Suggestion for sniper class...

Suggestions from our community members for PR:BF2. Read the stickies before posting.
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

lots more scope wobble
Image
Ghost33
Posts: 67
Joined: 2006-02-12 03:56

Post by Ghost33 »

lonelyjew wrote:I'm pretty sure a sniper would be able to shoot accurately standing and while crouching at a pretty decent range. I meen, if my grandpa could hit a target at 50m away, with a pistol, 98 times out of 100, while shooting at with his left hand(not his primary), and while standing(yes, he did actually do this), I would say it's a pretty fair to assume a well trained sniper with a sniper rifle could shoot accurately at least up to 200m while standing our crouching. If he took a careful, well aimed shot, while prone he should techinically be able to hit a target at 1km or over. The only problem is the scope probably would make this shot near impossible. Also, the fog of war in BF2 would prevent this kind of shot.

So, if the sniper can't be made to shoot at his full potential, why even have him? The marksman class is a far better solution then having a true sniper class.

Totally agree.

and the shot on the hotel building w'machine gun to the Mosque, if a sniper can't hit that target kneeling then I will never play that class. A regular troop with a m-16 or Ak can hit that far more accuratly then.
Sgt. Ghost33

Joker: "How can you shoot women and children!?"
Doorgunner: "Easy. You just don't lead 'em so much!"

"Teamwork is essential, it gives the enemy someone else to shoot at."
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Hopefully the marksman class will have a rifle like this. Image
PsychoKillers
Posts: 10
Joined: 2006-03-14 12:34

Post by PsychoKillers »

Defineing long for me is to be able to take someone out from the mosque all the way to the dang powerplant in 1 shot. Snipers should be able to kill in 1 shot...Not 2. Chest and headshots should be instant kills and gut shots incompacitate people. Honestly the snipers suck in the .25 patch...The M24 cant hit anything...The bullet drop on the gun is so unrealistic. Please at 100 meters that bullet should still be able to hit teh center crosshair...Same with teh M4 and M16. We should be able to adjsut windage on the scope where we have to guess the range. The rangeing should go in incraments of 10 meters with a laser range finder availiable on teh scope.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

PsychoKillers wrote:Defineing long for me is to be able to take someone out from the mosque all the way to the dang powerplant in 1 shot. Snipers should be able to kill in 1 shot...Not 2. Chest and headshots should be instant kills and gut shots incompacitate people. Honestly the snipers suck in the .25 patch...The M24 cant hit anything...The bullet drop on the gun is so unrealistic. Please at 100 meters that bullet should still be able to hit teh center crosshair...Same with teh M4 and M16. We should be able to adjsut windage on the scope where we have to guess the range. The rangeing should go in incraments of 10 meters with a laser range finder availiable on teh scope.
yes that is to stop every guy playing in the mod being a sniper. The onyl way to stop ppl using the kit at the moment, is by blanceing it out so it sucks. If the sniper was as good as it was in real life, this mod would only be a 100% sniper war.
Image
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

I don't even know why we are still debating this. There is no longer going to be a sniper class after all, right? The class is essentially useless in prmm because the maps won't allow for realistic sniping scenarios. Now, the marksman class that has been talked about that would replace the sniper class is far more realistic. I think if you look at the MEC sniper how he is now, except without the ghillie suit and claymores, he would be a decent example of what a marksman would be. I only say this because a Dragunov seems like a fitting weapon for such a class.
rofflesnlols
Posts: 171
Joined: 2006-02-12 21:06

Post by rofflesnlols »

Yeah either the dragunov or the VSS ( the one from AA) i love that rifle!
Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

Post by Evil_Eye »

I think the sniper rifles should be more accurate. Today on Oman, i sniped a man 250m away, while lying down, and with my scope dead on a stationary guy, and missed.
(\__/)
(O.o )
This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
(> < )

Image
My specs (lol): 6600 LE 256mb, 768mb ram, P4 2.26ghz
Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

Post by Evil_Eye »

yes that is to stop every guy playing in the mod being a sniper. The onyl way to stop ppl using the kit at the moment, is by blanceing it out so it sucks. If the sniper was as good as it was in real life, this mod would only be a 100% sniper war.
In Close Quater maps it wouldnt be, but i agree that maps like Mashtuur would. Then again, it could be balanced by mortars etc. In vanilla the rifle is far more poweerfull and accurate -- but no eveyone uses it (prob. coz' they are busy raping with support... :evil: ). Still, the sniper should be better.
(\__/)
(O.o )
This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
(> < )

Image
My specs (lol): 6600 LE 256mb, 768mb ram, P4 2.26ghz
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Wanna hear something sad? I was prone with my Type 88 or whatever the Chinese sniper rifle is, and I was firing dead on at a standing USMC sniper. I miss about five shots, and he manages to hit me while standing. BTW, he was all the way across the river
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Currently, sniper rifles still blow chunks, because nobodies coded them 'right'. it takes A LOT of fine tuning to do this right, and keep in mind PRMM is basically a gigantic beta of PR that is released so we dont have a bunch of rabid or discouraged fans. i think.

