Allied Intent Xtended Custom Weapon Animations

Suggestions from our community members for PR:BF2. Read the stickies before posting.
[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Allied Intent Xtended Custom Weapon Animations

Post by [=TC=]nuetron »

PROJECT REALITY NEEDS THIS!!!!!!!!
watch the video!
Allied Intent Xtended Website : The premiere coop and single player mod for battlefield 2! Home
:o :o :o :o :o :o
awesome huh? :mrgreen:
The only one of 2 other BF2 mods I play other than PR.
The guy made the weapons so that instead of just you see the rifle, then hear the character grab another mag and see some of the operation, you hear and see the character reach down grab another mag. then pop it in and reach over the rifle to pull on the action!

propject Reality needs this! :grin:
"There is no such thing as WAR-FAIR" -me
Safekeeper
Posts: 224
Joined: 2007-09-23 19:24

re: Allied Intent Xtended Custom Weapon Animations

Post by Safekeeper »

I especially liked how he pressed buttons on the explosive charge before setting it. Impressive.

(Slightly ot: Does that BF2 race car thing actually exist in reality?)
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

re: Allied Intent Xtended Custom Weapon Animations

Post by Viper5 »

I like exclamation points...

WRT the vid, I lol'd when the guy tossed the mag. Overall some very cool stuff. Animators are in very short supply amongst the BF2 Mod Community.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

re: Allied Intent Xtended Custom Weapon Animations

Post by LtSoucy »

looks very nice, someone should contact Chad509 and ask if he wants to help.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Allied Intent Xtended Custom Weapon Animations

Post by CodeRedFox »

Nice animations! The guy did a great job.

Title changed to convey content :wink:
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: Allied Intent Xtended Custom Weapon Animations

Post by GR34 »

the reloads seemed really slow
In game name Joshey
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billdan
Posts: 319
Joined: 2007-04-13 22:58

Re: Allied Intent Xtended Custom Weapon Animations

Post by billdan »

mmm yummy M14 w/ ACOG...

was that a type95 w/ red dot?
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: Allied Intent Xtended Custom Weapon Animations

Post by Rambo Hunter »

GR34 wrote:the reloads seemed really slow
IMO they'er not as slow as they should be, unless all the BF2 people leave their mag pouches right open. and don't bother to check them to see if there's dirt in them etc.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Allied Intent Xtended Custom Weapon Animations

Post by ReadMenace »

THe Glock animation was not impressive..

-REad
Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Re: Allied Intent Xtended Custom Weapon Animations

Post by Jimmy_Smack »

Those were damn sexy.

especially loved the mag tap on the head.
2010 +3
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Allied Intent Xtended Custom Weapon Animations

Post by Airsoft »

kinda looks like some FH2 reloads
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Allied Intent Xtended Custom Weapon Animations

Post by Spec »

THe Glock animation was not impressive..
At least he had his finger off the trigger for a second there iirc

The animations are very good, though i'd prefer slower, more realistic ones.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Allied Intent Xtended Custom Weapon Animations

Post by General Dragosh »

Damn that doesent even feel like BF2 anymore, a_w_e_s_o_m_e
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Allied Intent Xtended Custom Weapon Animations

Post by Tirak »

Spec_Operator wrote:At least he had his finger off the trigger for a second there iirc

The animations are very good, though i'd prefer slower, more realistic ones.
Who says you can't reload a weapon quickly? :grin:

YouTube - World's Fastest Reload
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Allied Intent Xtended Custom Weapon Animations

Post by Airsoft »

Reloads really depend on the scenario. In the middle of battle and say behind the front lines engaging an enemy would reload much faster than a reload after a firefight is over. It all depends on situation but i dont think we can change the reloads time based on that. A quick reload would be just of pressing mag release, while getting a fresh mag from pouch...with the use of a Magpul or mag pulley would decrease reloading time, but i forgot who uses magpuls, i think its SF.
[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Re: Allied Intent Xtended Custom Weapon Animations

Post by [=TC=]nuetron »

I know huh!!!!
Aren't ya glad I saw this n said, hey, PR needsthis! PR needs this weapons animator! it looks WAY more realistic.

as for the speed, it seems fine to me, just as fast as reality. PR wepons are great, but if they worked like these Allied Intent Xtended weapons....

this mod who truley be a whole new game............(awesome:mrgreen :)
"There is no such thing as WAR-FAIR" -me
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: Allied Intent Xtended Custom Weapon Animations

Post by maverick551 »

All I care about is the mag tap on the head. If you give me that, I will give my soul to the Dev team :D

Perpetual peace is a futile dream."
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Allied Intent Xtended Custom Weapon Animations

Post by HughJass »

'[=TC= wrote:nuetron;702773']I know huh!!!!
Aren't ya glad I saw this n said, hey, PR needsthis! PR needs this weapons animator! it looks WAY more realistic.

as for the speed, it seems fine to me, just as fast as reality. PR wepons are great, but if they worked like these Allied Intent Xtended weapons....

this mod who truley be a whole new game............(awesome:mrgreen :)
ok there man!

Anyway those are nice, animators are hard to come by, but I think we have a new R-dev that is an animator (cp2000?) that is doing some real cool stuff with the animations like the head actually moving, etc.
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[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Re: Allied Intent Xtended Custom Weapon Animations

Post by [=TC=]nuetron »

Hey, whoever is changing things........im onto you
I know that you chaged the thread name....and that you deleted my last few posts.





I am onto you..........
"There is no such thing as WAR-FAIR" -me
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Allied Intent Xtended Custom Weapon Animations

Post by Chuc »

Really now? ;)
Anyway, we do have some talent coming aboard in the animation department, I myself am learning to animate (its not as hard as originally made out to be..), you just need the right information and habits.
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