Allied Intent Xtended Custom Weapon Animations

Suggestions from our community members for PR:BF2. Read the stickies before posting.
[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Re: Allied Intent Xtended Custom Weapon Animations

Post by [=TC=]nuetron »

Chad said we can use em in single player but not really in multiplayer.

Well, sonce not a ton of people play Allied Intent Xtended it is sort of singleplayer aleady since most servers(onesplayed) are coop. So all is well in AIX :grin: .
"There is no such thing as WAR-FAIR" -me
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Re: Allied Intent Xtended Custom Weapon Animations

Post by youm0nt »

Ah, I knew someone would post that. Didn't know it was the same person who did that one too. He also has a lot more custom animations on his account and they're good.
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Allied Intent Xtended Custom Weapon Animations

Post by Rudd »

Some are good, but the best new animation I've seen is CP2000's SA80
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Allied Intent Xtended Custom Weapon Animations

Post by HughJass »

why not in multiplayer?
Image
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Allied Intent Xtended Custom Weapon Animations

Post by Zimmer »

IT can be made in multiplayer in Pr, but with BF2 you have to edit your BF2 game then PB will notice and you will be kicked for cheating :) or wrong game message
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
chad509
Posts: 5
Joined: 2008-06-17 10:19

Re: Allied Intent Xtended Custom Weapon Animations

Post by chad509 »

nicoliani wrote:chad509 replay to use it for PR
that was never a reply to use it in PR, someone asked me if they can be used online, they never mentioned PR. woah a whole thread about my work! yea, but im getting siick of people quoting me the wrong way, so im just gonna set things straight. the only reason why i dont want to animate for PR is because i dont play the mod, its a great mod and all i just dont really have an intrest in it. i have been teaching one of your fellow team member who goes by katarn i believe, how to animate but havnt had much time because workin 40 hours a week keeps me busy. but anyhoo. thats my reason. and as for my reanimated bf2 weapons i believe USI will be using them. and i also wanted to pop in and say HELLO! :mrgreen:
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: Allied Intent Xtended Custom Weapon Animations

Post by Hitperson »

ARRGH!! he has granced us with his presence.

NB you might be interested to check out CP2000's SA80 animations in the comunity modding section.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
chad509
Posts: 5
Joined: 2008-06-17 10:19

Re: Allied Intent Xtended Custom Weapon Animations

Post by chad509 »

they look pretty good to me! :mrgreen:
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Allied Intent Xtended Custom Weapon Animations

Post by General Dragosh »

Has someone a animating tut for BF2 with pics, so all can learn animating so later we dont have problems with animators :mrgreen:

If there is none animator tut, can someone make one ?
[img][/img]Newly ordered sig !


LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Re: Allied Intent Xtended Custom Weapon Animations

Post by LekyIRL »

I believe Junk over at the BF2 editor forums made a complete video tutorial about making and importing animations,but then he took it down :(

I'll check out that one you posted Bosco.
Image
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Allied Intent Xtended Custom Weapon Animations

Post by General Dragosh »

:goodvibes
[img][/img]Newly ordered sig !


Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Allied Intent Xtended Custom Weapon Animations

Post by Chuc »

Might be easier than people think.. ;)

video
Image
Personal Folio - http://www.studioash.net
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Allied Intent Xtended Custom Weapon Animations

Post by bosco_ »

Mesh mesh mesh :p

Looks good ;)
Image
Petey
Posts: 253
Joined: 2007-08-21 22:02

Re: Allied Intent Xtended Custom Weapon Animations

Post by Petey »

very nice :D
Image
chad509
Posts: 5
Joined: 2008-06-17 10:19

Re: Allied Intent Xtended Custom Weapon Animations

Post by chad509 »

i just saw a video of chucs animation, its looking beautiful and great job animating the camera bone! those animations make me wanna play pr now!!!! :)
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: Allied Intent Xtended Custom Weapon Animations

Post by nicoX »

Just for the sake of the animation, that's weird.
chad509
Posts: 5
Joined: 2008-06-17 10:19

Re: Allied Intent Xtended Custom Weapon Animations

Post by chad509 »

thats how much i love custom animation! and that is why i do animation instead of modeling.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Allied Intent Xtended Custom Weapon Animations

Post by Chuc »

You and me both man ;) Thanks for the kind words.
Image
Personal Folio - http://www.studioash.net
chad509
Posts: 5
Joined: 2008-06-17 10:19

Re: Allied Intent Xtended Custom Weapon Animations

Post by chad509 »

[R-DEV]Chuc wrote:You and me both man ;) Thanks for the kind words.
keep up the good work duder, your anims are blowing mine out of the water!!!
Post Reply

Return to “PR:BF2 Suggestions”