Remove zoom from iron sights.
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
Remove zoom from iron sights.
I know this has been brought up before but it seems like something so simple to change and it gets ignored each release.
When you look down the sights of a rifle your vision does not magnify what you are looking at, so why should it do so in PRMM when you bring up the iron sights? It should not.
This is why weapons have optics on them.
Any dev comments on this?
When you look down the sights of a rifle your vision does not magnify what you are looking at, so why should it do so in PRMM when you bring up the iron sights? It should not.
This is why weapons have optics on them.
Any dev comments on this?

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Hitperson
- Retired PR Developer
- Posts: 6733
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i would love it if they were smaller, with out the zoom and also with a blur effect around the edge (seeing as you can only focus on somthing like 3% of you total view field I.E you only see clearly 3% of your view point)
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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GeZe
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SiN|ScarFace
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Jeeves
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Rhino
- Retired PR Developer
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bad idea, u walk very slow, unless you want to walk slow ofcourse but for close combat its a bad idea.Jeeves wrote:The zoom does not realy bother me. If it wasnt there it would not bother me either. But you should not blur the rest of the screen. I constantly move with the iron sites up if I think I am going to incounter something. I think of it as moving with both eyes open.
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da.SPAWN
- Posts: 276
- Joined: 2005-12-18 11:54
"depth of field" is the keyword, but this i think this is not an easy job to implement.
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buti it would be awesome to have it
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buti it would be awesome to have it
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Hitperson
- Retired PR Developer
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it should be slightly narrower.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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rofflesnlols
- Posts: 171
- Joined: 2006-02-12 21:06
I think taking the zoom out would be good, i mean theres no crosshair and to be honest in CQB it's bloody near impossible to effectivley move around while your zoomed right in, this really brings up the issue of kits, and using them effectivley, say a medic wouldn't have any type of optics, and therefore would need sniper or designated marksman support to effectively take out longe range targets.
When dice ( and EA ) made BF2, they weren't exactly catering for realistic mods, they put in crosshairs and then the iron sight for classes without scopes to give them a slightly more accurate ( and zoomed ) option to just crosshairs.
Take out the zoooooooom!
When dice ( and EA ) made BF2, they weren't exactly catering for realistic mods, they put in crosshairs and then the iron sight for classes without scopes to give them a slightly more accurate ( and zoomed ) option to just crosshairs.
Take out the zoooooooom!
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
everyone go buy 42, and dl XWW2. thier iron sights look like bf2 iron sights, but there is a rough semi circle that is about an inch in raidus extruding fro mthe aim point. beyond this point, the screen is colored whitish grayish. you can only see the very middle of you're screen.
hopefully something like this could be done, and hopeuflly it could be done with very light blur effects instead of whiteness.
i doubt DoF will ever be seen in bf2, hl2 engine only...
hopefully something like this could be done, and hopeuflly it could be done with very light blur effects instead of whiteness.
i doubt DoF will ever be seen in bf2, hl2 engine only...

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Ghost33
- Posts: 67
- Joined: 2006-02-12 03:56
GeZe wrote:Ha, I was just reading a review of another game (which goal was to be the most realistic WW2 game ever) and it was saying that the only bad thing was that there was no zoom on the Iron Sites. The review said that BF2 was the game that got it right.
that was red orcastra
Sgt. Ghost33
Joker: "How can you shoot women and children!?"
Doorgunner: "Easy. You just don't lead 'em so much!"
"Teamwork is essential, it gives the enemy someone else to shoot at."
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Sir. Mavrik347
- Posts: 38
- Joined: 2006-03-10 18:52
Exactly, BUT I say keep it, you can not hold a gun tighter in-game... so you have to compremise - I say keep the zoom, it increases you shot ever so slightly to give for the more consentration and tighter grip on the weapon in real life.like said before, its ment to show that when you zoom down a site you are more concntrated on your shot. But it would be best to take it off.

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SiN|ScarFace
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Siberian
- Posts: 23
- Joined: 2005-06-14 02:48
So if one is to take out the zoom of Iron-sights (I like the zoom), then for sure the zoom of mounted MGs must go too?? The zoom there annoys me more. I can understand the tank and APC having some technical dohickey that can zoom, but the plan mechanical MGs, no way. Thoughts?
You can't hide, for Siberian is everywhere!
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
I agree that zoom should probably be taken out, but I don't know about implementing a depth of field around the iron sights. I've always had a problem with depth of field on iron sights because it limits the player. The computer doesn't know what you are looking at, so the blur effect is always there, which means you can't look off to the side of your iron sights like you would be able to in real life.
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Retired Lead Coder for Project Reality - 0.25 through 0.4

