[Proposal] Role Playing Game?
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Who Dares Wins
- Posts: 116
- Joined: 2008-06-14 19:37
What do you think, Iraqi Police or British Army peacekeepers? Iraq Kits could work like:
Officer:
Pistol (Whatever the MEC sidearm is), Green Smoke Grenade (?), Knife for arrests (Untill we get the arrest thing), 2 Bandage pack things.
Could use one of the MEC skins as a placeholder.
Weapons:
Weapons should be EXTREMELY hard to get for Civilians/insurgents to stop it becoming a deathmatch (In alot of Sahara Life server it's just wait for money, drive to Black Market, get guns, shoot Cops). Perhaps (Similar to Saharani Life) an ammo truck spawns and the Police have to drive it to base but if the Insurgents get it then it can spawn ammo crates? (If thats possible to code).
Spawn points:
These could be simple. Police can spawn at the Airport, the 'forward base' and at a Police HQ on the edge of the City. Insurgents/Civilians could spawn at the Mosque and around the City (Also some of the towns I suppose).
Officer:
Pistol (Whatever the MEC sidearm is), Green Smoke Grenade (?), Knife for arrests (Untill we get the arrest thing), 2 Bandage pack things.
Could use one of the MEC skins as a placeholder.
Weapons:
Weapons should be EXTREMELY hard to get for Civilians/insurgents to stop it becoming a deathmatch (In alot of Sahara Life server it's just wait for money, drive to Black Market, get guns, shoot Cops). Perhaps (Similar to Saharani Life) an ammo truck spawns and the Police have to drive it to base but if the Insurgents get it then it can spawn ammo crates? (If thats possible to code).
Spawn points:
These could be simple. Police can spawn at the Airport, the 'forward base' and at a Police HQ on the edge of the City. Insurgents/Civilians could spawn at the Mosque and around the City (Also some of the towns I suppose).
Last edited by Who Dares Wins on 2008-06-16 17:51, edited 5 times in total.
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Who Dares Wins
- Posts: 116
- Joined: 2008-06-14 19:37
Re: [Proposal] RolePlayingGame?
Sounds like a plan.KingLorre wrote:I think we should first just play an RP game of normal basrah, open a feedback topic and then hopefully whit either help or aproval form the Devs, make a new one or keep it.
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Who Dares Wins
- Posts: 116
- Joined: 2008-06-14 19:37
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
Re: [Proposal] RPG?
i rember that during testing![R-MOD]dunehunter wrote:The rpg element was pretty sweet in the .6 beta on Basrah, but everyone stopped doing it during open release
Would be nice to ressurect that sometime.
A-10, EX PR Tester, Moderator, Public Relations.
.

from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Proposal] RolePlayingGame?
It would be like a modelers hell! And not to mention the coders...Maybe you could put some coding that if a player walks into a door the kit menu pops up and he can make a kit(What he is wearing, etc) not sure if its possible but would be cool.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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[=TC=]nuetron
- Posts: 358
- Joined: 2007-06-20 08:00
Re: [Proposal] RolePlayingGame?
HAHA! 
This title soulds like a thing old couples do when they.........okay, nevermind.
Anyways..WHAT?
This title soulds like a thing old couples do when they.........okay, nevermind.
Anyways..WHAT?
"There is no such thing as WAR-FAIR" -me
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KingLorre
- Posts: 1893
- Joined: 2006-10-21 14:01
Re: [Proposal] RolePlayingGame?
You could just read tru the topic before posting >.>'[=TC= wrote:nuetron;704056']HAHA!
This title soulds like a thing old couples do when they.........okay, nevermind.
Anyways..WHAT?![]()
Could we arange anybody for a server then? so that we can just try out a not modded game whit only a set of rulles and the normal layout?
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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Proposal] RolePlayingGame?
so what can be done server side without changing or modding the client file aka the players..
just rules or what?
just rules or what?
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [Proposal] RolePlayingGame?
@prince lorre; Why not first make a set of rules and define what you want to do, etc? And see how many people are interested in this. If it's only five people for example, well... So define the rules first
.
(with or without serverside scripts/modding, depends how far you want to take it)
@tonnie; depends what you want to do
. It's easy to add/remove/replace vehicles, flags, tickets, bleed, etc. That's a serverside thing and the client doesn't have to do anything for it. Also, and this depends on how far you want to take it, but you could also have python scripts running, that react to player chat input (for example) or whatever you wish to happen.
(with or without serverside scripts/modding, depends how far you want to take it)
@tonnie; depends what you want to do

