF2 engine. The main thing about the game is that it tries to put arcade and realisim together in a CQB type game, witch is very hard to do. Maps are small and things like suprise are very hard to achive. On that note, teamwork is split all different directions because the enemy knows where your coming from, and knows when you are coming, leaving little room for teamwork and strategy.

PR is a open world, much more realistic then insurgency. Not only infantry, but tanks, jets, helis come together to capture strategic points. In this case, we have the bf2 engine, that can do great things but is buggy, and "closed up" unlike the source engine. Here, the balance between realisim and arcade is established much better, because you have one thing you don't have in insurgency, and that is a decision to make. You can go this way, or you can go the other way, there is thousands of different routes you can take. But can you go in there alone? no, you got your team behind you. Do they know you are coming now, and were from? no, witch gives you a better chance at survival. Your survival will be based on those decisions you make.

I hope this kinda helps

and no, english is NOT my first language :)
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=Romagnolo=
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Re: half life insurgency compared to PR?

Post by =Romagnolo= »

Both are good, but with different types of combat.

INS is a great mod because of the engine that allows a lot of cool things for a combat mod like free-aim, good physics, cool moviments such as lean right or left with your body, ability to deploy bi-pods and other things that make the combat more realistic and detailed.

BUT, even with a good engine, it is the limitant point for this mod, it isnt possible to creat a big battlefield, so the game is just focoused in infantary and close-combat engagement.

Now, PR is not in a different situation, the engine used is the good and the bad thing for this mod. With this engine we can have all kinds of engagement we want (infantary, armor and aircrafts) and it has a great system of squands and voip. But because of the engine a lot of things are limited like more detailed options for infantary stuff and a very complicated codding to work with.

I dont know, I was inspired to write a lot today :P
Last edited by =Romagnolo= on 2008-06-14 12:54, edited 1 time in total.
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Rhino
Retired PR Developer
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Re: half life insurgency compared to PR?

Post by Rhino »

INS is very good, played it a long time ago and has some very nice things like leaning, cool scope effects, bipods that work and many other things which are simply not possible to do on the BF2 engine, but where it lacks is it is infantry only, on very small, claustrophobic maps for the most part and it lacks vehicle combat, and depending on who and where your playing with, nothing like the teamwork you get with PR.

I also did not like how they tried to symmetrically balance the insurgents and the USMC in both map design and weapons.

but its defiantly worth a try, if steam wasn't so **** and took so long to update it and all that I would probably play it now and then :)
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ragchan
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Re: half life insurgency compared to PR?

Post by ragchan »

basically the only thing that keeps me from switching to insurgency is how pr has vehicles. Inurgency isn't as arcady as people say, 1-2 shots will put you down, and movement and recoil feel realistic. Overall Insugrency has better infantry combat. Also, the guns actully feel sorta powerfull in it.
morfumax
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Re: half life insurgency compared to PR?

Post by morfumax »

i will disagree ragchan...infantry combat is more satisfying in PR and the movement is much better.

insurgency got boring real fast for me.
Brummy
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Re: half life insurgency compared to PR?

Post by Brummy »

In my eyes, Insurgency is one out of many, but PR is one of the few realism focused FPS-Games out there.
bosco_
Retired PR Developer
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Re: half life insurgency compared to PR?

Post by bosco_ »

CoD4 Hardcore kinda feels like Insurgency.
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blud
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Re: half life insurgency compared to PR?

Post by blud »

I wouldn't say Insurgency is arcadey. The infantry fighting is more realistic than PR because it has a nicer engine with more features and better looks. Moving and shooting also feels better in INS, because it's on an engine that is intended for infantry only. It lacks the more dynamic gameplay of PR infantry, because you can't set rally points, and the battlefield is smaller and more linear - both things that I really miss when I'm playing INS.

But if you could have the look and the feel of INS on maps that were kind of a combination of PR and INS style maps (ie, big, but not with so much open space like in PR) and with rally points and just larger play areas, then *that* would be an incredible game.
Version13
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Re: half life insurgency compared to PR?

Post by Version13 »

Ins. has its moments. The textures are great. I can run that game with all the settings maxed on my old rig. Sadly some of the maps are horribly gliched. I laughed quite hard when I couldn't shoot someone in the foot while prone and firing from under a train car. Invisible wall or something I guess. [map Karkar] Most maps are extremely small. The last time I was playing Ins. someone had perfected the nade in spawn tatic. I'm waiting for the new version which is due out any day, so they state. Can't compare PR or Ins. in my opinion. Both can be great combat simulators when you have an intelligent team/teams. Like mentioned above Ins. is pure close quarters combat. Here's hoping there next patch is polished.
MrD
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Re: half life insurgency compared to PR?

