How many seconds should you have to wait between each shot to maintain mid/long range
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Masaq
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
I'm gunna go on the cop-out answer:
Ask the military advisors particularly someone like Kenwayy who has fired the M16 in combat, exactly how long they wait between shots on semiauto at mid/long range. At least ask them and gauge a rough idea of what's realistic as opposed to what players think.
As we all know, PR's playerbase doesn't always have expectations that match reality as put forward by the MAs and reality-experienced players.
Ask the military advisors particularly someone like Kenwayy who has fired the M16 in combat, exactly how long they wait between shots on semiauto at mid/long range. At least ask them and gauge a rough idea of what's realistic as opposed to what players think.
As we all know, PR's playerbase doesn't always have expectations that match reality as put forward by the MAs and reality-experienced players.
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Wolfe
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TF21 is 75% military, either currently serving or retired. So every time I play PR I get to hear how this and other fundamental aspects of the game are unrealistic, and what would make them better. That is in conjunction with my own experience with both open sight and scoped rifles in open terrain against small game.[R-MOD]Masaq wrote:I'm gunna go on the cop-out answer: Ask the military advisors
Nevertheless, it can sometimes be beneficial to hear the opinions from other experienced soldiers, hunters, and video game players.
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LeadMagnet
- Retired PR Developer
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
Single aimed fire should take about 1.5 seconds between, firing, recoil and reaquiring sight picture. We trained for 3 aimed shots at distance in under 5 seconds.
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GR34
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
well IDK with the G3 I would rather use a knie for combat then it. But with the M16 if Iam trying to kill some on like a sniper with 1-2 shot I wait a second or so just to be sure. But If its just infantry I just shoot at him till he takes cover and I can direct the marksman to him or I take like .5 sec pause in between bullets to kill him
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gazzthompson
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
i really don't think this should of been a public poll, this should of been between MA's and know military personell. but i voted anyways, i voted for 3s , i have fired a fair few rounds on a range with army cadets, (LSW , sa80, target rifle on a 600m range) and it took a fair few seconds to line shots up at mid to long range, also u say mid to long range yet in ur e.g say 100-200m, now again im no MA, but i would say thats mid range at best ? defiantly not long range . this poll is going to be diluted with alot of un-experienced results (including mine), also taking into account fear, running ect the large majority of the poll (0.50) dose sound right, being able to land a shot mid/long range in battle .5s after the first ? surely not?
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Surround
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
At 150m ranges It was about 1-1.5s pause between shots, specially when we had our shooting tests. But at 300m 2-3 seconds.
But shooting at targets which raised and fell after hit you had to be pretty quick to aim and shoot because the target went down automaticly after 3s. So it took about 1.5 s to see where the target was, aim and shoot.
But shooting at targets which raised and fell after hit you had to be pretty quick to aim and shoot because the target went down automaticly after 3s. So it took about 1.5 s to see where the target was, aim and shoot.
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SiN|ScarFace
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
What is the time to settle right now?
I don't see what the problem is, there is always talk of weapons being too accurate yet back when it was laser beams accurate people still couldn't hit **** in general. Then we got deviation and people still can't shoot for **** and now it's too quick to make follow up shots? Most people don't aim, or don't know how to aim from my experience playing this game and usually just shoot at things until it dies with little regard for accuracy.
IIRC the guns shoot at pixels on the screen and not where the barrel is pointing, which is the problem, that can't be fixed properly. So we throw all this random/timer stuff in.
What exactly is the problem you hear people complaining about? Multiple shot accuracy is too high or you can take multiple accurate shots too quickly? What is the current difference in deviation if you don't let it settle completely than waiting? What sort of penalty in accuracy are we talking about for not waiting to fire again?
How many thousands of times have we virtually pulled the trigger in PR? Shouldn't that count for e-practice? Surely if you shoot that many times in real life some people would be a damn good shot. Which brings me back to my point, some people even after shooting thousands of times in this game, still can't accurately shoot targets, while others can pick people off with ease and few shots. Isn't that in itself realistic? Not everyone is of equal skill for a variety of reasons, just like in real life. Trying to code a level playing field, IMO is unrealistic and ruins importance of skill.
I don't see what the problem is, there is always talk of weapons being too accurate yet back when it was laser beams accurate people still couldn't hit **** in general. Then we got deviation and people still can't shoot for **** and now it's too quick to make follow up shots? Most people don't aim, or don't know how to aim from my experience playing this game and usually just shoot at things until it dies with little regard for accuracy.
IIRC the guns shoot at pixels on the screen and not where the barrel is pointing, which is the problem, that can't be fixed properly. So we throw all this random/timer stuff in.
What exactly is the problem you hear people complaining about? Multiple shot accuracy is too high or you can take multiple accurate shots too quickly? What is the current difference in deviation if you don't let it settle completely than waiting? What sort of penalty in accuracy are we talking about for not waiting to fire again?
How many thousands of times have we virtually pulled the trigger in PR? Shouldn't that count for e-practice? Surely if you shoot that many times in real life some people would be a damn good shot. Which brings me back to my point, some people even after shooting thousands of times in this game, still can't accurately shoot targets, while others can pick people off with ease and few shots. Isn't that in itself realistic? Not everyone is of equal skill for a variety of reasons, just like in real life. Trying to code a level playing field, IMO is unrealistic and ruins importance of skill.