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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Proposal] RolePlayingGame?
so if you wanted to you could say something over chat and if might i donno say spawn a car,kit or something
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [Proposal] RolePlayingGame?
Spawning objects should be possible, as that's what PR does all the time (rp's, bunkers, etc.)tonnie15 wrote:so if you wanted to you could say something over chat and if might i donno say spawn a car,kit or something
Though I can't share the code with you

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Polka
- Posts: 6245
- Joined: 2007-07-08 14:18
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KingLorre
- Posts: 1893
- Joined: 2006-10-21 14:01
Re: [Proposal] RolePlayingGame?
right rulles, that could be a tought one. i could scetch something on paper reall quick and let you guys debate about it?
then we could make changes if needed i guess.
so il be back in a flash, or maybe longer
(prince is fail for it says KINGlorre)
so il be back in a flash, or maybe longer
(prince is fail for it says KINGlorre)
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [Proposal] RolePlayingGame?
Hm, not sure if you can do this without messing up your PR install (on the server).Jonny wrote:This certainly sounds like an interesting thing for my clans server during the summer......
If someone would like to get the files ready to upload:
* officer kit only kit with gun, looks just like reg. ins (civilian)
* most people will be civilians, and should be concentrating on moving caches around, diverting brit patrols, etc.
* Loose points for shooting/knifing civvies, gain lots (+intel) for getting the officers
* civvy CAN pick up kits with weapons, and only then operate vehicle based weapons (ie, cant as civilian, can as combatant)
* indestructible bridges to palace
* number of caches proportional to players.
* python limited ammo from caches, rally point(?) becomes cache with enough ammo. After enough ammo is there the SL gets a 'activate cache' button, cache moved via python. Intel for THAT cache lost.
* civvies get punished for being shot too, to stop shooters hiding behind them. No one want the civvies to get shot/knifed.
I honestly think that the first try should be close to normal cache based gameplay, later (if it becomes popular) we could add a money system too.
If you PM me a link to some good changes I will try to put up a passworded server.
Kit layouts for example, you can't do that without changing the... *drumroll* kit layouts.
Or perhaps the server should have a changed server.zip, which adds a kit to the (insurgent?) faction; "ins_rpg.con" or something.
Or, easier, what you can do, is have each and every person spawn with the civilian kit, but with different playermodels (define in map's init.con). Then have kits spawned maybe? But kits other than the kits that exist in PR, is messing with your PR install (don't think you want this).
Too many changes sound more like a mod by itself instead of keeping it within PR.

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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
Re: [Proposal] RolePlayingGame?
i'm ready to re-uppload it to the server so the server fucking up is not a problem.[R-DEV]AfterDune wrote:Hm, not sure if you can do this without messing up your PR install (on the server).
Kit layouts for example, you can't do that without changing the... *drumroll* kit layouts.
Or perhaps the server should have a changed server.zip, which adds a kit to the (insurgent?) faction; "ins_rpg.con" or something.
Or, easier, what you can do, is have each and every person spawn with the civilian kit, but with different playermodels (define in map's init.con). Then have kits spawned maybe? But kits other than the kits that exist in PR, is messing with your PR install (don't think you want this).
Too many changes sound more like a mod by itself instead of keeping it within PR.

