Suppression issues...
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Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: Suppression issues...
Zimmer, you kinda fail to see the point of the mod if you say the unrealistic arguement isn't valid. It doesn't matter if the end result is realistic, the means isn't realistic. Also, saying you'd just spray if your aim was bad? Whats to stop you from spraying now? MANY times when I've gotten suppresed I just aimed the center of my screen at the enemies last known location and started spraying like hell, and quite often I killed them.
Hell, one time on Kashan I managed to head-shot an enemy sniper while blind. So saying people would just spray isn't really an excuse, since they can do that now, with greater efficiancy since they still have perfect aim even if blind. I want to find an alternative to the blinding effect because it's out-right stupid, and unrealistic. And I play this game for realism, so if I get some stupid unrealistic blinding effect, it totally kills the experiance. So if an alternative could be found that would give us the same end result, that would be best.
Hell, one time on Kashan I managed to head-shot an enemy sniper while blind. So saying people would just spray isn't really an excuse, since they can do that now, with greater efficiancy since they still have perfect aim even if blind. I want to find an alternative to the blinding effect because it's out-right stupid, and unrealistic. And I play this game for realism, so if I get some stupid unrealistic blinding effect, it totally kills the experiance. So if an alternative could be found that would give us the same end result, that would be best.
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Re: Suppression issues...
Colt, I see your issue, if there would be an alternative, a better way the Dev's would have implemented that instead of the suppression effect, and as the suppression effect, even though you find it unrealistic, it's more realistic than the original way.
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Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: Suppression issues...
The Dev's are only human, they can't/don't think of every possible solution. They picked the best solution they had, but that doesn't mean it's the best solution period. We just need to think of a better, more realistic solution, that's actually able to be done.nicoliani wrote:Colt, I see your issue, if there would be an alternative, a better way the Dev's would have implemented that instead of the suppression effect, and as the suppression effect, even though you find it unrealistic, it's more realistic than the original way.
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SleepyHe4d
- Posts: 221
- Joined: 2008-02-11 10:25
Re: Suppression issues...
Agreed. A lot. Another reason is there have been plenty of times where bullets landing on another side of a wall with another fight going on have made me lose kills on guys I had my sights set on and didn't see me. Very annoying.[R-DEV]Mosquill wrote:I agree. It's not realistic, it doesnt make gameplay better(imo), its fps-dependent and it also has a lot of flaws. I think it should be removed.
Sure people don't fear for their life in the game but I think suppression still works without the blur up against enough odds, like vs a saw gunner or 2 riflemen. Actually it works even with only one rifleman laying down fire on a corner or edge, how did the decision for this to be added be made again?
Edit: wow, didn't realize this thread was so old when I posted earlier.
Last edited by SleepyHe4d on 2008-06-16 03:18, edited 1 time in total.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Suppression issues...
If I know where the fire is coming from, I'm taking a shot, even if I'm outnumbered, I can probably get both. Suppression takes that confidence away, because now my screen is all blured and it's near impossible to aim correctly, so I take cover. Now I agree, there needs to be some tweeking, rocks shouldn't suppress, you shouldn't be able to suppress yourself, fire that's on the other side of a wall shouldn't suppress, but I like the change in tactics Suppression has brought.
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
Re: Suppression issues...
ok if there is no noticable change we should start testing, not sure how you would be able to make it work as you need to find a .con file that would keep running through out the game capping the fps at 30, or people will just change the cap.Jonny wrote:@ Zang:
It is smooth, perfectly smooth. There is absolutely no noticeable jumping at all, even as a jet flies past.
@ people-who-want-to-change-accuracy:
Cant be done AFAIK, there is nothing in the tweak files for it.
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Colt556
- Posts: 352
- Joined: 2008-06-06 11:42
Re: Suppression issues...
I agree that the idea of suppresion adds to the game, just the way it's done totally ruins the game. Going totally blind just so you'll take cover is completely the wrong way of going about this. We should drasticly limit their combat effectiveness in a realistic manner, not make them totally helpless in an unrealistic manner. Like I said earlier, we're suppose to be soldiers ingame, even with all the fear the soldiers get when under fire they still focus and return fire, they don't hide behind a wall indeffinently because they're permenantly blinded by incoming fire.
Lol, you want people to fear dieing? Just make respawn times take a minute n a half for every kill, I'm sure people would fear for their life then.
Lol, you want people to fear dieing? Just make respawn times take a minute n a half for every kill, I'm sure people would fear for their life then.
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AIAbermuda
- Posts: 19
- Joined: 2008-06-15 04:14
Re: Suppression issues...
You should be allowed to turn on/off the suppression effect/
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: Suppression issues...
Colt556 wrote: Lol, you want people to fear dieing? Just make respawn times take a minute n a half for every kill, I'm sure people would fear for their life then.
Or the opposite. As I would almost certainly stop playing if this happened, this might make me fear for my social life much less?
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Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
Re: Suppression issues...
Possible shader solution:
Decrease the duration 4x, but increase the effect 4x.
By doing so, both fast and slow computers would mostly be suppressed by rapid/automatic fire which is how suppression should work, rapid fire, not individual ricochets that suppress for 6 seconds or longer.
The effect itself needs to be increased because based on our testing, there are many cases where the "blur" effect does not significantly hinder your ability to see, aim, and hit your target. This happens when your target's size and/or color contrast is noticeably different than the background. Because of this, the suppression blur should be altered or increased so that it performs as originally intended.
Decrease the duration 4x, but increase the effect 4x.
By doing so, both fast and slow computers would mostly be suppressed by rapid/automatic fire which is how suppression should work, rapid fire, not individual ricochets that suppress for 6 seconds or longer.
The effect itself needs to be increased because based on our testing, there are many cases where the "blur" effect does not significantly hinder your ability to see, aim, and hit your target. This happens when your target's size and/or color contrast is noticeably different than the background. Because of this, the suppression blur should be altered or increased so that it performs as originally intended.
Last edited by Wolfe on 2008-06-16 09:10, edited 2 times in total.
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ERASERLASER
- Posts: 152
- Joined: 2007-12-30 14:58
Re: Suppression issues...
At the beginning I hated everything about the suppression affect, but the more I play the more I realize how affective it is, you definatly know when your getting shot at and you take cover, which is realistic, theres very little rambo action going on although prone diving is a pain in the arse, we all do it, but its annoying when its done to you 