Post by MrD »

Yeah, glitchy maps, wierd engine coding. It wasn't that much fun really, was just like CS:S with bad maps, slow weapons usage. Annoyingly hard to see at distance, people killed you from nowhere, only 100m away.

Lag playing online seemed strange. Low ping to the server yet moving around and timely firing seemed laggy. Couldn't get on with it.
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Sgt_carbonero
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Re: half life insurgency compared to PR?

Post by Sgt_carbonero »

thanks for the input guys, saved myself 20$

:p

carbonero
$kelet0r
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Re: half life insurgency compared to PR?

Post by $kelet0r »

Sgt_carbonero wrote:thanks for the input guys, saved myself 20$

:p

carbonero
:confused:
if that was the issue then you should still get halflife 2, it's still the benchmark like its father was for all story-driven FPSs
Garmax
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Re: half life insurgency compared to PR?

Post by Garmax »

insurgency runs on a great engine. but it feels like you took half life and just pasted iraq onto it. The weapons are incredibly accurate, not much recoil, the game steals alot of gameplay from other games and does a good job at it

but doesnt feel realistic at all.

its a great game, but nothing much, you can get through the game just taking you m16 and running to cover from cover shooting guys here and there.

it doesnt require much teamwork or cooperation like PR does. the game does feature a lot of great things though. like being able to deploy your pibods on surfaces.

PR does in fact beat it in a lot of ways, but i would say it holds its own. The gun sounds are used from the ones avaliable to them through half life, and work, but not anything comparable to the gun sounds in PR. anyone that's played half life can recognise the pistol sounds are the same, and doesnt reall yhave that PUCNHING sound, but more of a wimpy bullet firing out of a barrel.

because i do indeed play both i cant say much which one's better than the other because their both great mods. and both are equally fun to play. both use a great engine, and it just works for the type of game they run. If your looking for an easy shooter to pick up on. Insurgency is great. If your looking for a good battle simulator. PR's the one.

PR plays in bigger maps and focuses on large scale battles, Insurgency focuses more on fast paced CQB.

something notable about Insurgency, maybe unrealistic but great in the game are the scopes.

http://www.othuro.com/wp-content/uploads/2007/07/official05.jpg

i found them to be a great gameplay feature.

another are the blood effects, currently which PR lacks, when you fire at someone the blood effects are magnificent and get on the walls, floor, depending on how and where you shoot the enemy you will see it. Because of the fast paced gameplay your enemy will be running alot back and forth looking for him, if you land a shot on him, you may not know you did, running to where he was previouly standing you see some blood you know you at least injured him.

many people actually do play with mics and try and give it a realistic feel to it, as if you were playing half life all of a sudden get dropped right in the middle of iraq. with the right circumstances, and maybe a few things improved on it, insurgency has a lot of potential, and is a great mod to compete agaisnt PR. there is a place for my trigger finger for both.

PR and insurgency, i reccomend you try it, ask your friends for their Steam accounts and you can play the game. i suggest you try it.
para_hjs
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Re: half life insurgency compared to PR?

Post by para_hjs »

Best Source Mod of 07. I can highly recommend Ins mod.

Insurgency Mod for Half-Life 2 Evolution of Insurgency feature - Mod DB
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ralfidude
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Re: half life insurgency compared to PR?

Post by ralfidude »

the sounds are very nice, i liked that when i saw it. The gun fire really sounded very real.
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agentscar
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Re: half life insurgency compared to PR?

Post by agentscar »

Well..Ins. is a modern infantry combat mod...PR is vehicles,infantry,all that...


And really the nade spawn move doesn't work on Ins. and I've been playing it for a while,and I've never seen it happen...
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diesel14lars
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Re: half life insurgency compared to PR?

Post by diesel14lars »

INS and PR really are not that similar. They both have Iron sights, Iraqi insurgents, USMC, AK47s, M16A4s, and realism in the mod descriptions, but that is about where the similarities end.

PR is focused on combined arms, large maps, and is paced to have very long rounds. INS is focused on in-your-face Urban combat. With the longest round possible being about 15-20 minutes. Shorter respawn times and smaller maps than PR make it seem a lot faster and more "arcadey". It is also in it's second release, so there are still plenty of little bugs, glitches, and areas to improve; as in PR's second major release.

IHMO, comparing the two is like comparing apples and oranges. A couple of basic similarities (fruits that grow on trees compared to modern tactical shooters) but that is it.
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Sgt_carbonero
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Re: half life insurgency compared to PR?

Post by Sgt_carbonero »

Roger that guys, downloading it now, will report back with a BDA (Battle Damage Assessment) later.

cheers!

Carbonero
Last edited by Sgt_carbonero on 2008-06-15 02:38, edited 1 time in total.
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