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KingLorre
- Posts: 1893
- Joined: 2006-10-21 14:01
Re: [Proposal] RolePlayingGame?
I had some ideas, Please discuss and add or remove on these rulles.Rulles:
1. You are role-playing a realistic situation and you will not behave as a retard/troll or idiot. You are Role-playing to be a soldier, a civilian or an insurgent, you might have a family and kids at home so think about that.
2. When Role-playing a civilian you have to be either, Working whit or for the British, Be a normal citizen leading a normal life hoping things will get better. Or an Insurgency focused person looking for a weapon and a good way to kill the “Infidels”.
3. If you are whit the British, do not as soon as there backs are turned stone them to death, this is not realistically at all and will most likely get you perma-killed or kicked from the server.
4. When a British convoy or patrol passes by you are allowed to throw rocks at them but if they open fire on you, you must run away because normal people are not attracted to gunfire and would be scared shitless if there was to be fired upon them. However as soon as you trow rocks at a soldier, patrol or convoy you risk being arrested.
5. British forces are not allowed to kill or arrest a civilian without proper information or suspicion. Remember, you are here to protect the civilians and keep the peace.
6. When British forces receive Intel about a weapons cache, terrorist attack or possible hideout of an insurgent leader. You will not rush to this position. Your officers shall plan the attack.
7. Insurgents do not have the backup and capacities to do a large scale attack on British units. It must always be in the form of prisoner outbreaks, Terrorist attacks, Raids, Orchestrated hits on civilians or soldiers, and ambushes. If Insurgents do a large scale attack they are only allowed to take over a village or part of the city of Basra, never the entire map or city.
8. Only if you’re an Insurgent or Civilian linked to the insurgents you are allowed to drive around in a bomb car or Technical. If British forces find a civilian whit a bomb car at VCP they are allowed to engage him if he refuses to get out of the car.
9. Palace is a No go area for the Brits. Bridges are of vital importance for both sides, if you blow them up think of the consequences!
British forces Tasks:
1. British forces must do Recon patrols to make sure the insurgents don’t infiltrate further into the city and to make contact whit the civilian population.
2. British forces have to keep VCP supplied by bringing Ammunition (in the form of trucks whit Ammo boxes). Or else VCP runs out of ammo and is able to be over run.
3. (Unsure about this one) British forces must bring Food and supplies (in the form of trucks whit ammo boxes) to the villages. This is one of the most dangerous assignments however should keep the British in contact whit the map around them. This however exposes them to raids and ambushes by insurgents. However I would like to see how they work there way out of it.
Civilian Task list:
You live your life as best you can. You get a job in the British base (work as an Interpreter informant or technician), Help spread the insurgency (convince people to join your cause, assist in raids, drive get away cars, learn to fire a gun which you obviously cant), or just try to survive as best you can, doing your daily prayers at the mosque, drive your family around town, go visit your brother up west. Behave yourselves, or join in on anti war protests. Remember you’re a civilian not a trained soldier, so if you join the insurgency you will have to learn to fire a gun.
Insurgents:
Lay low most of the time. Don’t get spotted do some raids, do a hit whit your sniper rifle, Recruit civilians into your cause. Ambush the “Infidels”! Take over the city however don’t get spotted to mutch, because if the British find you, they’ll lock you up in jail and you might even get executed.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Proposal] RolePlayingGame?
Wow this has evolved alot.
My idea to add is this: Put an Iraqi Police Kit in the Brit spawn menu. Could we possibly just get a Coalition Team, with Americans Brits and IP and whomever else when the Community mods finally release? No officers just riflemen so that it wouldnn't appear like you're favoring one group? It would make it more multinational in the counter insurgency mission. Anyone want to set up a server and post a password for us? I'd like to try this.
Edit: Maybe I'll make aa server on my own Comp, and add the rules in post above? I'll do it when I get back home, and possibly put a password on it. Which Basrah doesn't crash?
My idea to add is this: Put an Iraqi Police Kit in the Brit spawn menu. Could we possibly just get a Coalition Team, with Americans Brits and IP and whomever else when the Community mods finally release? No officers just riflemen so that it wouldnn't appear like you're favoring one group? It would make it more multinational in the counter insurgency mission. Anyone want to set up a server and post a password for us? I'd like to try this.
Edit: Maybe I'll make aa server on my own Comp, and add the rules in post above? I'll do it when I get back home, and possibly put a password on it. Which Basrah doesn't crash?
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [Proposal] RolePlayingGame?
Add Basrah in "AAS" (headon) gamemode and it won't crash, I'm sureDeltaFart wrote:Wow this has evolved alot.
My idea to add is this: Put an Iraqi Police Kit in the Brit spawn menu. Could we possibly just get a Coalition Team, with Americans Brits and IP and whomever else when the Community mods finally release? No officers just riflemen so that it wouldnn't appear like you're favoring one group? It would make it more multinational in the counter insurgency mission. Anyone want to set up a server and post a password for us? I'd like to try this.
Edit: Maybe I'll make aa server on my own Comp, and add the rules in post above? I'll do it when I get back home, and possibly put a password on it. Which Basrah doesn't crash?


