SOUCY.......give it a rest....i mean really... . read it ....then comment...otherwise don't friggin' put your misspelled writings in there.
Different loadouts would work out nice because us . . . . . . responsible people know which ones we needed.
Alternate Limited Kits?
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Alternate Limited Kits?
Okay, lemme think...
Could be fun, but probably too much work to be really useful... or useful at all.
Sniper could, instead of having no sidearm, rather get a choice on his colthes, and maybe the choice between frags or trip flares
Special Operations: Could be one stealth and one air guy. Stealth would have explosives, carbine, suppressed pistol, hook. The air support version would have a scoped rifle and a SOFLAM, could also operate as spotter.
Crewman: 3 Field dressings dont make much sense. Though the choice between rifle/pistol would be okay, IF a pistol is realistic for crewmen.
Marksman: Also, choice between flares or something else, like smoke grenades or something less important.
Anti-Aircraft: Extra missile, less rifle ammo seems okay
Anti-Tank: Coding an entire laser guided system doesnt make much sense. Maybe give the choice between 2 rockets and pistol or 1 rocket and rifle.
Rifleman AT: Dunno, i think that one is okay as one-shotter. Maybe just a simple ironsight or not choice.
Pilot: No real need for much of a change.
Auto Rifleman: Scoped machine guns are not going to get in here i guess. No need for a change then.
Officer: A carbine? And what's with the army then? They get a rifle? Nah, i think its fine.
But after all, I highly doubt the devs are going to do this.
Could be fun, but probably too much work to be really useful... or useful at all.
Sniper could, instead of having no sidearm, rather get a choice on his colthes, and maybe the choice between frags or trip flares
Special Operations: Could be one stealth and one air guy. Stealth would have explosives, carbine, suppressed pistol, hook. The air support version would have a scoped rifle and a SOFLAM, could also operate as spotter.
Crewman: 3 Field dressings dont make much sense. Though the choice between rifle/pistol would be okay, IF a pistol is realistic for crewmen.
Marksman: Also, choice between flares or something else, like smoke grenades or something less important.
Anti-Aircraft: Extra missile, less rifle ammo seems okay
Anti-Tank: Coding an entire laser guided system doesnt make much sense. Maybe give the choice between 2 rockets and pistol or 1 rocket and rifle.
Rifleman AT: Dunno, i think that one is okay as one-shotter. Maybe just a simple ironsight or not choice.
Pilot: No real need for much of a change.
Auto Rifleman: Scoped machine guns are not going to get in here i guess. No need for a change then.
Officer: A carbine? And what's with the army then? They get a rifle? Nah, i think its fine.
But after all, I highly doubt the devs are going to do this.