eventually, im sure the sniper rifles will be realistic and super deadly. i would not expect this untill we figure out class limitations though.
Image
Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

Post by Evil_Eye »

I remember BFV had a scoped m16 or something- why not replace the sniper rifle with a gun like that or a silenced one.
(\__/)
(O.o )
This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
(> < )

Image
My specs (lol): 6600 LE 256mb, 768mb ram, P4 2.26ghz
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

lonelyjew wrote:I'm pretty sure a sniper would be able to shoot accurately standing and while crouching at a pretty decent range. I meen, if my grandpa could hit a target at 50m away, with a pistol, 98 times out of 100, while shooting at with his left hand(not his primary), and while standing(yes, he did actually do this), I would say it's a pretty fair to assume a well trained sniper with a sniper rifle could shoot accurately at least up to 200m while standing our crouching. If he took a careful, well aimed shot, while prone he should techinically be able to hit a target at 1km or over. The only problem is the scope probably would make this shot near impossible. Also, the fog of war in BF2 would prevent this kind of shot.

So, if the sniper can't be made to shoot at his full potential, why even have him? The marksman class is a far better solution then having a true sniper class.
Why not give the sniper a team? So he doesn't have to do close quarters battle. He could have a spotter and another rifleman as his team. That's how our sniper section does it. The rifleman act as cover for the sniper and spotters. They can call out several targets at once. And the extra rifleman can carry spare ammo and extra claymores as well.

Anyways, if I can hit a target 300m standing up, a sniper can hit a target at a far greater distance standing up as well.
beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

Anyways, if I can hit a target 300m standing up, a sniper can hit a target at a far greater distance standing up as well.
Depends what kind of optics the sniper has, rifles are hard to hold still while standing, with iron sights it doesn't show as much, but with a scope it would show much more.

I do agree though that the sniper needs some improvement, I'd recommend removing the claymores and lowering the ammo count, and even taking away their sidearm.

I know people will argue that this will remove all chance for the sniper to do CQB combat, BUT a sniper isn't supposed to do CQB combat.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

why would you take away his only security in the game right now? That's all he has for defense. If you do that, you have to attach a rifleman or something to him.

As for the optics on the sniper rifle, trust me, you can do it. I've done it. There are techniques for shooting while standing.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Why would we want to take away his only security? Because it's being abused as a cheap weapon. I'm sick of running around a corner and then having hundreds of tiny balls of metal enter my body. Removal of claymores would force snipers to find good positions, as well
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Zantetsuken
Posts: 502
Joined: 2006-02-18 04:22

Post by Zantetsuken »

but then that would create a need for much better maps and remakes of the ones EA/DICE supplied with vBF2
I am Zantetsuken the steel bladed sword
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"
Image :twisted: :firing:
In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

why would you take away his only security in the game right now? That's all he has for defense. If you do that, you have to attach a rifleman or something to him.

As for the optics on the sniper rifle, trust me, you can do it. I've done it. There are techniques for shooting while standing.
Oh my!

You mean the sniper would have to use teamwork? :mrgreen:

Yes, it is possible (even easy for highly trained snipers) to hit accurately in an unsupported standing position, BUT you usually have to be still for longer than 1 second for this aim to happen.

This goes for ALL classes.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

That's the thing, a snipe isn't supposed to work in a team environment, except for his own team. You set hiim by himself to watch enemy movement and provide cover fire.
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

First off, as far as sniper accuracy goes, you have to remember how big these maps are! I can already kill ANYTHING on 16 player gulf of oman with the SVD from the Crane at the MEC base. Just because you can hit something standing up from 300m away in real life doesnt mean it should be transfered to the game. maybe if we had maps that are 3,000 x 3,000m+ this would make sense but whats the biggest maps right now? maybe 1,500 x 1,500m? And that map is zatar wetlands 64 player. I dont think a sniper rifle that is accurate at 900 meters (which in game would be shooting from the aircraft carrier to the airstrip) should be as accurate as its realife counterpart.

so please people, separate gameplay vs. realism.... unless you want people killing you well beyond the BF2 fog of war (on zatar you cant see past 500 meters i think)

the M-24 in game should be accurate and able to hit targets 500 meters away accuratly (in prone), and have trouble hitting targets 600+ meters away (if you could see them?) i think you should be able to hit targets 300-400 meters away with somewhat ease crouching, and 100-200 meters standing. and all other guns should kind of follow that...

thats IF PR keeps an actual sniper class, and I think if your that far away from targets you dont need a claymore, you just need a good spot. I also think for snipers (i dont know if this is possible) make it so they cant see the grass in front of them, because nothing is worse then trying to shoot someone with a peice of grass waving in front of you, while they cant see the grass in front of you.
Proud n00b tub3r of 5 spam bots!

ImageImage

'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.Image
Post Reply

Return to “PR:BF2 Suggestions”