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Wolfe
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
0.33 secondsSiN|ScarFace wrote:What is the time to settle right now?
And the problems that creates should be obvious.
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SiN|ScarFace
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
Does the recoil animation even complete that quickly? From memory it seems to lake longer than that for the sights to stop moving. If the recoil animation completes in .33 seconds (which I doubt) then that is too fast. I typically wait more than 1 second between shots, and what was all that talk about "you have to count to X then fire for accuracy"?Wolfe wrote:0.33 seconds
And the problems that creates should be obvious.

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Scot
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
Put it on burst and you got no problems...

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SiN|ScarFace
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
Umm I foresee problems at 50m, 100, 200, 300 ect.TheScot666 wrote:Put it on burst and you got no problems...

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Wolfe
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
The recoil animation is about 0.5 seconds from start to finish but you don't have to wait that long to fire the next shot; it's easy to predict the movement of the auto-recoil-return effect and fire 3 accurate shots within 1 second at most ranges.SiN|ScarFace wrote:Does the recoil animation even complete that quickly? ... and what was all that talk about "you have to count to X then fire for accuracy"?
Currently, the "settle" times are:
Per shot: 0.33 seconds
Mouse movement: 0.66 seconds
Foot movement: 1.33 seconds
These times seem extremely low, and if "you have to count to X then fire for accuracy", it probably references the foot movement time. Even so, the max deviation for each action is so narrow that the hit/miss factor is neglegable at short/medium (and in many cases) even long ranges. Combined with the ability for players to instantly pixel their cursor over your head... well, you know the rest.
So what's the answer? At bare minimum, all three settle times should be increased with a slight increase in the cone of fire. Something like:
Per shot: 1.5 seconds
Mouse movement: 1.5 seconds
Foot movement: 2.0 seconds
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SiN|ScarFace
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Sabre_tooth_tigger
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
Double tap works fine with alot of guns
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Jaymz
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
I would agree with that. But, deviation added from mouse movement should be kept to a minimum. For the sake of target tracking and making minor adjustments to your aim.Wolfe wrote:At bare minimum, all three settle times should be increased with a slight increase in the cone of fire. Something like:
Per shot: 1.5 seconds
Mouse movement: 1.5 seconds
Foot movement: 2.0 seconds
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SiN|ScarFace
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Wolfe
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
Mouse tracking is only affected if the player turns quickly, for example, 90+ degrees in 1/2 second. Tracking a target across a 45-90 degree arc is not affected.'[R-DEV wrote:Jaymz;706554']I would agree with that. But, deviation added from mouse movement should be kept to a minimum. For the sake of target tracking and making minor adjustments to your aim.
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gazzthompson
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
awesomeWolfe wrote:Mouse tracking is only affected if the player turns quickly, for example, 90+ degrees in 1/2 second. Tracking a target across a 45-90 degree arc is not affected.
maybe;Per shot: 1.5 seconds
Mouse movement: 1.5 seconds
Foot movement: 2.0 seconds
i would add foot movement to like 3/3.5
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G.Drew
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
i wouldve thought 3secs was enough to place your shots well


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Katarn
- Retired PR Developer
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Re: How many seconds should you have to wait between each shot to maintain mid/long r
Remember that it's a game and that visual representation is not in play. 3 seconds would be a nuisance rather than a gameplay improvement.


