Add Gear Shifting and Handbrake
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GeZe
- Retired PR Developer
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- Joined: 2006-02-09 22:09
Add Gear Shifting and Handbrake
Please add gear shifting and a handbrake. This would be
A) More Realistic
B) More Fun
No Downside! Yay! Simple.
A) More Realistic
B) More Fun
No Downside! Yay! Simple.
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
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Hitperson
- Retired PR Developer
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i remember doing this in OFP.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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NikovK
- Retired PR Developer
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No downside but a key bound in and time spent coding, and so many people grinding the teeth out of tank transmissions... GRRRRRRRCCCCSSCHHHHHK! CHREEEEECK! GRRRUGUGUGUGUGURRRRCH!
But a handbrake? Hell yes. Heeeell. Yeeeeesss. It would let tankers bring their landships to a halt on minor slopes, for one. For two, imagine watching dumb MEC drivers try to powerslide a Vodnik! Rollover hazard.
But a handbrake? Hell yes. Heeeell. Yeeeeesss. It would let tankers bring their landships to a halt on minor slopes, for one. For two, imagine watching dumb MEC drivers try to powerslide a Vodnik! Rollover hazard.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Zantetsuken
- Posts: 502
- Joined: 2006-02-18 04:22
oh that would be fun
- I can only imagine powersliding in an APC or something like an MLRS truck - anybody see that car dealership commercial where the truck driver powerslides the delivery semi into the dealership parkinglot?
I am Zantetsuken the steel bladed sword
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
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My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
bf2 physics engine makes a handbrake insanely hard to code, if you have to do what i think you have to do... it was insanely hard on 42.
and yeh, shifting for tanks would be horrible, we'd need hours to teach people how to do it right... maybe later, but definetely not untill the driver and the gunner are different people.
and yeh, shifting for tanks would be horrible, we'd need hours to teach people how to do it right... maybe later, but definetely not untill the driver and the gunner are different people.

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MasterTom
- Retired PR Developer
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true...Figisaacnewton wrote:bf2 physics engine makes a handbrake insanely hard to code, if you have to do what i think you have to do... it was insanely hard on 42.
a very nasty way could be using vehicle.setPosition(x,y,z)...
tho i agree... that would mean a full stop instantly.
Edit:
Nevermind...
it seems using setposition does exactly what is says...
so speed and rotation are not changed. (bummer)
Last edited by MasterTom on 2006-03-17 02:54, edited 1 time in total.
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
The gear shifting is what I really like. The primary use in my mind is to help steady the pace of jeep type vehicles. Ever been a gunner on a humvee when your driver is taking off like its grand theft auto? You can barely hit anything because of the rather violent twists and turns constantly knocking off your aim. I can see myself strolling down the street of an Urban map at a nice easy pace, giving my gunner much more time to redircet and take much more accurate shots.
Or imagine the ability for players to actually create their own convoys with relative ease. Instead of an APC taking off 2 miles down the road, he or she can actually maintain the same pace as a tank.
Or imagine the ability for players to actually create their own convoys with relative ease. Instead of an APC taking off 2 miles down the road, he or she can actually maintain the same pace as a tank.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Ive got an idea on how to do the gear shifting. But for tanks the gunner and driver would have to be seprate.Figisaacnewton wrote:bf2 physics engine makes a handbrake insanely hard to code, if you have to do what i think you have to do... it was insanely hard on 42.
and yeh, shifting for tanks would be horrible, we'd need hours to teach people how to do it right... maybe later, but definetely not untill the driver and the gunner are different people.
Just use the scroll whell or number buttons liek selcinting a diffrent weapon to select diffrent gears. But then you also need to find a clutch unless its going to be a automatic


